Dungeon Crawl Stone Soup version 0.30.0-29-ga12c61a403 (webtiles) character file. Game seed: 4452412955551202912 9 MrAu the Conjurer (level 1, 14/14 HPs) Began as a Demigod Conjurer on June 22, 2023. Quit the game on level 1 of the Dungeon. The game lasted 00:01:44 (226 turns). MrAu the Conjurer (Demigod Conjurer) Turns: 226, Time: 00:01:44 Health: 14/14 AC: 2 Str: 8 XL: 1 Next: 93% Magic: 5/5 EV: 12 Int: 20 God: Gold: 13 SH: 0 Dex: 12 Spells: 2/3 levels left rFire . . . (no weapon) rCold . . . (no shield) rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.22/turn (no ring) MPRegen 0.09/turn %: no passive effects @: no status effects A: high MP 1, forlorn, divine attributes a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 13 gold pieces. Inventory: Armour a - a +0 robe (worn) Scrolls d - 4 scrolls of identify {unknown} e - a scroll of enchant weapon {unknown} f - a scroll of poison {unknown} Potions c - 2 potions of degeneration {unknown} Skills: + Level 1.8 Dodging + Level 1.8 Stealth + Level 1.8 Spellcasting + Level 4.0 Conjurations You had 2 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 68% 1d6 3% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Searing Ray Conj 34% 2d5 4% 2 Dazzling Flash Conj/Hex 18% N/A 22% 3 Fulminant Prism Conj/Hex 4% 3d5 56% 4 Iskenderun's Mystic Bla Conj/Tloc 9% 2d4 56% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Innate Abilities, Weirdness & Mutations You have an increased reservoir of magic. (+10% MP) You shall have no god before yourself. Your divine heritage dramatically boosts your attributes as you level up. Message History Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f - ball python Aim: a ball python (wandering, hasn't noticed you, 100% to hit) The magic dart hits the ball python. You kill the ball python! Your Conjurations skill increases to level 4! An endoplasm comes into view. An endoplasm is nearby! Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f - endoplasm Aim: an endoplasm (wandering, hasn't noticed you, 100% to hit) The magic dart hits the endoplasm. The endoplasm is moderately wounded. The endoplasm quivers. Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - endoplasm Aim: an endoplasm (moderately wounded, 100% to hit) The magic dart hits the endoplasm. The endoplasm is severely wounded. Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - endoplasm Aim: an endoplasm (severely wounded, 100% to hit) The magic dart hits the endoplasm. The endoplasm is almost dead. Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - endoplasm Aim: an endoplasm (almost dead, 100% to hit) The magic dart hits the endoplasm. You kill the endoplasm! Magic courses through your body. Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) ###............#####...# #.+..........†......)..# #.#....................# #.#....................# #.#....................# #.#.......#####........# ..#.......# #........# .....##†..# #†.......# .....##...# #.@......# ......+.........?......+ ....###................# ##### #.........)......# # ................# # .......######## # ....... .# ....... # There were no monsters in sight! Vanquished Creatures A ball python (D:1) 2 endoplasms (D:1) A hobgoblin (D:1) 2 jackals (D:1) A frilled lizard (D:1) A kobold (D:1) 8 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | MrAu the Demigod Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 14/14 MP: 5/5 169 | D:1 | Reached skill level 4 in Conjurations 226 | D:1 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: shiori_arrival_whats_in_store_for_you, layout_basic, hellmonk_ecumenical_altar_dog_temple Skill XL: | 1 | ---------------+----+----- Conjurations | 4 | 4.0 Dodging | | 1.8 Stealth | | 1.8 Spellcasting | | 1.8 Action || total ---------------------------++------- Melee: Unarmed || 6 Cast: Magic Dart || 16 Use: Potion || 1 Armour: Robe || 1 Dodge: Dodged || 4