Morrissey Level 1 of the Dungeon (8, -5, D:1) 15 poisoned darts (10, -3, D:1) 18 arrows (17, -2, D:1) a +0 club (21, 1, D:1) a +0 chain mail (22, -7, D:1) 15 sling bullets (27, 12, D:1) a +0 dagger 5 stones (28, 30, D:1) a +0 whip (31, 18, D:1) a +0 dagger 4 stones (32, 12, D:1) a +0 mace (40, 35, D:1) 23 arrows (42, 26, D:1) a +0 club Level 2 of the Dungeon (0, 0, D:2) a +0 leather armour (3, 22, D:2) 23 bolts (29, -9, D:2) a +0 whip Level 3 of the Dungeon (0, 0, D:3) a +0 dagger 4 stones (12, 1, D:3) a +0 dagger (15, -3, D:3) a +0 pair of gloves (20, 6, D:3) a +0 club (20, 7, D:3) a +0 dagger (22, 29, D:3) a +0 dagger 5 stones (29, 20, D:3) a +0 dagger (31, 6, D:3) 12 stones (32, 4, D:3) a +0 leather armour a +0 flail (37, 0, D:3) 11 arrows (45, 24, D:3) 30 stones (57, 13, D:3) a +2 falchion of electrocution Level 4 of the Dungeon [Shop] Cadonwe's Book Shoppe a book of Blood (280 gold) a book of Winter (340 gold) a book of Necromancy (160 gold) a book of Lightning (360 gold) Ozocubu's Autobiography (240 gold) a book of Geomancy (220 gold) a book of the Dragon (460 gold) a book of Displacement (240 gold) a Young Poisoner's Handbook (200 gold) (0, 0, D:4) a +0 club a +0 leather armour (5, -35, D:4) a +0 club (12, -24, D:4) a +0 club (13, -33, D:4) a +0 ring mail (19, 15, D:4) a +0 dagger (20, 15, D:4) 13 arrows (28, -21, D:4) a +0 hat (37, -32, D:4) a +0 club (38, -33, D:4) a stone a +0 whip (40, -34, D:4) a +0 giant club (48, -20, D:4) a +0 plate armour (50, -22, D:4) a +0 flail (55, -5, D:4) 14 arrows (64, -33, D:4) a +0 short sword Level 5 of the Dungeon (0, 0, D:5) 12 arrows (9, -1, D:5) 22 stones (13, 31, D:5) 10 arrows (13, 36, D:5) a +0 giant spiked club (20, 50, D:5) a +0 chain mail (38, -4, D:5) a +0 falchion (43, 25, D:5) a +0 giant spiked club (43, 27, D:5) a +0 club (43, 29, D:5) a +3 chain mail a +0 morningstar (44, 28, D:5) 5 boomerangs a +0 club a +0 dagger (45, 28, D:5) a +0 hand axe a +0 hand axe (46, 28, D:5) a +0 whip (68, 37, D:5) a +0 whip a +0 dagger a +0 short sword a +0 hand axe a +4 ring mail (70, 37, D:5) a +0 dagger a +0 robe Level 6 of the Dungeon [Shop] Bigro's Elemental Accessories a wand of flame (22) (144 gold) a tin of tremorstones (2/2) (480 gold) a staff of cold (300 gold) the Guide on Lightness (696 gold) Spells Type Level Known a - Corpse Rot Necromancy/Air 2 no b - Conjure Ball Lightning Conjuration/Air 6 no c - Maxwell's Capacitive Coupling Air 8 yes d - Chain Lightning Conjuration/Air 9 no (0, 0, D:6) a +0 whip (4, -4, D:6) a +0 robe (19, -21, D:6) a +0 robe a +0 short sword (20, 10, D:6) 14 arrows a +0 shortbow (21, -8, D:6) a +4 mace a +0 robe (22, 30, D:6) a +0 whip (31, -22, D:6) a +1 scale mail of cold resistance (31, -9, D:6) a +0 scale mail (40, 3, D:6) a +0 chain mail a +0 dagger a +0 robe a +0 flail (42, -8, D:6) a +0 chain mail (49, 2, D:6) a +0 leather armour (53, 12, D:6) a +1 whip of flaming a +0 robe (59, 0, D:6) 22 sling bullets (60, 9, D:6) 20 bolts (63, -3, D:6) a +0 mace Level 7 of the Dungeon [Shop] Nostres's Self-Improvement Boutique a manual of Staves (960 gold) a manual of Ice Magic (960 gold) a manual of Short Blades (960 gold) a manual of Fighting (960 gold) [Shop] Owaidwux's Antique Weapon Boutique a +0 mace (57 gold) a +0 long sword (66 gold) a +0 glaive (123 gold) a +0 hand axe (57 gold) a +0 quarterstaff (76 gold) the +9 quick blade "Arcanum" {venom, Contam Will+ rCorr Dex+3 Stlth+} (1609 gold) It poisons the flesh of those it strikes. Dex: It affects your dexterity (+3). Contam: It causes magical contamination when unequipped. rCorr: It protects you from acid and corrosion. Will: It increases your willpower. Stlth: It makes you more stealthy. a +0 club (19 gold) a +0 dagger (38 gold) a +0 dagger (38 gold) a +0 mace (57 gold) a +0 quarterstaff (76 gold) (0, 0, D:7) a +0 mace (0, 9, D:7) a +0 whip a +0 short sword 10 poisoned darts (0, 10, D:7) a +0 club 4 poisoned darts a +0 whip (0, 11, D:7) a +0 short sword (3, -19, D:7) a +0 leather armour (6, -19, D:7) a +0 robe (12, 3, D:7) a +0 robe a +3 falchion (18, 2, D:7) a +0 robe (18, 7, D:7) a +0 club (21, -11, D:7) a +0 leather armour (23, 4, D:7) a +0 long sword (24, 6, D:7) 20 arrows (24, 7, D:7) 21 gold pieces (24, 8, D:7) 9 gold pieces (25, 1, D:7) the +4 ring mail "Late" {-Cast Will+ rCorr SInv} SInv: It lets you see invisible. -Cast: It prevents spellcasting. rCorr: It protects you from acid and corrosion. Will: It increases your willpower. (31, 20, D:7) 4 large rocks (32, 10, D:7) a +0 hand axe (32, 11, D:7) a +0 chain mail (32, 12, D:7) a +0 whip a +0 leather armour a +0 morningstar (33, -14, D:7) a +0 rapier (33, -13, D:7) a +0 halberd (34, -14, D:7) a +0 spear (37, -18, D:7) a +0 trident (39, -9, D:7) a +0 short sword (42, 18, D:7) a +0 mace (47, -14, D:7) a +0 club (47, -5, D:7) 8 stones (48, 14, D:7) a +0 spear a +0 ring mail (50, 1, D:7) a +0 club (59, -18, D:7) a +0 whip (62, -16, D:7) a +0 whip (62, -15, D:7) a +0 spear a +0 scale mail (62, -14, D:7) a +0 spear Level 8 of the Dungeon (0, 4, D:8) a +0 club 11 stones a +0 scale mail a +0 whip (0, 5, D:8) a +0 flail a +0 ring mail (0, 6, D:8) a +0 mace a +0 dagger a +0 robe (2, 0, D:8) a +1 hat (2, 2, D:8) a +0 dagger a +0 robe (13, 0, D:8) a +0 ring mail (13, 5, D:8) a +0 scale mail (14, -11, D:8) a +0 hand axe (27, 3, D:8) a +0 robe a +1 dire flail (41, 2, D:8) a +4 flail a +0 robe (48, 1, D:8) 16 bolts (51, 25, D:8) a +2 ring mail of cold resistance 20 sling bullets a +0 hunting sling (52, 22, D:8) 18 stones a +0 hand axe Level 9 of the Dungeon (0, 0, D:9) a +0 cloak a +0 short sword (0, 2, D:9) a +0 chain mail (6, 3, D:9) a +0 vorpal halberd (18, -20, D:9) a +0 whip (19, -2, D:9) a +0 short sword (still there?) 6 javelins (still there?) (19, 13, D:9) a +0 dagger a +0 robe a +0 dagger a +0 robe a +0 club (20, -2, D:9) a +0 dagger 4 stones a +0 dagger a +0 war axe (20, 13, D:9) a +0 trident a +0 vorpal spear a +0 leather armour a +0 scale mail (21, -2, D:9) a +0 club 8 poisoned darts a +0 falchion a stone (21, 12, D:9) a +0 flail a +0 flail (21, 13, D:9) a +0 dagger a +0 leather armour a +0 flail (22, 0, D:9) a +0 flail (unseen) (22, 11, D:9) a +0 whip (23, 18, D:9) a +0 short sword (25, 15, D:9) a +0 hand axe (25, 17, D:9) a +0 flail (26, 15, D:9) a +0 mace a +0 mace (30, -23, D:9) a +0 dagger (30, 9, D:9) 22 stones Level 10 of the Dungeon (0, 0, D:10) a +0 leather armour (7, -3, D:10) 28 sling bullets (9, -7, D:10) a +0 chain mail (19, -23, D:10) 17 stones a +0 long sword of holy wrath (21, 24, D:10) 18 stones (27, -12, D:10) a +0 club (27, 2, D:10) a +0 flail (28, -14, D:10) a +0 war axe a +0 plate armour (28, -12, D:10) a +0 flail (28, 0, D:10) a +0 flail (28, 1, D:10) a +0 whip (28, 2, D:10) a +0 whip a +0 spear a +0 scale mail a +0 kite shield (29, -12, D:10) a +0 dagger (30, -12, D:10) a +0 hand axe (30, -11, D:10) a +0 dagger of speed a +0 robe (30, 16, D:10) a +0 trident a +0 chain mail (46, -19, D:10) a +0 dagger a +0 leather armour (47, -19, D:10) a +0 dagger a +0 robe a +0 short sword a +0 leather armour (48, -19, D:10) a +0 hand axe a +0 hand axe a +0 scale mail Level 11 of the Dungeon (0, 0, D:11) a scroll of torment (10, -5, D:11) 24 stones (17, 18, D:11) a +0 spear a +0 scale mail a gnoll skeleton (18, 18, D:11) a +0 club a gnoll skeleton (19, 8, D:11) an electric eel corpse (skeletalised by now) (19, 17, D:11) a +0 spear a throwing net a gnoll skeleton (19, 18, D:11) a +0 halberd a +0 whip a +0 flail a gnoll skeleton a gnoll skeleton the Ecumenical Temple