Dungeon Sprint DCSS version 0.34-a0-163-g732661e595 (webtiles) character file. Game seed: 9050744621188074562 114 Mousus6 the Toxicologist (level 6, 0/61 HPs) Began as a Naga Alchemist on June 24, 2025. Was an Elder of Vehumet. Killed from afar by a thermic dynamo (20 damage) ... with a rebounding bolt of fire ... in the Dungeon (Sprint VI: "Thunderdome"). The game lasted 00:05:54 (264 turns). Mousus6 the Toxicologist (Naga Alchemist) Turns: 264, Time: 00:05:55 Health: 0/61 AC: 3 Str: 13 XL: 6 Next: 0% Magic: 10/13 EV: 9 Int: 23 God: Vehumet [****..] Gold: 220 SH: 0 Dex: 14 Spells: 0/15 levels left rFire + . . p - +2 short sword (drain) rCold + . . (no offhand) rNeg . . . a - +0 robe rPois + (no helmet) rElec + (no cloak) rCorr . (no gloves) SInv + (no barding) Will +.... n - amulet of Kitihank {rElec Regen+ Slay+2} Stlth ++ l - ring "Qaetoaru" {rC+ Will+ Str+3} HPRegen 1.10/turn o - ring "Nipa" {rF+ Int+6 Dex+2} MPRegen 0.13/turn %: no teleportation @: very slow A: AC +2, large, see invisible, deformed body, poison resistance, spit poison 1, naga tail 1 a: Spit Poison, Renounce Religion You were in the Dungeon. You worshipped Vehumet. Vehumet was greatly pleased with you. You visited 1 branch You collected 400 gold pieces. You spent 180 gold pieces at shops. Inventory: Hand Weapons p - a +2 short sword of draining (weapon) Armour a - a +0 robe (worn) Jewellery l - the ring "Qaetoaru" (worn) {rC+ Will+ Str+3} (You bought it in a shop in the Dungeon) [ring of willpower] rC+: It protects you from cold. Will+: It increases your willpower. Str+3: It affects your strength (+3). m - the ring of the Townfolk {^Contam *Corrode Will+ Dex+4 SInv} (You bought it in a shop in the Dungeon) [ring of see invisible] ^Contam: It causes magical contamination when unequipped. *Corrode: It may corrode you when you take damage. Will+: It increases your willpower. Dex+4: It affects your dexterity (+4). SInv: It lets you see invisible. n - the amulet of Kitihank (worn) {rElec Regen+ Slay+2} (You bought it in a shop in the Dungeon) [amulet of regeneration] rElec: It insulates you from electricity. Regen+: It increases your rate of health regeneration. Slay+2: It affects your accuracy & damage with ranged weapons and melee (+2). o - the ring "Nipa" (worn) {rF+ Int+6 Dex+2} (You bought it in a shop in the Dungeon) [ring of intelligence] rF+: It protects you from fire. Int+6: It affects your intelligence (+6). Dex+2: It affects your dexterity (+2). Wands h - a wand of light (4) i - a wand of roots (4) Scrolls g - 4 scrolls of blinking j - 3 scrolls of fog Potions b - 3 potions of magic c - a potion of curing d - 4 potions of heal wounds e - 4 potions of haste f - a potion of berserk rage k - a potion of resistance Skills: + Level 5.1 Fighting - Level 1.5 Dodging - Level 3.0 Stealth + Level 5.1 Spellcasting + Level 5.2 Conjurations * Level 9.7 Alchemy You couldn't memorise any spells. You knew the following spells: Your Spells Type Power Damage Failure Level a - Poisonous Vapours Alch/Air 100% 1d4 1% 1 b - Foxfire Conj/Fire 72% 2x1d7 1% 1 c - Mephitic Cloud Conj/Alch/Air 28% N/A 1% 3 d - Olgreb's Toxic Radia Alch 50% N/A 1% 4 e - Sticky Flame Fire/Alch 28% 2d7 3% 4 f - Searing Ray Conj 60% 2d6 1% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Mercury Arrow Conj/Alch 80% 2d10 1% 2 Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Altars: Cheibriados Dithmenos Fedhas Gozag Kikubaaqudgha Makhleb Okawaru Qazlal Ru Sif Muna Trog Uskayaw Vehumet Wu Jian Xom Yredelemnul Zin The Shining One Beogh Lugonu Shops: D *[=??*?*:[((!!!! Innate Abilities, Weirdness & Mutations Your serpentine skin is tough. (AC +2) You have supernaturally acute vision. (SInv) Armour fits poorly on your strangely shaped body. You are resistant to poisons. (rPois) You can spit poison. Your snake-like lower body moves slowly. Message History You now have enough gold to buy a spiked robe on this level. You can access your shopping list by pressing '$'. You now have 220 gold pieces (gained 120). Get ready! ROUND 4! FIGHT! A thermic dynamo comes into view. The thermic dynamo moves out of view. Casting: Foxfire (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Okay, then. Vehumet grants you knowledge of Searing Ray. You start memorising the spell. You continue memorising. x2 You finish memorising. You add the spell Searing Ray to your library. Spell assigned to 'f'. The thermic dynamo hisses and glimmers. Casting: Foxfire (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a thermic dynamo (63% to hit) You focus your ray upon the thermic dynamo. The searing ray hits the thermic dynamo. The thermic dynamo is lightly damaged. (Press . to maintain the ray.) A wild whirl of fire shoots out from the thermic dynamo at you. The rebounding bolt of fire hits you!! You resist. The searing ray hits the thermic dynamo! The thermic dynamo is moderately damaged. The thermic dynamo overcharges itself and releases excess heat at you. The rebounding bolt of fire hits you!! You resist. Aiming: Bolt of Light Press: ? - help, Shift-Dir - straight line Aim: a thermic dynamo (moderately damaged, 50% to hit) The bolt of light hits the thermic dynamo! The thermic dynamo is severely damaged. You stop channelling your searing ray. A wild whirl of fire shoots out from the thermic dynamo at you. The rebounding bolt of fire hits you!! You resist. You die... ######.ß.........ß.###### #∩___......###..[).._._∩## ∩........ß.# #.ß[.......∩### ...........###.............## ........###...###..........⌠# ........# #.<.# #..........⌠# ........###...###v.........⌠# ...........###.............## ∩........ß.# #.ß@.......∩### #∩___......###......___∩## ######.ß.........ß.###### #⌠...........⌠# ###.........### #_......._# #_........# #_........# #∩.......∩# You could see a thermic dynamo. Vanquished Creatures 4 vampire bats (D) Terence (D) An adder (D) 2 orcs (D) 2 hobgoblins (D) 2 ball python skeletons (D) A ball python zombie (D) A bat skeleton (D) A quokka zombie (D) 15 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D | Mousus6 the Naga Alchemist began the quest for the Orb. 0 | D | Reached XP level 1. HP: 15/15 MP: 3/3 1 | D | Found a stormy altar of Qazlal. 1 | D | Found a bloodstained altar of Trog. 2 | D | Found a sacrificial altar of Ru. 2 | D | Found a glowing golden altar of the Shining One. 3 | D | Found a hide-covered altar of Uskayaw. 3 | D | Found a roughly hewn altar of Beogh. 4 | D | Found Neriafen's Identification Station. 4 | D | Found an opulent altar of Gozag. 4 | D | Found a radiant altar of Vehumet. 4 | D | Found a glowing silver altar of Zin. 4 | D | Found Buoxt's Timeless Talismans. 4 | D | Round 1. 5 | D | Found Afoed's Advanced Armour. 5 | D | Found Viever's Jewellery. 8 | D | Found a burning altar of Makhleb. 12 | D | Became a worshipper of Vehumet 12 | D | Offered knowledge of Foxfire by Vehumet. 16 | D | Learned a level 1 spell: Foxfire 19 | D | Bought a shimmering lapis lazuli ring for 45 gold pieces 19 | D | Identified the ring "Qaetoaru" {rC+ Will+ Str+3} (You | bought it in a shop in the Dungeon) 19 | D | Bought a serpentine lead ring for 45 gold pieces 19 | D | Identified the ring of the Townfolk {^Contam *Corrode Will+ | Dex+4 SInv} (You bought it in a shop in the Dungeon) 19 | D | Bought a glittering garnet amulet for 45 gold pieces 19 | D | Identified the amulet of Kitihank {rElec Regen+ Slay+2} | (You bought it in a shop in the Dungeon) 43 | D | Bought a translucent lead ring for 45 gold pieces 43 | D | Identified the ring "Nipa" {rF+ Int+6 Dex+2} (You bought it | in a shop in the Dungeon) 48 | D | Found a corrupted altar of Lugonu. 53 | D | Reached skill level 4 in Alchemy 54 | D | Reached * piety under Vehumet 58 | D | Found an ancient bone altar of Kikubaaqudgha. 59 | D | Found Ramuq's Magic Scroll Shop. 60 | D | Found a shimmering blue altar of Sif Muna. 60 | D | Found a shadowy altar of Dithmenos. 60 | D | Found Muanuaca's Staff Store. 60 | D | Found Dageocw's Magic Scroll Shop. 60 | D | Found Nanawib's Must-Have Magic. 64 | D | Found a basalt altar of Yredelemnul. 66 | D | Found an ornate altar of the Wu Jian Council. 67 | D | Found Gaadir's Distillery. 68 | D | Found Uguh's Distillery. 68 | D | Found Daf Zaxe's Bottled Wisdom. 68 | D | Found an iron altar of Okawaru. 68 | D | Found a blossoming altar of Fedhas. 68 | D | Found a shimmering altar of Xom. 68 | D | Found Qiereib's Do-It-Yourself Clinic. 80 | D | Arena points: 12 (+12) [x2] 81 | D | Reached skill level 1 in Fighting 83 | D | Found a snail-covered altar of Cheibriados. 86 | D | Found Gunoulah's Weapon Rack. 87 | D | Found Nuah's Premium Goods. 87 | D | Found Biuth's Basic Armour. 87 | D | Found Uduvvihi's Miscellaneous Merchandise. 100 | D | Round 2. 116 | D | Noticed Terence 123 | D | Reached ** piety under Vehumet 124 | D | Reached XP level 2. HP: 6/25 MP: 1/5 124 | D | Killed Terence 124 | D | Offered knowledge of Searing Ray by Vehumet. 125 | D | Reached skill level 5 in Alchemy 125 | D | Reached XP level 3. HP: 9/33 MP: 0/7 130 | D | Reached *** piety under Vehumet 131 | D | Reached skill level 6 in Alchemy 138 | D | Arena points: 54 (+42) [x3] 144 | D | Learned a level 3 spell: Mephitic Cloud 155 | D | Round 3. 164 | D | Reached skill level 7 in Alchemy 164 | D | Reached XP level 4. HP: 37/42 MP: 2/9 167 | D | Reached skill level 8 in Alchemy 167 | D | Reached XP level 5. HP: 47/50 MP: 1/11 172 | D | Reached **** piety under Vehumet 173 | D | Reached skill level 9 in Alchemy 178 | D | Learned a level 4 spell: Olgreb's Toxic Radiance 183 | D | Learned a level 4 spell: Sticky Flame 201 | D | Reached skill level 5 in Fighting 201 | D | Reached skill level 5 in Spellcasting 201 | D | Reached skill level 5 in Conjurations 201 | D | Reached XP level 6. HP: 59/61 MP: 4/13 210 | D | Arena points: 114 (+60) [x4] 221 | D | Round 4. 234 | D | Noticed a thermic dynamo 239 | D | Learned a level 2 spell: Searing Ray 264 | D | Killed from afar by a thermic dynamo Illustrated notes Levels and vault maps discovered: D: arena_sprint Skill XL: | 1 2 3 4 5 | ---------------+----------------+----- Alchemy | 4 5 7 8 9 | 9.7 Fighting | 1 2 3 4 5 | 5.1 Spellcasting | 3 4 5 | 5.1 Conjurations | 2 3 4 5 | 5.2 Dodging | | 1.5 Stealth | | 3.0 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Melee: Unarmed | 15 | || 15 Short sword | 1 | 3 || 4 Cast: Foxfire | 9 | 6 || 15 Poisonous Vapours | 6 | || 6 Searing Ray | | 1 || 1 Evoke: Wand | 1 | 1 || 2 Armour: Robe | 12 | 8 || 20 Dodge: Dodged | 11 | 1 || 12 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 331 | 331 | 0 | 0 | 0 | 1 | 331.0 | Dungeon | 331 | 331 | 0 | 0 | 0 | 1 | 331.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D: 331 daAuts