Dungeon Crawl Stone Soup version 0.31-a0-210-gccc998df9b (webtiles) character file. Game seed: 11977601662076353322 135 MrAu the Conjurer (level 5, -2/28 HPs) Began as a Tengu Conjurer on June 30, 2023. Engulfed by an orc wizard's steam (12 damage) ... on level 3 of the Dungeon. The game lasted 00:05:12 (2022 turns). MrAu the Conjurer (Tengu Conjurer) Turns: 2022, Time: 00:05:12 Health: -2/28 AC: 2 Str: 7 XL: 5 Next: 18% Magic: 3/10 EV: 15 Int: 20 God: Gold: 98 SH: 0 Dex: 13 Spells: 6/9 levels left rFire . . . (no weapon) rCold . . . (no shield) rNeg . . . a - +0 robe rPois . (helmet restricted) rElec . (no cloak) rCorr . (no gloves) SInv . (boots unavailable) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.24/turn (no ring) MPRegen 0.12/turn %: no passive effects @: flying quickly and evasively, quick A: beak, talons 3, nimble flight a: no special abilities You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 98 gold pieces. Inventory: Missiles c - a throwing net Armour a - a +0 robe (worn) Scrolls d - 2 scrolls of teleportation {unknown} e - 2 scrolls of identify {unknown} g - a scroll of torment {unknown} i - a scroll of amnesia {unknown} Potions b - a potion of magic f - a potion of curing {unknown} h - a potion of heal wounds {unknown} Skills: + Level 3.4 Dodging + Level 3.2 Stealth + Level 2.9 Spellcasting + Level 6.2 Conjurations You had 6 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 54% 2d6 1% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Dazzling Flash Conj/Hex 30% N/A 12% 3 Fulminant Prism Conj/Hex 7% 3d7 36% 4 Iskenderun's Mystic Bla Conj/Tloc 15% 2d5 36% 4 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Makhleb Sif Muna Annotations: D:3 3 runed translucent doors, whodunnit's ghost, amateur TeHu Innate Abilities, Weirdness & Mutations You have a beak for a mouth. You have claws for feet. Your magical nature lets you fly swiftly and evasively. Message History An orc comes into view. It is wielding a +0 short sword. The orc shouts! An orc wizard comes into view. It is wielding a +0 dagger. x2 Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - orc Aim: an orc, wielding a +0 short sword (79% to hit) The searing ray hits the orc. You kill the orc! (Press . to maintain the ray.) The orc wizard shouts! x2 Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Restarting spell: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - you That beam is likely to hit you. Continue anyway? Okay, then. A quokka comes into view. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - orc wizard Aim: an orc wizard, wielding a +0 dagger and wearing a +0 robe (74% to hit) The searing ray hits the orc wizard. The orc wizard is moderately wounded. (Press . to maintain the ray.) The orc wizard points at you and mumbles some strange words. The puff of flame hits you! The quokka twitches its whiskers. The searing ray hits the orc wizard! The orc wizard is almost dead. You are engulfed in a cloud of scalding steam. The orc wizard gestures wildly while chanting. The orc wizard flickers and vanishes! Deactivating autopickup; reactivate with Ctrl-A. Unknown command. The searing ray misses the orc wizard. You are engulfed in a cloud of scalding steam. You die... #.... ....## #.... .....### ####) +#...... # ##. ..)...#.## #.. #o{r..#... #.. #..#)...##...###.. #§§............... #@§........#+####. #≈§.###... #. ######≈≈###... #. #.....≈....... #. #.....≈....### #. #.....~~...# #. #.....~~...## ##.[$## ####......≈≈.....##.....# ..........~~≈..#.#P.#K#.P You could see an orc wizard and a quokka. Vanquished Creatures Jessica (D:2) An iguana (D:3) 3 worms 6 dart slugs 7 orcs (D:3) 5 endoplasms 2 giant cockroaches (D:1) 5 goblins 4 hobgoblins 3 quokkas 5 ball pythons 2 bats 3 frilled lizards 5 kobolds 4 rats 56 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | MrAu the Tengu Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 4/4 149 | D:1 | Reached XP level 2. HP: 15/15 MP: 0/6 222 | D:1 | Found a faded altar of an unknown god. 592 | D:1 | Reached XP level 3. HP: 19/19 MP: 4/7 1233 | D:2 | Noticed Jessica 1236 | D:2 | Killed Jessica 1237 | D:2 | Reached XP level 4. HP: 22/24 MP: 4/8 1247 | D:2 | Learned a level 2 spell: Searing Ray 1476 | D:2 | Identified the +6 sling "Icrer" {elec, Dex+4} 1518 | D:2 | Found a shimmering blue altar of Sif Muna. 1613 | D:3 | Reached skill level 6 in Conjurations 1820 | D:3 | Found a runed translucent gate. 1820 | D:3 | Found a runed translucent gate. 1821 | D:3 | Found a runed translucent gate. 1824 | D:3 | Noticed whodunnit's ghost (amateur TeHu) 1825 | D:3 | Noticed a kobold brigand 1830 | D:3 | Found a burning altar of Makhleb. 1942 | D:3 | Gained mutation: Your magical nature lets you fly swiftly | and evasively. [Tengu growth] 1942 | D:3 | Reached XP level 5. HP: 28/28 MP: 1/10 2022 | D:3 | Engulfed by an orc wizard's steam Illustrated notes Levels and vault maps discovered: D:1: psy_arrival_wood_between_worlds, layout_rooms, shapermc_ecumenical_altar_ellora D:2: layout_rooms, basic_altar, kennysheep_jessica_study, uniq_jessica D:3: layout_basic, mainiacjoe_overflow_large_starburst, gammafunk_ghost_nasty_kobolds, chequers_serial_rivers_small_a Skill XL: | 1 2 3 4 | ---------------+-------------+----- Dodging | 3 | 3.4 Stealth | 3 | 3.2 Conjurations | 6 | 6.2 Spellcasting | | 2.9 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Melee: Unarmed | 1 | || 1 Peck | 1 | || 1 Cast: Magic Dart | 63 | 48 || 111 Searing Ray | | 5 || 5 Armour: Robe | 1 | || 1 Dodge: Dodged | 2 | 3 || 5 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 2019 | 1981 | 38 | 354 | 1304 | 3 | 673.0 | Dungeon | 2019 | 1981 | 38 | 354 | 1304 | 3 | 673.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 1010 daAuts D:2: 561 daAuts D:3: 448 daAuts