Moredread Level 1 of the Dungeon (0, 0, D:1) a +0 club (2, -4, D:1) a cursed -3 club (5, -5, D:1) a +0 club (8, 7, D:1) a +0 club (8, 25, D:1) a +0 robe (10, -4, D:1) a +0 club (14, 49, D:1) a +0 club (17, 4, D:1) a +0 club (18, 24, D:1) a +0 club (20, 15, D:1) a cursed -3 dagger (32, -5, D:1) a +0 leather armour (35, 2, D:1) a cursed -3 dagger (46, -9, D:1) a +0 leather armour Level 2 of the Dungeon (10, 31, D:2) a +0 robe (15, 28, D:2) a +0 robe (20, 39, D:2) a +0 club (20, 40, D:2) a +0 club (28, 41, D:2) a +0 club a +0 falchion a +0 chain mail (29, 40, D:2) a +0 chain mail (37, 6, D:2) a +0 club (44, 4, D:2) a +0 robe a +0 club (44, 30, D:2) a +0 hunting sling (48, 46, D:2) a +0 club Level 3 of the Dungeon (0, 9, D:3) a +0 robe (1, 14, D:3) a +0 short sword (5, 5, D:3) a +0 club (5, 15, D:3) a +0 dagger (6, 31, D:3) a +0 club (11, 6, D:3) a +0 dagger (19, 35, D:3) a +0 robe (32, 16, D:3) a +0 club (32, 32, D:3) a +0 ring mail (33, 17, D:3) a +0 club (34, 16, D:3) a +0 hand axe a +0 club a +0 chain mail (34, 30, D:3) a +0 short sword (36, 21, D:3) a +0 dagger (40, -11, D:3) a +0 club (44, -7, D:3) a +0 ring mail (48, 26, D:3) a +0 spear Level 4 of the Dungeon (0, 0, D:4) a +0 giant club (10, -11, D:4) a +0 ring mail (10, 0, D:4) a +0 flail (13, -5, D:4) a +0 war axe (13, 3, D:4) a +0 flail a +0 dagger a +0 leather armour a +0 hand axe (14, 3, D:4) a +0 dagger a +0 ring mail a +0 dagger a +0 robe (15, 3, D:4) a +0 short sword a +0 leather armour (15, 4, D:4) a +0 dagger a +0 flail (16, 0, D:4) a +0 plate armour (18, -4, D:4) a +0 club (30, -8, D:4) a +0 leather armour (34, -21, D:4) a +0 ring mail (36, -20, D:4) a +0 trident (36, -19, D:4) a +0 hand axe a +0 leather armour (37, -21, D:4) a +0 club Level 5 of the Dungeon [Shop] Yriatiy's Antique Weapon Boutique a +0 spear (72 gold) a +4 mace of protection (614 gold) a +0 dagger (48 gold) the +6 halberd "Embalmer" {chop, SInv} (1132 gold) It inflicts extra damage upon your enemies. It lets you see invisible. a +0 hand axe (72 gold) a +0 trident (84 gold) a +0 mace (72 gold) a +7 great sword of holy wrath (1168 gold) a +0 hunting sling (36 gold) (0, 0, D:5) a +0 giant club (21, 4, D:5) a +0 leather armour (21, 5, D:5) a +0 club (22, 5, D:5) a +0 flail (22, 19, D:5) a +0 robe (34, -1, D:5) a +0 robe (40, -7, D:5) a +0 giant club Level 6 of the Dungeon (0, 0, D:6) a +0 dagger (13, 6, D:6) a +0 leather armour (15, -2, D:6) a cursed -1 flail (16, -4, D:6) a +0 halberd (16, -2, D:6) a +0 flail (21, -3, D:6) a +0 leather armour (29, 11, D:6) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). (34, -17, D:6) a +0 plate armour a +0 hand axe (35, -16, D:6) a +0 leather armour a +0 war axe a +0 leather armour (35, -15, D:6) a +0 ring mail a +0 mace a +0 leather armour a +0 flail (39, -12, D:6) a cursed -1 short sword (42, 11, D:6) a +0 quarterstaff (43, 19, D:6) a +0 giant spiked club (44, -6, D:6) an arrow (45, -4, D:6) a +0 shortbow (49, 27, D:6) a +0 shortbow Level 7 of the Dungeon (1, 0, D:7) a scroll of enchant armour (7, 5, D:7) a +0 hand axe an orc corpse (8, 4, D:7) a +0 hand axe (unseen) (8, 6, D:7) a +0 trident (unseen) (13, 8, D:7) a sling bullet (19, 7, D:7) 22 gold pieces the Ecumenical Temple