MordorOrchid the Dungeon (0, 1, D) a +0 club a +0 club a bat corpse (rotten by now) a hobgoblin corpse (rotten by now) (0, 4, D) a +0 club (0, 14, D) a bat corpse (0, 17, D) a bat corpse (0, 41, D) 2 scrolls of amnesia (0, 42, D) an uncursed staff of energy (0, 43, D) the +2 scimitar "Ogagg" {flame, +Inv rN+ Str-1} It emits flame when wielded, causing extra injury to most foes and up to double damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It affects your strength (-1). It protects you from negative energy. It lets you turn invisible. a +4 quarterstaff of speed the +2 halberd "Limaonae" {venom, Dex+3 Int+1} It poisons the flesh of those it strikes. It affects your intelligence (+1). It affects your dexterity (+3). a +2 morningstar of crushing a +1 broad axe of freezing (0, 44, D) a +0 pair of gloves (0, 45, D) a +0 helmet (0, 46, D) a +1 chain mail (0, 50, D) a +0 giant club an ogre corpse (0, 51, D) a cursed +0 shortbow 16 arrows a centaur corpse (0, 53, D) a worker ant corpse (0, 58, D) a manticore corpse (0, 61, D) a +0 hand axe a +0 chain mail