Morrissey Level 1 of the Dungeon (0, 0, D:1) a +0 club (2, -1, D:1) a +0 club (3, -5, D:1) a +0 short sword (5, 0, D:1) 26 stones (13, 5, D:1) 23 bolts (25, -14, D:1) a +0 club (25, 13, D:1) a +0 club (32, -6, D:1) a +0 helmet (35, -24, D:1) a stone (38, -24, D:1) a stone (40, -25, D:1) a +0 animal skin a +0 short sword (41, -24, D:1) a +0 whip a +0 club Level 2 of the Dungeon (0, 0, D:2) a +0 spear (10, 13, D:2) a +0 scale mail (16, 18, D:2) a +0 hand axe a +0 hunting sling 9 stones a +0 club (16, 19, D:2) a cursed -2 club (16, 20, D:2) a stone a +0 club a +0 dagger (16, 21, D:2) a cursed +0 club a +0 animal skin a +0 helmet a +0 club a +0 club a +0 spear (17, -6, D:2) a +0 hunting sling (17, 18, D:2) a +0 club (17, 19, D:2) a +0 dagger (27, 21, D:2) a +0 spear (30, 14, D:2) a cursed -1 club (32, 13, D:2) a cursed -1 dagger (37, 10, D:2) a +0 club a +0 club (43, 5, D:2) a +0 trident (53, 4, D:2) 5 stones Level 3 of the Dungeon (0, 0, D:3) 29 bolts (7, 9, D:3) a +0 trident (7, 26, D:3) a +0 dagger (11, 16, D:3) a +0 spear (14, -2, D:3) a +0 quarterstaff (15, 24, D:3) a +0 trident (20, 45, D:3) a +0 leather armour (24, 21, D:3) a cursed +0 club a cursed +0 ring mail (36, 16, D:3) a +0 ring mail a +0 short sword (36, 17, D:3) a +0 short sword (37, 16, D:3) a +0 dagger (42, 28, D:3) a +0 dagger of venom (44, 18, D:3) a +0 leather armour a +0 flail (44, 19, D:3) a +0 short sword of flaming a +0 dagger a +0 robe (56, 7, D:3) a +0 dagger a +0 dagger a +0 club a +0 giant spiked club a +0 dagger Level 4 of the Dungeon (0, 0, D:4) 12 stones (6, -3, D:4) 25 stones (10, 3, D:4) a +0 robe a +2 whip of flaming (23, -16, D:4) a +0 dagger (26, -12, D:4) 17 stones Level 5 of the Dungeon (0, 0, D:5) a +0 whip (3, -7, D:5) a +0 leather armour a +0 club (15, 2, D:5) 16 bolts (16, -6, D:5) a +0 robe (16, 16, D:5) a +0 whip (17, 14, D:5) a +0 scale mail a +0 war axe (18, 15, D:5) a +0 whip a +0 trident (22, -17, D:5) a +0 trident (22, -16, D:5) a +0 short sword (23, -20, D:5) a +0 dagger (26, -2, D:5) the +10 dagger of Innocence {pierce, MR- MP+9 Dex+2} It inflicts extra damage upon your enemies. It affects your dexterity (+2). It affects your resistance to hostile enchantments. It affects your magic capacity (+9). (26, 26, D:5) 20 arrows (28, 0, D:5) a +0 giant club (32, 8, D:5) 18 stones (33, -2, D:5) a +0 robe (35, -9, D:5) a +0 robe of magic resistance Level 6 of the Dungeon (6, 7, D:6) a +0 whip (23, 21, D:6) a +0 war axe (26, 18, D:6) 11 stones (46, 20, D:6) a +0 spear (49, -3, D:6) a +0 falchion a +0 dagger a +0 robe a +0 dagger a +0 robe a +1 vampiric trident a +0 ring mail (54, -16, D:6) a +0 large shield Level 7 of the Dungeon (0, 0, D:7) a +0 dagger (unseen) (0, 2, D:7) a +0 leather armour (unseen) (4, -15, D:7) a +0 shortbow 21 arrows (11, -11, D:7) the +2 cloak of Ydookeq {rC- MR++} It makes you vulnerable to cold. It affects your resistance to hostile enchantments. (12, 7, D:7) a +0 shortbow 15 arrows (14, 9, D:7) 2 arrows (15, 11, D:7) an arrow (16, 1, D:7) a +0 giant club (18, -6, D:7) a +0 leather armour (25, 15, D:7) a +0 dagger a cursed +0 robe