Dungeon Crawl Stone Soup version 0.24-a0-537-g2d01d4ab0a (webtiles) character file. Game seed: 12074620629859860074 37 Moredread the Skirmisher (level 3, -6/33 HPs) Began as a Minotaur Berserker on Aug 15, 2019. Was a Follower of Trog. Mangled by Terence ... wielding a +1 mace of protection (7 damage) ... on level 2 of the Dungeon. The game lasted 00:03:25 (1309 turns). Moredread the Skirmisher (Minotaur Berserker) Turns: 1309, Time: 00:03:26 Health: -6/33 AC: 2 Str: 22 XL: 3 Next: 23% Magic: 2/2 EV: 12 Int: 4 God: Trog [*.....] Gold: 53 SH: 0 Dex: 9 Spells: 2/2 levels left rFire . . . SeeInvis . b - -1 hunting sling (curse) rCold . . . Gourm . (no shield) rNeg . . . Faith . g - +0 animal skin rPois . Spirit . (helmet restricted) rElec . Reflect . (no cloak) rCorr . Harm . (no gloves) MR ..... (no boots) Stlth +......... (no amulet) HPRegen 0.11/turn (no ring) MPRegen 0.08/turn (no ring) @: no status effects A: retaliatory headbutt, horns 2 a: Berserk, Renounce Religion You were on level 2 of the Dungeon. You worshipped Trog. Trog was aware of your devotion. You were not hungry. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 53 gold pieces. Inventory: Hand Weapons a - a +0 hand axe b - a cursed -1 hunting sling (weapon) (You found it on level 1 of the Dungeon) Missiles f - 11 stones (quivered) Armour g - a +0 animal skin (worn) Comestibles c - 2 rations d - 3 chunks of flesh {@w0} Skills: + Level 4.2 Fighting + Level 4.2 Axes + Level 3.3 Armour - Level 2.1 Dodging You had 2 spell levels left. You didn't know any spells. Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Annotations: D:2 exclusion: Terence, Terence Innate Abilities, Weirdness & Mutations You reflexively headbutt those who attack you in melee. You have a pair of horns on your head. Message History Quiver which item? (- for none, * to show all) (? for menu, Esc to quit) Okay, then. You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! Warning x2: The adder is fast and can poison! The ball python can constrict! Firing (i - inventory) f - 20 stones (quivered) Aim: an adder (moderately wounded) You shoot a stone. The stone closely misses the adder. You feel sick. The adder closely misses you. You furiously retaliate! You headbutt the adder! You kill the adder! Trog accepts your kill. You have reached level 3! Your experience leads to an increase in your attributes! Increase (S)trength, (I)ntelligence, or (D)exterity? Uppercase letters only, please. You feel stronger. You regained 2 hp, and now have 17/33 hp. MP restored: 2 Firing (i - inventory) f - 19 stones (quivered) Aim: a ball python You shoot a stone. The stone closely misses the ball python. You feel sick. The ball python bites you but does no damage. The ball python barely misses you. You take 1 damage, and have 16/33 hp. Firing (i - inventory) f - 18 stones (quivered) Aim: a ball python You shoot a stone. The stone closely misses the ball python. The stone closely misses the goblin. The ball python bites you. The ball python grabs you. The ball python constricts you. The ball python bites you. The ball python constricts you. You take 4 damage, and have 12/33 hp. Firing (i - inventory) f - 17 stones (quivered) Aim: a ball python (constricting you) You shoot a stone. The stone barely misses the ball python. The stone barely misses the goblin. You feel sick. The ball python bites you. * * * LOW HITPOINT WARNING * * * The ball python constricts you. You take 3 damage, and have 9/33 hp. Firing (i - inventory) f - 16 stones (quivered) Aim: a ball python (constricting you) You shoot a stone. The stone closely misses the ball python. The stone hits the goblin. You feel sick. The ball python bites you but does no damage. * * * LOW HITPOINT WARNING * * * The ball python constricts you. You take 2 damage, and have 7/33 hp. Firing (i - inventory) f - 15 stones (quivered) Aim: a ball python (constricting you) You shoot a stone. The stone hits the ball python! You kill the ball python! Trog accepts your kill. Firing (i - inventory) f - 14 stones (quivered) Aim: a goblin (moderately wounded) You shoot a stone. The stone hits the goblin. You kill the goblin! Trog accepts your kill. You feel sick. You start resting. You feel sick. x6 You are no longer poisoned. You take 4 damage, and have 3/33 hp. You start resting. Terence is too close now for your liking. You regained 6 hp, and now have 9/33 hp. Firing (i - inventory) f - 13 stones (quivered) Aim: Terence, wielding a +1 mace of protection and wearing a +0 ring mail (hasn't noticed you) You shoot a stone. Terence shouts! The stone hits Terence. f - 15 stones (gained 3) You see here a goblin corpse. Firing (i - inventory) f - 15 stones (quivered) Aim: Terence, wielding a +1 mace of protection and wearing a +0 ring mail (lightly wounded) You shoot a stone. The stone barely misses Terence. Terence barely misses you. You furiously retaliate! You headbutt Terence. Firing (i - inventory) f - 14 stones (quivered) Aim: Terence, wielding a +1 mace of protection and wearing a +0 ring mail (moderately wounded) You shoot a stone. The stone hits Terence but does no damage. Terence hits you with a +1 mace of protection. * * * LOW HITPOINT WARNING * * * You take 6 damage, and have 3/33 hp. Firing (i - inventory) f - 13 stones (quivered) Aim: Terence, wielding a +1 mace of protection and wearing a +0 ring mail (moderately wounded) You shoot a stone. The stone barely misses Terence. Terence hits you with a +1 mace of protection. * * * LOW HITPOINT WARNING * * * You take 2 damage, and have 1/33 hp. Firing (i - inventory) f - 12 stones (quivered) Aim: Terence, wielding a +1 mace of protection and wearing a +0 ring mail (moderately wounded) You shoot a stone. The stone barely misses Terence. Terence hits you with a +1 mace of protection! You die... .. ..# ...#..# # . .(....#.#.. #.#...#.. #(#..... #......#( ...# ......#(##..# ### @.....#(@@.(#... #......####..#.##### #.#......#......(..... #.#.#..#.......#.##### #.#.#..#.#.....#.# # #.#.#..#.#..##.#.## #. #.#....#....##....# #[###.##...#.######...# #.....##..........†...# You could see Terence. Vanquished Creatures An adder (D:2) 2 leopard geckos A bat (D:1) A giant cockroach (D:1) 4 goblins 3 hobgoblins 6 kobolds (D:1) 3 ball pythons (D:2) A frilled lizard (D:1) 6 rats 28 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Moredread the Minotaur Berserker began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 19/19 MP: 0/0 314 | D:1 | Reached XP level 2. HP: 27/27 MP: 1/1 685 | D:1 | Reached skill level 4 in Fighting 685 | D:1 | Reached skill level 4 in Axes 783 | D:1 | Reached skill level 3 in Armour 1126 | D:2 | Noticed Terence 1223 | D:2 | Reached XP level 3. HP: 17/33 MP: 2/2 1227 | D:2 | HP: 8/33 [poisoned by an adder] 1233 | D:2 | HP: 5/33 [poisoned by an adder] 1241 | D:2 | HP: 4/33 [poisoned by an adder] 1249 | D:2 | HP: 3/33 [poisoned by an adder] 1307 | D:2 | HP: 3/33 [Terence/+1 mace of protection (6)] 1308 | D:2 | HP: 1/33 [Terence/+1 mace of protection (2)] 1309 | D:2 | Mangled by Terence Levels and vault maps discovered: D:1: enne_arrival_octagon_isle, layout_loops_ring D:2: layout_basic, minmay_tetromino_s2, uniq_terence Skill XL: | 1 2 | ---------------+-------+----- Fighting | 4 | 4.2 Axes | 4 | 4.2 Armour | 3 | 3.3 Dodging | | 2.1 Action || total -------------------------++------- Melee: Hand axe || 27 Headbutt || 2 Fire: Hunting sling || 74 Throw: Stone || 3 Use: Scroll || 1 Eat: Chunk || 1 Armor: Animal skin || 8 Dodge: Dodged || 37 Table legend: A = Non-vault XP B = Vault XP C = Vault XP percentage of total XP D = Non-vault monster count E = Vault monster count F = Vault count percentage of total count A B C D E F +---------+---------+-------+---------+---------+------- Total | 54 | 0 | 0.0 | 28 | 0 | 0.0 +---------+---------+-------+---------+---------+------- D:1 | 30 | 0 | 0.0 | 20 | 0 | 0.0 D:2 | 24 | 0 | 0.0 | 8 | 0 | 0.0 +---------+---------+-------+---------+---------+------- Levels and vault maps discovered: D:1: enne_arrival_octagon_isle, layout_loops_ring D:2: layout_basic, minmay_tetromino_s2, uniq_terence Table legend: A = Turns spent in this place as a percentage of turns spent in the entire game. B = Non-inter-level travel turns spent in this place as a percentage of non-inter-level travel turns spent in the entire game. C = Inter-level travel turns spent in this place as a percentage of turns spent in this place. D = Turns resting spent in this place as a percentage of non-inter-level travel turns spent in this place. E = Turns spent auto-exploring this place as a percentage of non-inter-level travel turns spent in this place. F = Non-inter-level travel turns spent in this place divided by the number of levels of this place that you've seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | 14.4 | 33.7 | 51.0 | 560.0 Dungeon | 100.0 | 100.0 | 14.4 | 33.7 | 51.0 | 560.0 +-------+-------+-------+-------+-------+---------------------- Table legend: A = Kills in this place as a percentage of kills in entire the game. B = Kills by you in this place as a percentage of kills by you in the entire game. C = Kills by friends in this place as a percentage of kills by friends in the entire game. D = Other kills in this place as a percentage of other kills in the entire game. E = Experience gained in this place as a percentage of experience gained in the entire game. F = Experience gained in this place divided by the number of levels of this place that you have seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | N/A | N/A | 100.0 | 27.0 Dungeon | 100.0 | 100.0 | N/A | N/A | 100.0 | 27.0 +-------+-------+-------+-------+-------+----------------------