Dungeon Crawl Stone Soup version 0.33-a0-1476-g11d99efb1b (webtiles) character file. Game seed: 2693939239956623489 148936 Mousus6 the Brawler (level 16, -7/165 HPs) Began as a Purple Draconian Alchemist on Apr 24, 2025. Was the Champion of Wu Jian. Mangled by a sphinx marauder (28 damage) ... on level 4 of the Shoals. The game lasted 01:36:46 (32659 turns). Mousus6 the Brawler (Purple Draconian Alchemist) Turns: 32659, Time: 01:36:46 Health: -7/165 AC: 8 Str: 20 XL: 16 Next: 72% Magic: 11/32 EV: 14 Int: 17 God: Wu Jian [******] Gold: 319 SH: 0 Dex: 17 Spells: 9/39 levels left rFire + . . - Horns rCold + . . (offhand unavailable) rNeg . . . G - melded +1 hat rPois . i - melded +0 cloak rElec . S - melded +0 pair of gloves {Stlth+} rCorr . n - melded +2 pair of boots of Gehisec {*Silence rPois rC+ Will+ Regen+} SInv . P - amulet of magic regeneration Will ++... T - ring of the Coward {+Blink rF+ rC- Fire} Stlth ++ X - ring of protection from fire HPRegen 0.47/turn MPRegen 0.63/turn %: corrode self (3%) @: yak-form A: frigid aura, ice wizardry, amphibious, boosted hp, (nullifying breath), (AC +9), large, unfitting armour, strong-willed 1, cold-blooded, (armoured tail 1), inviolate magic a: Begin Untransformation, Renounce Religion, Evoke Blink, Wall Jump, Serpent's Lash, Heavenly Storm You were on level 4 of the Shoals. You worshipped Wu Jian. Wu Jian was exalted by your worship. You were an ice-encrusted yak. You visited 4 branches of the dungeon, and saw 26 of its levels. You visited the chambers of the Necropolis 1 time. You also visited: Sewer, Ossuary and Gauntlet. You collected 2478 gold pieces. You spent 2159 gold pieces at shops. Inventory: Hand Weapons Q - the +5 demon whip "Spellbinder" {antimagic, disrupt, Will+} (You found it on level 3 of the Lair of Beasts) Will+: It increases your willpower. Missiles U - 9 javelins Y - 4 throwing nets Armour i - a +0 cloak (melded) n - the +2 pair of boots of Gehisec (melded) {*Silence rPois rC+ Will+ Regen+} (You found it in a Gauntlet) *Silence: It may silence you when you take damage. rPois: It protects you from poison. rC+: It protects you from cold. Will+: It increases your willpower. Regen+: It increases your rate of health regeneration. G - a +1 hat (melded) S - a +0 pair of gloves of stealth (melded) W - an orb of energy Magical Staves H - a staff of alchemy O - a staff of air Jewellery a - a ring of resist corrosion J - the ring of Youthful Indiscretion {Fly rC+ rN+ Stlth+} (You found it in a Gauntlet) [ring of flight] Fly: It grants you flight. rC+: It protects you from cold. rN+: It protects you from negative energy. Stlth+: It makes you more stealthy. L - an amulet of regeneration N - the amulet "Evicac" {Faith ^Drain +Inv Regen+ Int+6} (You found it in the Necropolis) [amulet of faith] Faith: It allows you to gain divine favour quickly. ^Drain: It drains your maximum health when unequipped. +Inv: It lets you turn invisible. Regen+: It increases your rate of health regeneration. Int+6: It affects your intelligence (+6). P - an amulet of magic regeneration (worn) T - the ring of the Coward (worn) {+Blink rF+ rC- Fire} (You bought it in a shop on level 6 of the Dungeon) [ring of fire] +Blink: It lets you blink. rF+: It protects you from fire. rC-: It makes you vulnerable to cold. Fire: It increases the power of your Fire spells. X - a ring of protection from fire (worn) Wands u - a wand of flame (96) x - a wand of charming (26) y - a wand of acid (10) K - a wand of warping (25) Scrolls c - 4 scrolls of vulnerability d - 7 scrolls of poison e - 12 scrolls of teleportation h - 4 scrolls of fog l - 6 scrolls of enchant armour m - 2 scrolls of revelation p - 2 scrolls of fear r - 5 scrolls of blinking v - a scroll of summoning w - 2 scrolls of enchant weapon B - 5 scrolls of immolation Z - 3 scrolls of amnesia Potions b - 6 potions of mutation j - 4 potions of cancellation k - 11 potions of brilliance o - 3 potions of heal wounds s - 3 potions of attraction {unknown} t - 5 potions of magic z - 7 potions of haste A - 4 potions of enlightenment {unknown} C - 10 potions of curing D - 3 potions of might E - 2 potions of ambrosia I - 3 potions of lignification V - a potion of invisibility {unknown} Miscellaneous R - a +0 lightning rod (4/4) Baubles F - 4 flux baubles Talismans f - the rimehorn talisman "Pethu" (active) {*Corrode Str+3 Dex+5} (You found it on level 5 of the Lair of Beasts) [rimehorn talisman] *Corrode: It may corrode you when you take damage. Str+3: It affects your strength (+3). Dex+5: It affects your dexterity (+5). g - an inkwell talisman q - a medusa talisman M - a dragon-coil talisman Skills: + Level 13.4 Fighting + Level 10.5 Dodging - Level 1.7 Stealth * Level 15.9 Unarmed Combat - Level 12.0 Spellcasting - Level 1.0 Conjurations + Level 8.8 Hexes + Level 8.2 Summonings - Level 4.0 Fire Magic - Level 8.0 Alchemy + Level 10.9 Shapeshifting You had 9 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Poisonous Vapours Alch/Air 92% 1d3 1% 1 b - Mephitic Cloud Conj/Alch/Air 20% N/A 6% 3 c - Olgreb's Toxic Radia Alch 37% N/A 2% 4 d - Ignite Poison Fire/Alch 45% N/A 6% 4 e - Sticky Flame Fire/Alch 45% 2d9 6% 4 f - Fulminant Prism Conj/Alch 12% 3d8 11% 4 q - Yara's Violent Unrav Hex/Alch 19% 3d9 6% 5 w - Summon Mana Viper Hex/Summ 39% N/A 6% 5 Your spell library contained the following spells: Spells Type Power Damage Failure Level Slow Hex 100% N/A 1% 1 Summon Small Mammal Summ 100% N/A 1% 1 Call Imp Summ 76% N/A 1% 2 Jinxbite Hex 80% N/A 1% 2 Mercury Arrow Conj/Alch 50% 2d8 1% 2 Scorch Fire 70% 2d7 1% 2 Call Canine Familiar Summ 38% N/A 1% 3 Confusing Touch Hex 40% N/A 1% 3 Dazzling Flash Hex/Fire 94% N/A 1% 3 Sigil of Binding Hex 40% N/A 1% 3 Summon Ice Beast Ice/Summ 24% N/A 1% 3 Foxfire Conj/Fire 100% 2x1d9 2% 1 Eringya's Surprising Cr Summ 38% N/A 2% 4 Magic Dart Conj 52% 1d5 4% 1 Frozen Ramparts Ice 20% 1d4 5% 3 Ozocubu's Armour Ice 10% N/A 5% 3 Apportation Tloc 20% N/A 7% 1 Sandblast Erth 20% 2d7 7% 1 Searing Ray Conj 26% 2d5 7% 2 Alistair's Intoxication Alch 24% N/A 7% 5 Metabolic Englaciation Hex/Ice 12% N/A 9% 5 Grave Claw Necr 20% 2d8 11% 2 Sublimation of Blood Necr 10% N/A 11% 2 Dimensional Bullseye Hex/Tloc 12% N/A 12% 4 Leda's Liquefaction Alch/Erth 11% N/A 13% 4 Summon Seismosaurus Egg Summ/Erth 24% N/A 13% 4 Stone Arrow Conj/Erth 22% 3d8 17% 3 Launch Clockwork Bee Frge 10% N/A 21% 3 Maxwell's Portable Pile Tloc 10% (3-9)d3 21% 3 Passwall Erth 10% N/A 21% 3 Swiftness Air 10% N/A 21% 3 Flame Wave Conj/Fire 28% 2d9 24% 4 Silence Hex/Air 12% N/A 32% 5 Summon Cactus Giant Summ 19% N/A 36% 6 Freezing Cloud Conj/Ice/Air 5% 6-21 38% 5 Iskenderun's Battlesphe Conj/Frge 11% 2d8 50% 4 Animate Dead Necr 10% N/A 56% 4 Cigotuvi's Putrefaction Necr/Air 10% N/A 56% 4 Enfeeble Hex 20% N/A 85% 7 Sphinx Sisters Hex/Summ 19% N/A 87% 7 Borgnjor's Vile Clutch Necr/Erth 5% N/A 88% 5 Lee's Rapid Deconstruct Erth 5% 3d6* 88% 5 Summon Hydra Summ 19% N/A 90% 7 Permafrost Eruption Ice/Erth 5% 2x4d2 92% 6 Starburst Conj/Fire 14% 6d6 98% 6 Plasma Beam Fire/Air 12% 2x1d23 99% 6 Bombard Conj/Erth 5% 9d2 100% 6 Forge Phalanx Beetle Frge 5% N/A 100% 6 Fortress Blast Frge 13% 6d5 100% 6 Magnavolt Erth/Air 5% 4d10 100% 7 Ozocubu's Refrigeration Ice 5% 4d8 100% 7 Spellspark Servitor Conj/Frge 5% N/A 100% 7 Discord Hex 20% N/A 100% 8 Fulsome Fusillade Conj/Alch 12% (3-5)d8 100% 8 Maxwell's Capacitive Co Air 5% ∞ 100% 8 Dungeon Overview and Level Annotations Branches: Dungeon (15/15) Temple (0/1) D:5 Lair (5/5) D:8 Shoals (4/4) Lair:3 Snake (0/4) Lair:2 Slime (0/5) Lair:4 Orc (2/2) D:9 Elf (0/3) Orc:2 Vaults (0/5) D:14 Depths (0/4) D:15 Sewer (visited) Ossuary (visited) Gauntlet (visited) Altars: Cheibriados Dithmenos Fedhas Gozag Hepliaklqana Makhleb Okawaru Qazlal Trog Vehumet Wu Jian Xom Yredelemnul The Shining One Beogh Jiyva Shops: D:6 ![:= Orc:2 *[[= Annotations: D:5 exclusion: floor D:13 exclusion: obsidian statue Innate Abilities, Weirdness & Mutations You are an ice-encrusted yak. You freeze nearby walls in an area that expands as you fight. You can cast Ice magic more easily. You are amphibious. Your maximum health is increased. You are incapable of wielding weapons or throwing items. Your weapons and armour are melded. ((You can breathe blasts of antimagic.)) ((Your rich purple scales are hard. (AC +9))) You cannot fit into any form of body armour. You are strong-willed. (Will+) You are cold-blooded and may be slowed by cold attacks. (You have an armoured tail.) Your magical power and effects resist disruption. Message History You spin and attack the harpy. You gore the harpy!! You kill the harpy! The Council accepts your kill. Your mana viper bites the satyr. The satyr's magic leaks into the air. The sphinx marauder roars a perplexing riddle with a strange tongue. You resist with almost no effort. Your mana viper barely misses the satyr. The satyr shoots an arrow. The arrow misses you. There is an escape hatch in the ceiling, spattered with blood here. Casting: Ignite Poison (mildly dangerous; 6% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You feel a surge of power! You ignite the poison in your surroundings! The satyr seems to burn from within! The satyr is severely wounded. The sphinx marauder seems to burn from within!! The sphinx marauder is moderately wounded. Your mana viper barely misses the satyr. The satyr shoots an arrow. The arrow hits you!! * * * LOW HITPOINT WARNING * * * You feel much better. Your mana viper barely misses the satyr. Your mana viper bites the satyr! The satyr's magic leaks into the air. The satyr shoots an arrow. The arrow barely misses you. Casting: Ignite Poison (mildly dangerous; 6% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You begin to radiate toxic energy. The satyr is poisoned. The sphinx marauder is poisoned. Your mana viper bites the satyr!! You are no longer terrified. The satyr dies! The Council accepts your kill. You hear a splash. x2 Your toxic aura wanes. You lunge at the sphinx marauder. You headbutt the sphinx marauder! The sphinx marauder is heavily wounded. The frigid air chills the sphinx marauder! The sphinx marauder pounces on you! * * * LOW HITPOINT WARNING * * * The air twists around and strikes you!! You die... #..~~≈≈#≈.≈≈#≈.).#...~ .....~#≈.~#≈..#[#.).~ ##.....##~~~~.#.#...~~ ##....~~~##~~~~.#....~~ #.~...~~≈≈######....~~≈ #.......~≈≈≈≈~))~~~~~≈≈ #.....~~≈≈≈≈~~~~~~≈≈≈ ###..~~≈≈≈≈≈≈≈≈≈≈≈≈≈ ##Y.~~≈≈≈≈≈≈≈≈≈≈≈≈≈ #####