MordorOrchid the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets a +5 fustibalus a +5 hunting sling a +5 longbow 1000 arrows a +5 shortbow a +5 triple crossbow a +5 arbalest 1000 bolts a +5 hand crossbow (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 4, D) a +5 bardiche (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 7, D) a +3 tower shield (still there?) a +3 kite shield (still there?) a +3 buckler (still there?) (4, 8, D) a +5 crystal plate armour (still there?) +5 gold dragon scales (still there?) +5 shadow dragon scales (still there?) +5 storm dragon scales (still there?) +5 ice dragon scales (still there?) +5 fire dragon scales (still there?) a +5 plate armour (still there?) (7, 0, D) 5 potions of magic (7, 6, D) 4 scrolls of amnesia (10, 0, D) the +15 Maxwell's patent armour {-Cast -Tele rElec Will+ rCorr} It insulates you from electricity. It prevents spellcasting. It prevents most forms of teleportation. It protects you from acid and corrosion. It increases your willpower. the +6 Majin-Bo {vamp, MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {vorpal, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {vorpal} It inflicts extra damage upon your enemies. (10, 5, D) a ring of flight (11, 0, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} It affects your AC (+3). It protects you from fire. It protects you from cold. It protects you from poison. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse is reanimated as a zombie friendly to the killer. the +13 scythe of Curses {drain, Drain} A truly terrible weapon, it drains the life of those it strikes. It drains your maximum health when unequipped. the +5 sword of Power {vorpal} It inflicts extra damage upon your enemies. the +7 mace of Variability {chain chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword {vorpal, sonic wave} It inflicts extra damage upon your enemies. the +8 storm bow {elec, penet} It charges the ammunition it shoots with electricity; occasionally upon a hit, such missiles may discharge and cause terrible harm. Ammo fired by it passes through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. (62, 0, D) a +1 vorpal longbow (62, 1, D) a +3 shortbow of flaming (62, 8, D) a staff of poison (62, 10, D) a necrophage corpse (63, 8, D) a +1 vampiric halberd (67, 0, D) a ring of magical power (68, 0, D) the ring of Uroloe Vudgha {Ice Drain Dex+3} [ring of ice] It enhances your ice magic. It affects your dexterity (+3). It makes you vulnerable to fire. It protects you from cold. It drains your maximum health when unequipped. (70, 8, D) a +1 vorpal war axe (still there?) an adder corpse (still there?) (70, 9, D) the +9 dagger "Hareapho" {speed, rF+} Attacks with this weapon are significantly faster. It protects you from fire. (71, 8, D) a staff of fire (still there?) an adder corpse (still there?) (71, 17, D) a lightning rod (4/4) (71, 19, D) a +0 short sword (still there?) an orc corpse (still there?) (71, 20, D) a +0 broad axe (still there?) a +0 chain mail (still there?) an orc corpse (still there?) (71, 26, D) a staff of fire (71, 27, D) a +0 short sword (72, 8, D) a water moccasin corpse (72, 9, D) an amulet of guardian spirit (72, 16, D) a +4 war axe of freezing (72, 17, D) a +0 dagger a +0 robe an orc corpse (72, 18, D) a +0 whip (72, 26, D) a +0 dagger of venom (72, 27, D) the Grimoire of Dusty Stolen Souls Spells Type Level Known a - Sandblast Earth 1 no b - Petrify Transmutation/Earth 4 no c - Iron Shot Conjuration/Earth 6 no d - Simulacrum Ice/Necromancy 6 no (73, 1, D) a +4 trident of protection an iguana corpse (73, 16, D) a book of Conjurations (73, 17, D) a book of Debilitation (73, 18, D) a +0 mace (still there?) a +0 plate armour (still there?) (73, 19, D) a +0 dagger (still there?) a +0 robe (still there?) an orc corpse (still there?) (73, 26, D) the +4 flail "Jelly's Death" {venom, rF+ Str+4 Dex+4} It poisons the flesh of those it strikes. It affects your strength (+4). It affects your dexterity (+4). It protects you from fire. (73, 27, D) the +4 scale mail of Categ {Harm} It increases damage dealt and taken. (75, 1, D) a staff of air