Morrissey the Dungeon (0, 1, D) a +0 short sword (0, 7, D) a +0 giant club an ogre corpse (skeletalised by now) (0, 8, D) a +0 leather armour (0, 40, D) an uncursed staff of energy (0, 41, D) a +2 scimitar of flaming a +0 lajatang a +2 halberd of venom a +2 dire flail of protection the +3 war axe of Tajadif {chop, rC+ Stlth+} It inflicts extra damage upon your enemies. It protects you from cold. It makes you more stealthy. a +2 rapier of draining (0, 43, D) a +0 cloak (0, 44, D) a +0 plate armour (0, 47, D) a +0 dagger a +0 robe a +0 hand axe a +0 leather armour an orc skeleton (0, 48, D) a +0 club a +0 leather armour