Morsil Level 1 of the Dungeon (4, -30, D:1) a +0 dagger (8, -2, D:1) 11 stones (9, -18, D:1) 16 arrows (13, -16, D:1) 27 stones (15, -14, D:1) a +0 dagger (15, -6, D:1) a +0 mace (16, -32, D:1) a +0 club (16, -30, D:1) a +0 club (20, 5, D:1) a +0 dagger (24, -31, D:1) a stone (26, -30, D:1) a +0 club 23 stones (27, 11, D:1) a +0 whip (35, -30, D:1) a +0 leather armour (40, -30, D:1) a +0 dagger (41, -20, D:1) 18 stones Level 2 of the Dungeon (0, 0, D:2) 17 stones (5, 12, D:2) a +0 dagger (28, -34, D:2) 23 stones (28, -11, D:2) a +0 whip (32, -10, D:2) 26 stones (48, -3, D:2) 12 arrows (49, -28, D:2) 24 stones (64, -29, D:2) 14 stones (66, -1, D:2) a +0 leather armour (72, 6, D:2) a +1 whip of electrocution Level 3 of the Dungeon (0, 0, D:3) a +0 club a goblin corpse (skeletalised by now) (4, 17, D:3) a +0 short sword (7, 2, D:3) a +0 mace a +0 leather armour (19, 0, D:3) a +0 leather armour (22, 9, D:3) a cursed +0 robe (24, 7, D:3) 3 potions of degeneration (26, -2, D:3) a +0 short sword (34, -5, D:3) a +0 rapier (36, 17, D:3) a +0 short sword (36, 21, D:3) a +0 leather armour (42, 6, D:3) a +0 mace a +0 scale mail an orc skeleton Level 4 of the Dungeon (0, 0, D:4) a +0 leather armour (6, 0, D:4) a +0 whip an orc skeleton (7, 0, D:4) a +0 leather armour (25, 0, D:4) a +0 quarterstaff