MordorOrchid the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets a +5 fustibalus a +5 hunting sling a +5 longbow a +5 shortbow a +5 triple crossbow a +5 arbalest 1000 bolts a +5 hand crossbow (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 4, D) a +5 bardiche a +5 demon trident (4, 5, D) a +5 executioner's axe (still there?) a +5 battleaxe (still there?) a +5 broad axe (still there?) (4, 7, D) a +3 tower shield (still there?) a +3 kite shield (still there?) a +3 buckler (still there?) (4, 8, D) a +5 crystal plate armour (still there?) +5 gold dragon scales (still there?) +5 shadow dragon scales (still there?) +5 storm dragon scales (still there?) +5 ice dragon scales (still there?) +5 fire dragon scales (still there?) a +5 plate armour (still there?) (10, 0, D) the +6 Majin-Bo {vamp, MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {vorpal, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {vorpal} It inflicts extra damage upon your enemies. the +15 Maxwell's patent armour {-Cast -Tele rElec Will+ rCorr} It insulates you from electricity. It affects your willpower, your defense against some magical effects. It prevents spellcasting. It prevents most forms of teleportation. It provides partial protection from all sources of acid and corrosion. (11, 0, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} It affects your AC (+3). It protects you from fire. It protects you from cold. It protects you from poison. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse is reanimated as a zombie friendly to the killer. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. the +5 sword of Power {vorpal} It inflicts extra damage upon your enemies. the +7 mace of Variability {chain chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword {vorpal, sonic wave} It inflicts extra damage upon your enemies. the +8 storm bow {elec, penet} It charges the ammunition it shoots with electricity; occasionally upon a hit, such missiles may discharge and cause terrible harm. Ammo fired by it passes through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. (49, 36, D) a +2 ring mail of cold resistance (49, 40, D) a large rock (50, 32, D) a bolt Sif Muna's Reference Book on Ghastly Conjuration Spells Type Level Known a - Bolt of Magma Conjuration/Fire/Earth 5 yes b - Conjure Ball Lightning Conjuration/Air 6 no c - Orb of Destruction Conjuration 7 no d - Fire Storm Conjuration/Fire 9 yes e - Death's Door Necromancy 9 no a large rock (50, 36, D) a manual of Polearms (50, 37, D) the +7 dire flail of Vemn {vorpal, +Fly Dex+2} It inflicts extra damage upon your enemies. It affects your dexterity (+2). It lets you fly. (51, 25, D) a +0 long sword (51, 28, D) 5 large rocks (51, 29, D) a +0 arbalest (still there?) a +1 great mace of protection (still there?) 19 bolts (still there?) a yaktaur corpse (still there?) (51, 31, D) a +0 spectral quarterstaff (still there?) a +0 plate armour (still there?) a human corpse (still there?) (51, 32, D) a +0 antimagic broad axe (still there?) a +0 chain mail (still there?) a +0 tower shield (still there?) (51, 36, D) an uncursed ring of flight a book of Frost (51, 37, D) a box of beasts (52, 25, D) a tin of tremorstones (2/2) (52, 28, D) a cursed +0 great mace (still there?) a +0 plate armour (still there?) a large rock (still there?) (53, 25, D) a +4 great sword of protection (53, 27, D) 6 large rocks (53, 29, D) a +0 long sword (still there?) a +3 shortbow of freezing (still there?) a +0 chain mail (still there?) a human corpse (still there?) (53, 37, D) a +6 rapier of venom (53, 43, D) 2 large rocks (54, 25, D) a phial of floods (54, 27, D) a bolt (54, 36, D) the +14 plate armour of a sewer {*Drain rElec rPois Int+4} It affects your intelligence (+4). It insulates you from electricity. It protects you from poison. It causes draining when unequipped. (59, 36, D) a lightning rod (4/4) (59, 37, D) a condenser vane (60, 36, D) a lightning rod (4/4) (60, 37, D) a +3 vorpal spear (60, 40, D) a +0 dire flail (60, 43, D) a +0 hand axe a cursed +0 flail a +0 robe (60, 44, D) a +0 war axe (61, 1, D) a +1 dagger of flaming (still there?) a +0 robe (still there?) (61, 8, D) a +0 flail (still there?) a +3 scale mail of poison resistance (still there?) (61, 17, D) an uncursed ring of ice 4 large rocks (61, 18, D) a +0 shortbow 9 arrows (61, 26, D) an uncursed staff of poison (61, 31, D) a +0 short sword (still there?) a +0 leather armour (still there?) (61, 37, D) an uncursed staff of death (61, 43, D) a +0 dire flail a +0 robe (62, 0, D) a +2 antimagic hand axe (62, 1, D) an uncursed staff of air (62, 8, D) a +0 dagger a +0 robe (62, 9, D) a +0 club (62, 16, D) the +2 hand axe of Valiance {flame, *Contam Int+2 Dex+5} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It affects your intelligence (+2). It affects your dexterity (+5). It causes magical contamination when unequipped. (62, 17, D) a cursed -2 arbalest 22 bolts the +11 glaive "Xigaa" {drain, +Inv rN+ Str+4} A truly terrible weapon, it drains the life of those it strikes. It affects your strength (+4). It protects you from negative energy. It lets you turn invisible. (62, 21, D) an arrow (62, 22, D) an arrow (62, 32, D) a +0 dagger a cursed -1 chain mail a +0 long sword (62, 33, D) a +0 scimitar (still there?) a +0 ring mail (still there?) an elf corpse (skeletalised by now) (still there?) (62, 36, D) a +3 chain mail of poison resistance (62, 37, D) the cursed +1 robe of Duty {rN+ Str+4} It affects your strength (+4). It protects you from negative energy. It has a curse placed upon it. (62, 41, D) a cursed -1 short sword a +0 robe (62, 44, D) a +0 long sword a +0 scimitar (63, 8, D) a +0 dagger of electrocution (still there?) the cursed +1 quarterstaff "Cihept" {flame, Int+5} (still there?) It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your intelligence (+5). It has a curse placed upon it. (63, 16, D) an uncursed staff of fire (63, 17, D) a +0 shortbow a +0 shortbow 32 arrows (63, 21, D) 2 arrows (63, 22, D) 2 large rocks 7 arrows (63, 26, D) a +0 chain mail of willpower (63, 27, D) a +1 fustibalus of freezing (63, 31, D) a +1 vorpal mace (63, 32, D) a +0 scimitar a +0 ring mail an elf corpse (skeletalised by now) (63, 37, D) a lightning rod (4/4) (64, 16, D) an uncursed staff of cold (64, 17, D) 2 large rocks (64, 19, D) an arrow (64, 23, D) a bolt (64, 26, D) a +4 vorpal trident (64, 27, D) a +0 hunting sling of freezing (64, 33, D) a +0 long sword (65, 18, D) a +0 shortbow 22 arrows (65, 26, D) a +4 vorpal war axe (67, 0, D) a +0 trident (still there?) an uncursed staff of cold (still there?) (68, 0, D) a +0 trident (still there?) 4 silver boomerangs (still there?) an uncursed staff of poison (still there?) (69, 1, D) a +0 trident (still there?) 4 boomerangs (still there?) (69, 13, D) an arrow (69, 20, D) an arrow (69, 36, D) the Handbook of Twisted Conjuration Spells Type Level Known a - Pain Necromancy 1 no b - Stone Arrow Conjuration/Earth 3 yes c - Lightning Bolt Conjuration/Air 5 yes d - Fireball Conjuration/Fire 5 yes e - Starburst Conjuration/Fire 6 no (70, 17, D) 2 large rocks (70, 36, D) an uncursed staff of fire (70, 37, D) a +2 pair of boots of rampaging (70, 40, D) a +0 hand axe a +0 robe (71, 8, D) an uncursed staff of earth (71, 11, D) a cursed -1 long sword (71, 12, D) an arrow (71, 17, D) a large rock a +0 longbow a lightning rod (4/4) (71, 26, D) a lightning rod (4/4) (71, 27, D) a +4 quarterstaff of chaos (still there?) a +1 cloak of preservation (still there?) an uncursed staff of death (still there?) (71, 36, D) a book of Changes (71, 37, D) a +0 war axe (still there?) a +0 robe (still there?) a +2 barding of cold resistance (still there?) (72, 8, D) a +0 morningstar of protection (72, 9, D) the +7 lajatang "Aseofao" {venom, *Corrode rPois Str+3} It poisons the flesh of those it strikes. It affects your strength (+3). It protects you from poison. It may corrode you when you take damage. (72, 11, D) an arrow a +0 dagger a +0 robe (72, 16, D) 1091 arrows a +2 robe of willpower (72, 17, D) a +0 longbow (72, 18, D) a large rock 2 arrows (72, 26, D) a +2 fustibalus of flaming (72, 27, D) a +2 dagger of holy wrath a +0 robe (72, 29, D) a +0 scythe a +0 robe (72, 36, D) a +3 leather armour of fire resistance (72, 37, D) the Collected Works on Orientation and the Frostbite Spells Type Level Known a - Freeze Ice 1 no b - Blink Translocation 2 yes c - Gell's Gravitas Translocation 3 yes d - Passage of Golubria Translocation 4 yes (73, 1, D) a +4 scale mail of willpower (73, 9, D) a +0 long sword (still there?) a +0 shortbow (still there?) 5 arrows (still there?) (73, 16, D) an uncursed staff of air (73, 17, D) a +0 shortbow a +0 shortbow (73, 26, D) a +3 great sword of electrocution (73, 27, D) a lightning rod (4/4) (73, 28, D) a +0 dire flail a +2 robe of willpower (73, 30, D) a +1 short sword of freezing a +2 ring mail of cold resistance (74, 17, D) a +0 shortbow (74, 30, D) a +0 dagger a +0 robe (75, 1, D) 2 scrolls of brand weapon (75, 20, D) a large rock