Dungeon Crawl Stone Soup version 0.31-a0-210-gccc998df9b (webtiles) character file. Game seed: 3751449860686812942 20 MrAu the Insei (level 3, 18/27 HPs) Began as a Djinni Transmuter on June 30, 2023. Quit the game on level 1 of the Dungeon. The game lasted 00:03:47 (501 turns). MrAu the Insei (Djinni Transmuter) Turns: 501, Time: 00:03:47 Health: 18/27 AC: 2 Str: 9 XL: 3 Next: 0% Gold: 100 EV: 12 Int: 16 God: SH: 0 Dex: 13 rFire + + . - Unarmed rCold x . . (no shield) rNeg . . . a - +0 robe rPois ∞ (helmet currently unavailable) rElec . (no cloak) rCorr . (no gloves) SInv . (boots unavailable) Will ..... (no amulet) Stlth + (no ring) HPRegen 0.24/turn (no ring) MPRegen 0.00/turn %: no passive effects @: appendages, flying, very slightly contaminated A: horns 2, flying, sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: End Transformation You were on level 1 of the Dungeon. You had temporarily grown beastly horns. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 100 gold pieces. Inventory: Armour a - a +0 robe (worn) Scrolls c - a scroll of torment {unknown} f - a scroll of noise {unknown} Potions b - a potion of lignification d - a potion of degeneration {unknown} e - a potion of berserk rage {unknown} Skills: + Level 1.4 Fighting + Level 2.5 Dodging * Level 3.4 Unarmed Combat + Level 2.3 Spellcasting + Level 2.3 Conjurations + Level 2.3 Hexes + Level 2.3 Summonings + Level 2.3 Necromancy + Level 2.3 Translocations + Level 2.3 Transmutations + Level 2.3 Fire Magic + Level 2.3 Ice Magic + Level 2.3 Air Magic + Level 2.3 Earth Magic + Level 2.3 Poison Magic You knew the following spells: Your Spells Type Power Damage Failure Level a - Beastly Appendage Tmut 18% N/A 8% 1 b - Wereblood Tmut 9% N/A 12% 2 c - Spider Form Tmut/Pois 9% N/A 24% 3 d - Ice Form Ice/Tmut 9% N/A 61% 4 e - Sandblast Erth 18% 2d7 8% 1 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Shops: D:1 [ Innate Abilities, Weirdness & Mutations You have temporarily grown beastly horns. You are flying. You are immune to sickness and miasma. You are immune to poison. Your flesh is very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History The dart slug is severely wounded. The giant cockroach misses you. The dart slug launches a dart at you. The slug dart misses you. You hit the dart slug. You headbutt the dart slug, but do no damage. You punch the dart slug. You kill the dart slug! The giant cockroach misses you. You hit the giant cockroach. Your headbutt misses the giant cockroach. The giant cockroach is moderately wounded. The giant cockroach barely misses you. The giant cockroach bites you but does no damage. You hit the giant cockroach. You kill the giant cockroach! You have reached level 3! Your experience leads to an increase in your attributes! Increase (S)trength, (I)ntelligence, or (D)exterity? You feel clever. x2 The power to cast Sandblast wells up from within. Spell assigned to 'e'. Your transformation is almost over. Okay, then. Casting: Beastly Appendage (safe; 8% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Sandblast (safe; 8% risk of failure) Press: ? - help, Shift-Dir - straight line, f - you Okay, then. Casting: Sandblast (safe; 8% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You extend your transformation's duration. Casting: Beastly Appendage (safe; 8% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You miscast Beastly Appendage. You are very lightly contaminated with residual magic. Nothing appears to happen. You see here a +0 cloak. There is an entrance to Cuutil's Antique Armour Emporium here. Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) ....#.# ######### ##..#.# .. ##.#.# ##.. #.#.#### ... ##......## #.. ##..≈≈≈≈..# #.# ...≈≈≈≈≈≈.# #.# .# >..≈≈≈≈≈≈.###.###.###.# ...≈≈≈≈≈≈.......@.[##.# #...≈≈≈≈..###.###|.##.# .#.......## #.# #..##.# ...##.#.## ...##..##.# ##.##....##.# #.#.....# ............# #.......# #..###...##(# #†##.##.# ...#.............#.##.# #.##.#..########.#.##.# There were no monsters in sight! Vanquished Creatures 2 dart slugs (D:1) A giant cockroach (D:1) 2 goblins (D:1) 2 jackals (D:1) A kobold (D:1) A ball python (D:1) 2 bats (D:1) A frilled lizard (D:1) 4 rats (D:1) 16 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | MrAu the Djinni Transmuter began the quest for the Orb. 0 | D:1 | MrAu set off with the following spells memorised: Beastly | Appendage, Wereblood, Spider Form, Ice Form. 0 | D:1 | Reached XP level 1. HP: 17/17 MP: 0/0 125 | D:1 | Reached XP level 2. HP: 22/22 MP: 0/0 473 | D:1 | Found Cuutil's Antique Armour Emporium. 491 | D:1 | Reached XP level 3. HP: 18/27 MP: 0/0 491 | D:1 | Learned a level 1 spell: Sandblast 501 | D:1 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_pits, layout_loops_ring, serial_shops, shop Action || total ---------------------------++------- Melee: Unarmed || 54 Punch || 3 Headbutt || 1 Cast: Beastly Appendage || 4 Armour: Robe || 13 Dodge: Dodged || 35 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 498 | 498 | 0 | 2 | 143 | 1 | 498.0 | Dungeon | 498 | 498 | 0 | 2 | 143 | 1 | 498.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 498 daAuts