Crash caused by signal #6: Aborted Version: Dungeon Crawl Stone Soup 0.32-a0-1199-g31401ee733 Platform: unix Bits: 64 Game mode: sprint Tiles: online Seed: 5359584889199338790, deterministic pregen: 1 Command line: /usr/games/crawl-git-31401ee733 -name Morgoth2127 -rc /dgldir/rcfiles/crawl-git/Morgoth2127.rc -macro /dgldir/rcfiles/crawl-git/Morgoth2127.macro -morgue /dgldir/morgue/Morgoth2127/ -sprint -webtiles-socket /crawl-master/webserver/sockets/Morgoth2127:2024-05-19.20:13:13.sock -await-connection RC options: restart_after_game = false Crash caused by signal #6: Aborted Obtained 22 stack frames. /usr/games/crawl-git-31401ee733(_Z17write_stack_traceP8_IO_FILE+0x27) [0x55abb8309e77]: write_stack_trace(_IO_FILE*) /usr/games/crawl-git-31401ee733(_Z13do_crash_dumpv+0x3fc) [0x55abb8314c7c]: do_crash_dump() /usr/games/crawl-git-31401ee733(_Z20crash_signal_handleri+0x1ca) [0x55abb830a2ba]: crash_signal_handler(int) /lib/x86_64-linux-gnu/libc.so.6(+0x3bfd0) [0x7f9fa33d0fd0]: /usr/games/crawl-git-31401ee733(_ZN13random_pickerI10spell_typeLi450EE4pickERKSt6vectorI17random_pick_entryIS0_ESaIS4_EEiS0_+0xcd) [0x55abb84268fd]: random_picker::pick(std::vector, std::allocator > > const&, int, spell_type) /usr/games/crawl-git-31401ee733(_ZN11ghost_demon19pick_apostle_spellsE12apostle_typei+0xa0) [0x55abb84251b0]: ghost_demon::pick_apostle_spells(apostle_type, int) /usr/games/crawl-git-31401ee733(_ZN11ghost_demon16init_orc_apostleE12apostle_typei+0x112) [0x55abb8425782]: ghost_demon::init_orc_apostle(apostle_type, int) /usr/games/crawl-git-31401ee733(_Z14define_monsterR7monsterb+0x53f) [0x55abb86f38df]: define_monster(monster&, bool) /usr/games/crawl-git-31401ee733(+0x82e857) [0x55abb86c7857]: /usr/games/crawl-git-31401ee733(_Z13place_monster9mgen_databb+0x26a) [0x55abb86ca0ea]: place_monster(mgen_data, bool, bool) /usr/games/crawl-git-31401ee733(_Z10mons_place9mgen_data+0x1cb) [0x55abb86caeeb]: mons_place(mgen_data) /usr/games/crawl-git-31401ee733(_Z14create_monster9mgen_datab+0x277) [0x55abb86cbfa7]: create_monster(mgen_data, bool) /usr/games/crawl-git-31401ee733(_Z32maybe_generate_apostle_challengev+0x618) [0x55abb844e878]: maybe_generate_apostle_challenge() /usr/games/crawl-git-31401ee733(_Z15handle_god_timei+0x494) [0x55abb87e3604]: handle_god_time(int) /usr/games/crawl-git-31401ee733(_Z11handle_timev+0xbf) [0x55abb890857f]: handle_time() /usr/games/crawl-git-31401ee733(_Z12world_reactsv+0x20d) [0x55abb89de2ad]: world_reacts() /usr/games/crawl-git-31401ee733(+0xb47415) [0x55abb89e0415]: /usr/games/crawl-git-31401ee733(+0xb48045) [0x55abb89e1045]: /usr/games/crawl-git-31401ee733(main+0x19f) [0x55abb82559cf]: /lib/x86_64-linux-gnu/libc.so.6(+0x271ca) [0x7f9fa33bc1ca]: /lib/x86_64-linux-gnu/libc.so.6(__libc_start_main+0x85) [0x7f9fa33bc285]: /usr/games/crawl-git-31401ee733(_start+0x21) [0x55abb8256291]: gdb not executable. Compilation info: <<<<<<<<<<< Compiled with GCC 12.2.0 Build platform: x86_64-linux-gnu Platform: x86_64-linux-gnu CFLAGS: -O2 -pipe -DUSE_TILE -DUSE_TILE_WEB -Wall -Wformat-security -Wundef -Wextra -Wno-missing-field-initializers -Wno-implicit-fallthrough -Wno-type-limits -Wno-uninitialized -Wno-array-bounds -Wmissing-declarations -Wredundant-decls -Wno-parentheses -Wwrite-strings -Wshadow -pedantic -Wuninitialized -Iutil -I. -isystem /usr/include/lua5.1 -g -DWIZARD -DASSERTS -DREGEX_PCRE -DCLUA_BINDINGS -DDGAMELAUNCH -DSAVE_DIR_PATH="/crawl-master/crawl-git-31401ee733/saves" -DSHARED_DIR_PATH="/crawl-master/crawl-git/saves" -DDATA_DIR_PATH="/crawl-master/crawl-git-31401ee733/data/" -DWEB_DIR_PATH="/crawl-master/crawl-git-31401ee733/data/web/" -D_DEFAULT_SOURCE -D_XOPEN_SOURCE=600 LDFLAGS: -rdynamic -fuse-ld=gold -O2 >>>>>>>>>>> Place info: branch = 0, depth = 1 Level id: D Level build method = random_map_for_place, level layout type = encompass, absdepth0 = 0 Level vaults: pitsprint [storerooms_1, entrance_room_1, metal_vault_3, armoury_1, mini_pit_1, grid_room_1, main_hall_1, silver_pit, the_coven_1, the_vestibule_1, steel_vault_3, golden_pit, hallway_of_sentries, crystal_vault_3, iron_vault_1, final_vault] Markers: <<<<<<<<<<<<<<<<<<<<<< Marker #26, type 0 at (17, 57): feature (stone_stairs_up_i) >>>>>>>>>>>>>>>>>>>>>> Messages: <<<<<<<<<<<<<<<<<<<<<< Welcome, Morgoth2127 the Troll Monk. [Dungeon Sprint] Press ? for a list of commands and other information. Found a staircase leading out of the dungeon. Sorry, you're not good enough to have a special ability. Unknown command. Unknown command. You open the door. There is an open door to the Entrance Hall (Safe) here. As you open the door, it creaks loudly! A frilled lizard comes into view. The frilled lizard hisses angrily. The frilled lizard closely misses you. There is an open door to the Storerooms (Easy) here. You scratch the frilled lizard. You kill the frilled lizard! You see here a frilled lizard corpse. You open the door. Found a +2 mace, a +2 quarterstaff and a +2 falchion. There is an open door here. Things that are here: a +2 mace; a +2 hand axe Things that are here: a +2 quarterstaff; a +2 trident Things that are here: a +2 falchion; a +2 dagger You open the door. Found 2 potions of magic, 10 stones and 2 scrolls of vulnerability. There is an open door here. g - 4 potions of magic (gained 2) h - 3 potions of berserk rage (gained 2) j - 2 potions of invisibility k - 10 stones l - 2 scrolls of vulnerability; m - 5 scrolls of amnesia n - a scroll of butterflies There is an open door here. Things that are here: a +2 falchion; a +2 dagger You close the door. Things that are here: a +2 quarterstaff; a +2 trident Things that are here: a +2 mace; a +2 hand axe Clearing quiver. There is an open door here. You open the door. Found nineteen altars. There is an open door to the Temple (Safe) here. You close the door. Found three altars. Found three altars. There is a shimmering blue altar of Sif Muna here. There is a sacrificial altar of Ru here. There is a stormy altar of Qazlal here. There is an iron altar of Okawaru here. There is a sparkling altar of Nemelex Xobeh here. There is a burning altar of Makhleb here. There is a roughly hewn altar of Beogh here. You kneel at the altar of Beogh. Beogh welcomes you! You can now smite your foes. Your teeth grow more tusk-like, and your ears lengthen. Adjust (i)tems, (s)pells, or (a)bilities? Adjust which ability? X - Renounce Religion Adjust to which letter? M - Renounce Religion Okay, then. Okay, then. Unknown command. Press < or > to pray at altars. Okay, then. Okay, then. Okay, then. Okay, then. Okay, then. Okay, then. Okay, then. Adjust (i)tems, (s)pells, or (a)bilities? Adjust which ability? a - Smiting Adjust to which letter? d - Smiting Okay, then. Okay, then. Okay, then. Okay, then. Okay, then. Okay, then. Okay, then. Okay, then. Okay, then. Okay, then. Okay, then. Okay, then. Okay, then. Okay, then. Okay, then. Okay, then. There is a burning altar of Makhleb here. There is a shimmering altar of Xom here. There is a basalt altar of Yredelemnul here. There is a glowing silver altar of Zin here. There is a glowing golden altar of the Shining One here. There is an open door to the Temple (Safe) here. You close the door. Okay, then. Okay, then. Okay, then. You open the door. A frilled lizard and an endoplasm come into view. You claw the frilled lizard! You kill the frilled lizard! Beogh accepts your kill. There is an open door here. You see here a frilled lizard corpse. You claw the endoplasm! You kill the endoplasm! Beogh accepts your kill. As you open the door, it creaks loudly! A kobold and a glass eye come into view. The kobold shouts! The glass eye turns its gaze towards you. The glass eye gazes at you. Your body becomes as fragile as glass! You claw the glass eye! The glass eye is lightly wounded. You claw the glass eye! The glass eye is moderately wounded. The glass eye gazes at you. You feel your fragility will last longer. You claw the glass eye! The glass eye is heavily wounded. The glass eye gazes at you. You feel your fragility will last longer. You scratch the glass eye. The glass eye is severely wounded. The glass eye gazes at you. You feel your fragility will last longer. You barely miss the glass eye. The glass eye is severely wounded. The glass eye gazes at you. You feel your fragility will last longer. You barely miss the glass eye. The glass eye is severely wounded. The glass eye gazes at you. You feel your fragility will last longer. Unknown command. You scratch the glass eye but do no damage. The glass eye is severely wounded. You scratch the glass eye but do no damage. The glass eye is severely wounded. The glass eye gazes at you. You feel your fragility will last longer. Unknown command. You claw the glass eye! The glass eye is almost dead. Unknown command. You barely miss the glass eye. The glass eye is almost dead. You completely miss the glass eye. The glass eye is severely wounded. Unknown command. You scratch the glass eye. The glass eye is almost dead. The glass eye gazes at you. You feel your fragility will last longer. Unknown command. You claw the glass eye! You kill the glass eye! Beogh accepts your kill. The kobold throws a stone. The stone hits you but does no damage. Training target 8.0 for Unarmed Combat reached! Your Fighting skill gained 3 levels and is now at level 5! Your Unarmed Combat skill gained 5 levels and is now at level 8! Your Invocations skill gained 4 levels and is now at level 4! You have reached level 2! You have reached level 3! Your experience leads to an increase in your attributes! Increase (S)trength, (I)ntelligence, or (D)exterity? You feel stronger. x3 You have reached level 4! You have reached level 5! Unknown command. The kobold hits you but does no damage. There is an open door here. You scratch the kobold. The kobold is moderately wounded. The kobold hits you but does no damage. You claw the kobold! You kill the kobold! Beogh accepts your kill. k - 12 stones (gained 2) Things that are here: a +0 dagger; a kobold corpse You start resting. Beogh speaks to you: Screw your courage to the sticking place, and face a challenge. Fight to survive! In the great war, all will be orcs! You start resting. Bolgrim the orc apostle comes into view. He is wielding a +3 flail of protection. Press: ? - help, v - describe, . - travel Here: Bolgrim the orc apostle, wielding a +3 flail of protection and wearing +4 steam dragon scales (empowered by the touch of Beogh, haloed) The floor. Things that are here: a +0 dagger; a kobold corpse You claw Bolgrim! Bolgrim is moderately wounded. You scratch Bolgrim. Bolgrim is moderately wounded. Bolgrim hits you with a +3 flail of protection! You scratch Bolgrim but do no damage. Bolgrim is moderately wounded. Bolgrim barely misses you. You barely miss Bolgrim. Bolgrim is moderately wounded. Bolgrim hits you with a +3 flail of protection. You scratch Bolgrim. Bolgrim is moderately wounded. Bolgrim hits you with a +3 flail of protection! You barely miss Bolgrim. Bolgrim is moderately wounded. Bolgrim hits you with a +3 flail of protection! You barely miss Bolgrim. Bolgrim is moderately wounded. Bolgrim hits you with a +3 flail of protection! You mangle Bolgrim!! Bolgrim is severely wounded. Unknown command. You feel much better. Bolgrim hits you with a +3 flail of protection! Unknown command. You scratch Bolgrim. Bolgrim is severely wounded. Bolgrim utters an invocation to Beogh. Bolgrim is healed somewhat. You claw Bolgrim! Bolgrim is almost dead. Bolgrim closely misses you. You scratch Bolgrim but do no damage. Bolgrim is almost dead. Bolgrim hits you with a +3 flail of protection. You claw Bolgrim! Bolgrim shouts, "I yield! You are indeed the chosen one!" Beogh will allow you to induct Bolgrim into your service. (press r on the ability menu to recruit an apostle) Unknown command. Unknown command. You anoint Bolgrim with ash and charcoal and welcome them as a companion. Unknown command. You start resting. You feel less fragile. You start resting. HP restored. You start resting. Magic restored. You open the door. A glass eye and a scorpion come into view. The glass eye turns its gaze towards you. The glass eye gazes at you. Your body becomes as fragile as glass! An endoplasm and a crocodile come into view. The endoplasm quivers. The glass eye gazes at you. You feel your fragility will last longer. There is an open door here. You scratch the glass eye. The glass eye is lightly wounded. You claw the glass eye! The glass eye is moderately wounded. The scorpion stings you. You are poisoned. The scorpion poisons you! The glass eye gazes at you. You feel your fragility will last longer. You mangle the glass eye!! The glass eye is severely wounded. You feel sick. The scorpion stings you! You are more poisoned. The scorpion poisons you! The glass eye gazes at you. You feel your fragility will last longer. You swap places. You feel very sick. Bolgrim hits the glass eye with a +3 flail of protection. The scorpion stings Bolgrim but does no damage. The endoplasm hits Bolgrim but does no damage. You feel very sick. The scorpion stings Bolgrim but does no damage. Bolgrim hits the scorpion with a +3 flail of protection! The glass eye gazes at Bolgrim. Bolgrim becomes as fragile as glass! The endoplasm completely misses Bolgrim. You feel sick. The scorpion stings Bolgrim but does no damage. Bolgrim hits the scorpion with a +3 flail of protection. The scorpion dies! Beogh accepts your kill. The endoplasm closely misses Bolgrim. Your Fighting skill increases to level 6! Your Invocations skill increases to level 5! What are your orders? t - Shout! Orders for allies: a - Attack new target. r - Retreat! s - Stop attacking. g - Guard the area. f - Follow me. Anything else - Cancel. Retreat in which direction? Press: ? - help, Dir - move target Fall back! You feel sick. Unknown command. You scratch the endoplasm. The endoplasm is heavily wounded. You feel sick. You claw the endoplasm! You kill the endoplasm! Beogh accepts your kill. You feel sick. Unknown command. You catch the helpless glass eye completely off-guard! You claw the glass eye! The glass eye is almost dead. You feel sick. You claw the glass eye! You kill the glass eye! Beogh accepts your kill. You feel sick. Training target 8.0 for Fighting reached! Your Fighting skill gained 2 levels and is now at level 8! Your Invocations skill gained 2 levels and is now at level 7! You have reached level 6! You feel stronger. Unknown command. You mangle the crocodile!! The crocodile is severely wounded. You feel sick. The crocodile bites you but does no damage. You closely miss the crocodile. The crocodile is severely wounded. The crocodile barely misses you. You barely miss the crocodile. The crocodile is severely wounded. You feel sick. The crocodile barely misses you. Unknown command. You scratch the crocodile. The crocodile is severely wounded. You feel sick. You are no longer poisoned. The crocodile barely misses you. Unknown command. What are your orders? t - Shout! Orders for allies: a - Attack new target. r - Retreat! s - Stop attacking. g - Guard the area. f - Follow me. Anything else - Cancel. Gang up on whom? Press: ? - help, Dir - move target, f - crocodile Aim: a crocodile (severely wounded, haloed) Attack! The crocodile bites you. The crocodile drags you backwards! Unknown command. Unknown command. You completely miss the crocodile. The crocodile is severely wounded. You scratch the crocodile but do no damage. The crocodile is severely wounded. The crocodile completely misses you. Unknown command. You scratch the crocodile. The crocodile is almost dead. The crocodile bites you! * * * LOW HITPOINT WARNING * * * The crocodile drags you backwards! Unknown command. You swap places. The crocodile barely misses Bolgrim. Bolgrim hits the crocodile with a +3 flail of protection. There is an open door, spattered with blood here. Unknown command. Unknown command. The crocodile barely misses Bolgrim. Bolgrim hits the crocodile with a +3 flail of protection. The crocodile dies! Beogh accepts your kill. Training target 8.0 for Invocations reached! Your Invocations skill increases to level 8! You need to enable at least one skill for training. You have reached level 7! Unknown command. Press: ? - help, v - describe, . - travel Here: Bolgrim the orc apostle, wielding a +3 flail of protection and wearing +4 steam dragon scales (friendly, haloed) The floor. Unknown command. There is an open door, spattered with blood here. You swap places. You start resting. You feel less fragile. You start resting. Magic restored. You start resting. HP restored. You open the door. Found ten items. There is an open door here. e - 5 potions of heal wounds d - 6 potions of curing (gained 5) You see here a +1 quarterstaff of speed. You see here a +2 hand axe of freezing. You see here a +2 heavy trident. You see here a +3 ring mail. You see here a +3 scale mail. You see here a +2 dagger of venom. You see here a +0 flail of protection. You see here a +1 long sword of flaming. There is an open door here. You see here a +1 quarterstaff of speed. There is an open door here. You swap places. You swap places. You swap places. You close the door. You see here a scorpion corpse. There is an open door, spattered with blood here. There is an open door, spattered with blood here. You swap places. Beogh speaks to you: Beware that a challenger has come seeking you in battle. Prove your devotion to me! Unite all my children beneath one banner! Unknown command. There is an open door, spattered with blood here. You swap places. You close the door. Things that are here: a +0 dagger; a kobold corpse There is an open door, spattered with blood here. Okrist the orc apostle comes into view. They are wielding the +7 dagger "Adduvuc" {heavy, Str+2}. Okrist gestures at you while chanting. The zap hits you! Okrist points at you and mumbles some strange words. The sting hits you! You are poisoned. There is an open door here. You see here a frilled lizard skeleton. You feel very sick. Okrist hits you with the +7 dagger "Adduvuc"! You scratch Okrist. Okrist is lightly wounded. You feel sick. You completely miss Okrist. Okrist is lightly wounded. You feel sick. Bolgrim barely misses Okrist. Okrist points at you and mumbles some strange words. The zap hits you!! * * * LOW HITPOINT WARNING * * * Press: ? - help, v - describe, . - travel Here: Okrist the orc apostle, wielding the +7 dagger "Adduvuc" {heavy, Str+2} and wearing a +1 robe (lightly wounded, ally target, empowered by the touch of Beogh, haloed) The floor. Unknown command. You feel much better. You feel sick. Bolgrim barely misses Okrist. Okrist gestures at you while chanting. The sting misses you. Unknown command. Unknown command. You claw Okrist! Okrist is heavily wounded. You feel sick. Bolgrim hits Okrist with a +3 flail of protection. Okrist mumbles some strange words. Okrist blinks! You feel sick. Okrist gestures wildly while chanting. Okrist blinks! You feel sick. Okrist gestures at you while chanting. The zap misses you. You feel sick. You feel sick. You start resting. You feel sick. You are no longer poisoned. You start resting. Okrist is nearby! You swap places. Okrist points at you and mumbles some strange words. The sting hits you! You are poisoned. You completely miss Okrist. Okrist is moderately wounded. You feel very sick. Bolgrim calls down the wrath of Beogh upon Okrist. Okrist is smitten. You feel sick. Okrist casts a spell. Okrist blinks! You feel sick. Okrist gestures wildly while chanting. Okrist blinks! You see here a frilled lizard skeleton. You close the door. You feel sick. You start resting. You feel sick. x5 You are no longer poisoned. You start resting. Okrist the orc apostle opens the door. They are wielding the +7 dagger "Adduvuc" {heavy, Str+2}. Okrist mumbles some strange words. Okrist blinks! There is an open door to the Storerooms (Easy) here. Okrist gestures at you while chanting. The zap hits you! Okrist gestures at you while chanting. The zap hits you! The zap misses Bolgrim. Bolgrim calls down the wrath of Beogh upon Okrist. Okrist is smitten. Okrist gestures wildly while chanting. Okrist blinks! There is an open door to the Entrance Hall (Safe) here. What are your orders? t - Shout! Orders for allies: a - Attack new target. r - Retreat! s - Stop attacking. g - Guard the area. f - Follow me. Anything else - Cancel. Okay, then. You swap places. You start resting. A sting appears from out of your range of vision. The sting hits Bolgrim but does no damage. Bolgrim is poisoned. You start resting. A sting appears from out of your range of vision. The sting hits Bolgrim! Bolgrim looks even sicker. You start resting. A zap appears from out of your range of vision. The zap hits Bolgrim but does no damage. There is an open door to the Storerooms (Easy) here. What are your orders? t - Shout! Orders for allies: a - Attack new target. r - Retreat! s - Stop attacking. g - Guard the area. f - Follow me. Anything else - Cancel. Gang up on whom? Press: ? - help, Dir - move target, f - Okrist Aim: Okrist the orc apostle, wielding the +7 dagger "Adduvuc" {heavy, Str+2} and wearing a +1 robe (heavily wounded, not watching you, ally target, empowered by the touch of Beogh) Attack! Okrist casts a spell at Bolgrim. The sting hits Bolgrim! Bolgrim looks even sicker. Bolgrim misses Okrist. Unknown command. Okrist gestures at Bolgrim while chanting. The sting misses Bolgrim. Bolgrim barely misses Okrist. Okrist casts a spell at you. The sting hits Bolgrim. Bolgrim looks as sick as possible! Bolgrim hits Okrist with a +3 flail of protection. Unknown command. Okrist mumbles some strange words. Okrist blinks! Okrist casts a spell. Okrist blinks! Unknown command. Okrist gestures at you while chanting. The zap misses you. Unknown command. There is an open door to the Entrance Hall (Safe), spattered with blood here. Unknown command. Unknown command. You start resting. Something hits Bolgrim! Bolgrim dies! You swear to avenge Bolgrim's death! Okrist casts a spell at you. The sting hits you! You are poisoned. There is an open door to the Entrance Hall (Safe), spattered with blood here. You see here the orc corpse of Bolgrim. You mangle Okrist!! Okrist is severely wounded. You feel sick. Okrist casts a spell at you. The zap hits you! You scratch Okrist. Okrist is almost dead. You feel sick. Okrist casts a spell. Okrist blinks! You feel sick. Okrist points at you and mumbles some strange words. The sting hits you!! You are more poisoned. * * * LOW HITPOINT WARNING * * * You feel very sick. Okrist casts a spell at you. The zap hits you but does no damage. You claw Okrist! Okrist shouts, "I yield! Victory is yours!" You feel as though your fallen companions have been avenged. Beogh will allow you to induct Okrist into your service. You feel sick. Unknown command. You anoint Okrist with ash and charcoal and welcome them as a companion. You feel very sick. Unknown command. Unknown command. You start resting. You feel sick. x7 You are no longer poisoned. You start resting. HP restored. You start waiting. Done waiting. There is an open door to the Entrance Hall (Safe), spattered with blood here. You see here the orc corpse of Bolgrim. There is an open door to the Storerooms (Easy) here. Press: ? - help, v - describe, . - travel Here: Okrist the orc apostle, wielding the +7 dagger "Adduvuc" {heavy, Str+2} and wearing a +1 robe (friendly, haloed) The floor. Unknown command. You see here a frilled lizard skeleton. You close the door, pushing everything out of the way. You swap places. As you open the door, it creaks loudly! There is an open door here. You see here a frilled lizard skeleton. You close the door. You swap places. You see here a frilled lizard skeleton. There is an open door here. You swap places. As you close the door, it creaks loudly! You swap places. You open the door. There is an open door here. You open the door. A weeping skull comes into view. The weeping skull gives a chilling moan. A quokka zombie comes into view. A goblin comes into view. It is wielding a +0 club. A quasit comes into view. Unknown command. Unknown command. You swap places. The weeping skull's misery overflows. The wave of grief passes through Okrist. Okrist is drained! The wave of grief passes through you. Okay, then. What are your orders? t - Shout! Orders for allies: a - Attack new target. p - Attack previous target. r - Retreat! s - Stop attacking. g - Guard the area. f - Follow me. Anything else - Cancel. Gang up on whom? Press: ? - help, Dir - move target, f - weeping skull, p - Okrist Aim: a weeping skull (ally target) Attack! The weeping skull unleashes gushing sobs. The wave of grief passes through Okrist. Okrist is drained! The wave of grief passes through you. Okrist points at the weeping skull and mumbles some strange words. The sting hits the weeping skull. The weeping skull partially resists. Okrist casts a spell at the weeping skull. The sting hits the weeping skull. The weeping skull partially resists. A kobold comes into view. It is wielding a +0 short sword. Okrist casts a spell at the weeping skull. The zap hits the weeping skull! The zap hits the goblin. The goblin dies! Beogh accepts your kill. The zap hits the kobold. The kobold dies! Beogh accepts your kill. The weeping skull's misery bubbles over. The wave of grief passes through Okrist. Okrist is drained! The wave of grief passes through you. You are engulfed in excruciating misery. Okrist hits the weeping skull with the +7 dagger "Adduvuc". The weeping skull's misery overflows. The wave of grief passes through Okrist. Okrist is drained! The wave of grief passes through you. You swap places. The weeping skull barely misses you. You scratch the weeping skull but do no damage. The weeping skull is heavily damaged. The weeping skull closely misses you. Okrist mumbles some strange words. Okrist blinks! You scratch the weeping skull but do no damage. The weeping skull is heavily damaged. The weeping skull barely misses you. You scratch the weeping skull but do no damage. The weeping skull is heavily damaged. The weeping skull touches you. You feel drained. You scratch the weeping skull but do no damage. The weeping skull is heavily damaged. Okrist casts a spell. Okrist blinks! You mangle the weeping skull!! You destroy the weeping skull! Beogh accepts your kill. Beogh breathes life back into Bolgrim. Your life force feels restored. You claw the quokka zombie! You destroy the quokka zombie! Beogh accepts your kill. You start resting. An ufetubus comes into view. The ufetubus closely misses you. The ufetubus hits you. You barely miss the ufetubus. The ufetubus barely misses you. The ufetubus hits you but does no damage. You scratch the quasit but do no damage. You closely miss the quasit. The quasit barely misses you. The quasit misses you. x2 You mangle the quasit!! You kill the quasit! Beogh accepts your kill. You scratch the ufetubus. The ufetubus is lightly wounded. The ufetubus hits you but does no damage. x3 The ufetubus hits you. You claw the ufetubus! You kill the ufetubus! Beogh accepts your kill. There is an open door here. You see here a +0 club. You start waiting. Okrist seems less drained. Done waiting. You open the door. An ogre comes into view. It is wielding a +0 giant club. Bolgrim mumbles some strange prayers to Beogh against the ogre. The ogre is smitten. You mangle the ogre!! You kill the ogre! Beogh accepts your kill. You can now rally a vengeful horde. You can now walk on water. Your orcish features manifest fully. Your Unarmed Combat skill increases to level 9! There is an open door, spattered with blood here. Things that are here: a +0 giant club; an ogre corpse You open the door. A sky beast comes into view. Okrist mumbles some strange words. Okrist blinks! You barely miss the sky beast. The sky beast flickers out of sight for a moment. The sky beast hits you. The sky beast shocks you. You barely miss the sky beast. Bolgrim misses the sky beast. The sky beast hits you. The sky beast shocks you. You claw the sky beast! The sky beast is moderately wounded. Bolgrim hits the sky beast with a +3 flail of protection! You catch the helpless sky beast completely off-guard! You scratch the sky beast. The sky beast is severely wounded. The sky beast hits you. The sky beast shocks you. Bolgrim hits the sky beast with a +3 flail of protection! The sky beast dies! Beogh accepts your kill. Your Fighting skill increases to level 9! Your Invocations skill increases to level 9! You start resting. >>>>>>>>>>>>>>>>>>>>>> Version history: Game started: 0.32-a0-1199-g31401ee733 Game state: mouse_enabled: 0, waiting_for_command: 0, terminal_resized: 0 io_inited: 1, need_save: 1, saving_game: 0, updating_scores: 0: seen_hups: 1, map_stat_gen: 0, type: 4, arena_suspended: 0 prev_cmd = CMD_REST repeat_cmd = CMD_NO_CMD Player: {{{{{{{{{{{ Name: [Morgoth2127] Species: Troll Job: Monk HP: 74/83; mods: 0/0 MP: 12/12; mod: 0 Stats: 22 (22) 6 (6) 12 (12) Position: (10, 67), god: Beogh (14), turn_is_over: 1, banished: 0 Standing on/in/over feature: floor Runrest: mode: 9999991 mp: 12 hp: 65 pos: (0, 0) Delayed (1): type: rest duration: 1 Skills (mode: manual) Name | can_currently_train | train | training | level | points | progress Fighting | X | 1 | 34 | 9 | 3237 | 56/743 Short Blades | X | 0 | 0 | 0 | 0 | 0/70 Long Blades | X | 0 | 0 | 0 | 0 | 0/70 Axes | X | 0 | 0 | 0 | 0 | 0/70 Maces & Flails | X | 0 | 0 | 0 | 0 | 0/59 Polearms | X | 0 | 0 | 0 | 0 | 0/70 Staves | X | 0 | 0 | 0 | 0 | 0/70 Ranged Weapons | X | 0 | 0 | 0 | 0 | 0/100 Throwing | X | 0 | 0 | 0 | 0 | 0/59 Armour | X | 0 | 0 | 0 | 0 | 0/70 Dodging | X | 0 | 0 | 2 | 301 | 89/212 Stealth | X | 0 | 0 | 0 | 0 | 0/118 Shields | X | 0 | 0 | 0 | 0 | 0/59 Unarmed Combat | X | 1 | 33 | 9 | 2472 | 222/525 Spellcasting | X | 0 | 0 | 0 | 0 | 0/118 Conjurations | X | 0 | 0 | 0 | 0 | 0/84 Hexes | X | 0 | 0 | 0 | 0 | 0/100 Summonings | X | 0 | 0 | 0 | 0 | 0/84 Necromancy | X | 0 | 0 | 0 | 0 | 0/70 Translocations | X | 0 | 0 | 0 | 0 | 0/84 Fire Magic | X | 0 | 0 | 0 | 0 | 0/84 Ice Magic | X | 0 | 0 | 0 | 0 | 0/84 Air Magic | X | 0 | 0 | 0 | 0 | 0/100 Earth Magic | X | 0 | 0 | 0 | 0 | 0/59 Alchemy | X | 0 | 0 | 0 | 0 | 0/84 Invocations | X | 1 | 33 | 9 | 2809 | 134/625 Evocations | X | 0 | 0 | 0 | 0 | 0/84 Shapeshifting | X | 0 | 0 | 0 | 0 | 0/59 Spell bugs: Durations: Attributes: #49: 302 Mutations: claws: 3 (innate) regeneration: 1 (innate) shaggy fur: 1 (innate) tough skin: 1 (innate) Inventory bugs: Equipment: eq slot #5, inv slot #2: orb of light eq slot #6, inv slot #0: +0 robe }}}}}}}}}}} Webtiles message buffer: Webtiles JSON stack: Screenshot: #.#........##.......# #)###########.......# #..#.#.## ######### #)......# ##.#.#.## #.......#+# ##.#.#.##.+ #.......#o# ##.#.#..o@# ########## clua stack: dlua stack: Lua persistent data: <<<<<<<<<<<<<<<<<<<<<< >>>>>>>>>>>>>>>>>>>>>> Lua marker contents: <<<<<<<<<<<<<<<<<<<<<< Lua marker 0 at (2, 32): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 1 at (2, 32): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: to the Silver Pit (Extremely Hard) }}}} Lua marker 2 at (2, 33): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 3 at (2, 33): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: to the Silver Pit (Extremely Hard) }}}} Lua marker 4 at (2, 60): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: }}}} Lua marker 5 at (3, 32): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 6 at (3, 32): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: to the Silver Pit (Extremely Hard) }}}} Lua marker 7 at (3, 33): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 8 at (3, 33): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: to the Silver Pit (Extremely Hard) }}}} Lua marker 9 at (4, 40): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 10 at (5, 55): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: }}}} Lua marker 11 at (7, 54): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: }}}} Lua marker 12 at (8, 51): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: }}}} Lua marker 13 at (9, 67): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: }}}} Lua marker 14 at (10, 57): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: }}}} Lua marker 15 at (10, 64): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 16 at (10, 66): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: }}}} Lua marker 17 at (11, 47): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: to the Temple (Safe) }}}} Lua marker 18 at (11, 47): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: }}}} Lua marker 19 at (11, 65): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 20 at (12, 19): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 21 at (13, 50): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: }}}} Lua marker 22 at (13, 50): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: to the Storerooms (Easy) }}}} Lua marker 23 at (16, 65): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 24 at (17, 53): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: }}}} Lua marker 25 at (17, 53): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: to the Entrance Hall (Safe) }}}} Lua marker 27 at (21, 42): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 28 at (23, 45): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 29 at (23, 45): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: to the Grid Vault (Hard) }}}} Lua marker 30 at (23, 46): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 31 at (23, 46): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: to the Grid Vault (Hard) }}}} Lua marker 32 at (23, 53): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 33 at (23, 53): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: to the Metal Vault (Medium) }}}} Lua marker 34 at (23, 54): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: to the Metal Vault (Medium) }}}} Lua marker 35 at (23, 54): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 36 at (24, 45): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 37 at (24, 45): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: to the Grid Vault (Hard) }}}} Lua marker 38 at (24, 46): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 39 at (24, 46): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: to the Grid Vault (Hard) }}}} Lua marker 40 at (24, 53): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 41 at (24, 53): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: to the Metal Vault (Medium) }}}} Lua marker 42 at (24, 54): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: to the Metal Vault (Medium) }}}} Lua marker 43 at (24, 54): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 44 at (30, 49): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 45 at (30, 49): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: leading to the Armoury (Hard) }}}} Lua marker 46 at (30, 50): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 47 at (30, 50): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: leading to the Armoury (Hard) }}}} Lua marker 48 at (31, 49): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 49 at (31, 50): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 50 at (34, 30): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 51 at (34, 30): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: to the Steel Vault (Very Hard) }}}} Lua marker 52 at (34, 31): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 53 at (34, 31): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: to the Steel Vault (Very Hard) }}}} Lua marker 54 at (34, 34): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 55 at (34, 34): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: to the Main Hall (Safe) }}}} Lua marker 56 at (34, 35): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 57 at (34, 35): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: to the Main Hall (Safe) }}}} Lua marker 58 at (35, 30): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 59 at (35, 30): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: to the Steel Vault (Very Hard) }}}} Lua marker 60 at (35, 31): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 61 at (35, 31): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: to the Steel Vault (Very Hard) }}}} Lua marker 62 at (35, 34): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 63 at (35, 34): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: to the Grid Vault (Hard) }}}} Lua marker 64 at (35, 35): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 65 at (35, 35): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: to the Grid Vault (Hard) }}}} Lua marker 66 at (38, 39): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 67 at (38, 39): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: to a Minivault (Hard) }}}} Lua marker 68 at (38, 40): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 69 at (38, 40): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: to a Minivault (Hard) }}}} Lua marker 70 at (39, 39): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 71 at (39, 39): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: to a Minivault (Hard) }}}} Lua marker 72 at (39, 40): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 73 at (39, 40): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: to a Minivault (Hard) }}}} Lua marker 74 at (40, 26): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 75 at (40, 26): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: to the Vestibule (Extremely Hard) }}}} Lua marker 76 at (40, 27): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 77 at (40, 27): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: to the Vestibule (Extremely Hard) }}}} Lua marker 78 at (41, 26): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 79 at (41, 26): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: to the Vestibule (Extremely Hard) }}}} Lua marker 80 at (41, 27): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 81 at (41, 27): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: to the Vestibule (Extremely Hard) }}}} Lua marker 82 at (44, 39): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 83 at (44, 39): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: leading to the Armoury (Hard) }}}} Lua marker 84 at (44, 40): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 85 at (44, 40): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: to the Main Hall (Safe) }}}} Lua marker 86 at (45, 17): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 87 at (45, 17): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: to the Final Vault (Nightmare!) }}}} Lua marker 88 at (45, 18): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 89 at (45, 18): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: to the Final Vault (Nightmare!) }}}} Lua marker 90 at (45, 39): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 91 at (45, 39): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: leading to the Armoury (Hard) }}}} Lua marker 92 at (45, 40): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 93 at (45, 40): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: to the Main Hall (Safe) }}}} Lua marker 94 at (46, 17): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 95 at (46, 17): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: to the Final Vault (Nightmare!) }}}} Lua marker 96 at (46, 18): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 97 at (46, 18): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: to the Final Vault (Nightmare!) }}}} Lua marker 98 at (46, 37): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 99 at (46, 37): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: to the Crystal Vault (Extremely Hard) }}}} Lua marker 100 at (46, 38): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 101 at (46, 38): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: to the Crystal Vault (Extremely Hard) }}}} Lua marker 102 at (47, 37): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 103 at (47, 37): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: to the Crystal Vault (Extremely Hard) }}}} Lua marker 104 at (47, 38): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 105 at (47, 38): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: to the Crystal Vault (Extremely Hard) }}}} Lua marker 106 at (47, 55): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 107 at (47, 67): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 108 at (49, 48): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 109 at (52, 29): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 110 at (53, 55): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 111 at (53, 67): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 112 at (54, 45): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 113 at (55, 45): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 114 at (55, 52): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 115 at (59, 18): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 116 at (60, 6): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 117 at (60, 43): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 118 at (60, 43): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: to the Armoury (Hard) }}}} Lua marker 119 at (61, 43): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 120 at (61, 43): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: to the Armoury (Hard) }}}} Lua marker 121 at (66, 45): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 122 at (66, 52): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 123 at (67, 45): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 124 at (67, 64): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 125 at (68, 57): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 126 at (68, 64): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 127 at (69, 57): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 128 at (71, 37): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 129 at (72, 48): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 130 at (74, 25): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 131 at (74, 25): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: to the Iron Vault (Extremely Hard) }}}} Lua marker 132 at (75, 25): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 133 at (75, 25): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: to the Iron Vault (Extremely Hard) }}}} Lua marker 134 at (75, 60): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 135 at (76, 53): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 136 at (76, 53): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: to the Coven (Very Hard) }}}} Lua marker 137 at (76, 54): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 138 at (76, 54): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: to the Coven (Very Hard) }}}} Lua marker 139 at (77, 9): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 140 at (77, 9): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: to the Golden Pit (Nightmare!) }}}} Lua marker 141 at (77, 10): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 142 at (77, 10): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: to the Golden Pit (Nightmare!) }}}} Lua marker 143 at (77, 12): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 144 at (77, 12): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 145 at (77, 14): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 146 at (77, 14): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 147 at (77, 16): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 148 at (77, 16): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 149 at (77, 18): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 150 at (77, 18): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 151 at (77, 20): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 152 at (77, 20): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 153 at (77, 22): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 154 at (77, 22): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 155 at (77, 27): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 156 at (77, 27): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 157 at (77, 29): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 158 at (77, 29): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 159 at (77, 31): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 160 at (77, 31): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 161 at (77, 33): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 162 at (77, 33): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 163 at (77, 35): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 164 at (77, 35): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 165 at (77, 37): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 166 at (77, 37): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 167 at (77, 39): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 168 at (77, 39): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: to the Hallway of Sentries (Extremely Hard) }}}} Lua marker 169 at (77, 40): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 170 at (77, 40): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: to the Hallway of Sentries (Extremely Hard) }}}} Lua marker 171 at (77, 53): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 172 at (77, 53): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: to the Coven (Very Hard) }}}} Lua marker 173 at (77, 54): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 174 at (77, 54): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: to the Coven (Very Hard) }}}} >>>>>>>>>>>>>>>>>>>>>>