Morrissey the Dungeon (0, 16, D) a +2 halberd a +0 robe (0, 17, D) a +0 spear a +0 robe (0, 18, D) a +0 trident a +0 robe (1, 4, D) 2 scrolls of vulnerability (1, 17, D) a +3 flail a +0 robe a +3 war axe a +0 robe a +0 dagger a +0 robe a +0 short sword a +0 robe (2, 4, D) 10 stones (2, 17, D) a +3 trident a +0 robe (5, 4, D) a +2 quarterstaff a +2 trident (5, 8, D) a +0 dagger 3 stones (5, 14, D) a +0 club (6, 4, D) a +2 mace a +2 hand axe (7, 4, D) a +2 falchion a +2 dagger (8, 9, D) a +1 long sword of flaming (8, 10, D) a +0 dagger of electrocution (8, 11, D) a +1 vorpal trident (8, 13, D) a +0 scale mail (8, 19, D) a +0 dagger a +0 robe a +6 dagger a +0 robe (8, 20, D) a +3 long sword a +0 robe a +4 dagger a +0 robe (9, 8, D) a +3 chain mail (9, 9, D) a +0 flail of protection (9, 10, D) a +0 war axe (9, 11, D) a +1 quarterstaff of speed (15, 22, D) a potion of mutation (16, 20, D) a potion of mutation (16, 22, D) a potion of mutation (16, 23, D) a potion of mutation (17, 19, D) a +4 chain mail (17, 21, D) the +7 pair of quick blades "Gyre" and "Gimble" {protect} It grants its wielder temporary protection when it strikes (+7 to AC). (17, 22, D) a +4 quarterstaff of speed (17, 23, D) a +2 halberd of venom (18, 20, D) a +0 barding (18, 22, D) the +2 dire flail of Rotation {pain, rPois Int+4 Dex-2} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It affects your intelligence (+4). It affects your dexterity (-2). It protects you from poison. (18, 23, D) a +2 scimitar of holy wrath (21, 22, D) a worm corpse (31, 13, D) a wolf corpse a vampire mosquito corpse a wolf corpse a wolf corpse a wolf corpse (31, 15, D) a +0 rapier a +0 leather armour