Dungeon Crawl Stone Soup version 0.31-a0-329-g52107efa6a (webtiles) character file. Game seed: 18237511387760322888 518 MrAu the Conjurer (level 7, 0/36 HPs) Began as a Tengu Conjurer on July 19, 2023. Was a Believer of Zin. Succumbed to a water moccasin's poison ... on level 4 of the Dungeon. The game lasted 00:07:08 (4481 turns). MrAu the Conjurer (Tengu Conjurer) Turns: 4481, Time: 00:07:09 Health: 0/36 AC: 9 Str: 8 XL: 7 Next: 21% Magic: 11/15 EV: 31 Int: 20 God: Zin [**....] Gold: 146 SH: 0 Dex: 12 Spells: 13/16 levels left rFire . . . (no weapon) rCold . . . (no shield) rNeg . . . a - +0 robe rPois . (helmet restricted) rElec . i - +2 cloak {rCorr} rCorr + (no gloves) SInv . (boots unavailable) Will ..... l - amulet of the acrobat Stlth ++ r - ring of wizardry HPRegen 0.26/turn h - +4 ring of protection MPRegen 0.14/turn %: acrobat, wizardry (x1) @: lethally poisoned (0 -> -9), on berserk cooldown, acrobatic, flying quickly and evasively, slowed, very slow A: beak, talons 3, nimble flight a: Renounce Religion, Recite, Vitalisation, Donate Gold You were on level 4 of the Dungeon. You worshipped Zin. Zin was pleased with you. You visited 1 branch of the dungeon, and saw 4 of its levels. You collected 162 gold pieces. You donated 16 gold pieces to Zin. Inventory: Armour a - a +0 robe (worn) i - a +2 cloak of preservation (worn) Jewellery e - a ring of protection from fire h - a +4 ring of protection (right hand) k - a ring of poison resistance l - an amulet of the acrobat (around neck) r - a ring of wizardry (left hand) Wands n - a wand of paralysis (3) Scrolls g - a scroll of enchant armour j - 4 scrolls of teleportation s - a scroll of amnesia Potions b - a potion of magic d - a potion of brilliance {unknown} f - a potion of mutation {unknown} o - a potion of enlightenment {unknown} q - a potion of degeneration {unknown} Skills: + Level 4.5 Dodging - Level 2.1 Stealth * Level 5.0 Spellcasting + Level 7.2 Conjurations You had 13 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 68% 2d6 1% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Dazzling Flash Conj/Hex 38% N/A 3% 3 Hailstorm Conj/Ice 19% 3d6 3% 3 Slow Hex 20% N/A 4% 1 Fulminant Prism Conj/Hex 9% 3d7 11% 4 Iskenderun's Mystic Bla Conj/Tloc 19% 2d6 11% 4 Confusing Touch Hex 5% N/A 14% 3 Vampiric Draining Necr 5% 2d6 14% 3 Summon Ice Beast Ice/Summ 5% N/A 41% 4 Simulacrum Ice/Necr 2% N/A 99% 6 Dungeon Overview and Level Annotations Branches: Dungeon (4/15) Temple: D:4-7 Altars: Zin Innate Abilities, Weirdness & Mutations You have a beak for a mouth. You have claws for feet. Your magical nature lets you fly swiftly and evasively. Message History The searing ray hits the water moccasin. The water moccasin is moderately wounded. You feel very sick. The water moccasin completely misses you. The searing ray misses the water moccasin. You finish channelling your searing ray. You feel sick. The water moccasin completely misses you. The water moccasin barely misses you. You feel sick. The water moccasin misses you. Unknown command. Aiming: Paralyse Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f/p - water moccasin Aim: a water moccasin (moderately wounded, chance to affect: 49%) The water moccasin resists with some effort. You feel sick. The water moccasin bites you but does no damage. The water moccasin bites you. * * * LOW HITPOINT WARNING * * * You are lethally poisoned! The water moccasin poisons you! Aiming: Paralyse Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f/p - water moccasin Aim: a water moccasin (moderately wounded, chance to affect: 49%) The water moccasin suddenly stops moving! * * * LOW HITPOINT WARNING * * * You feel very sick. It was a potion of berserk rage. A red film seems to cover your vision as you go berserk! You feel yourself moving faster! You feel mighty! * * * LOW HITPOINT WARNING * * * You feel very sick. You feel a strong urge to attack something. * * * LOW HITPOINT WARNING * * * You feel sick. Zin protects you from harm! You feel your anger nearly subside. You are no longer berserk. You are exhausted. You feel yourself slow down. You die... ........#### ........... # .#?...... .. .....#.####.# #.##S##.....$..## #.##.# #.......†† #. #.##.###).......† #.##.##.....#####.## #.##.##@.........). ..##.##†#####.#..S# #.##.##># .# .. #.#.##.##.# # #.#.#...#.#####.#..# #.#.............#..# ..J #.#.##.#†..........# ... #........#.#.##.... ... #.#.##.#...#.##.#.# ..... You could see a water moccasin (paralysed). Vanquished Creatures A sky beast (D:4) 2 phantoms A hound (D:4) Ijyb (D:3) Natasha (thrice) (D:2) Robin (D:3) 3 adders A worm (D:2) A dart slug (D:4) 6 orcs (D:3) 8 ball pythons 7 bats 8 endoplasms 8 giant cockroaches 14 goblins 6 hobgoblins 7 jackals 4 quokkas 5 frilled lizards 8 kobolds 15 rats 110 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | MrAu the Tengu Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 4/4 131 | D:1 | Reached XP level 2. HP: 15/15 MP: 4/6 493 | D:1 | Found a faded altar of an unknown god. 499 | D:1 | Prayed at the altar of an unknown god. 499 | D:1 | Became a worshipper of Zin the Law-Giver 499 | D:1 | Reached * piety under Zin 748 | D:1 | Reached XP level 3. HP: 19/19 MP: 5/7 1051 | D:2 | Noticed Natasha 1057 | D:2 | Killed Natasha 1128 | D:2 | Learned a level 2 spell: Searing Ray 1151 | D:2 | Reached XP level 4. HP: 24/24 MP: 5/9 1325 | D:2 | Reached ** piety under Zin 1596 | D:2 | Reached skill level 6 in Conjurations 1652 | D:2 | Noticed Natasha 1655 | D:2 | Killed Natasha 2168 | D:2 | Noticed Natasha 2175 | D:2 | Killed Natasha 2176 | D:2 | Gained mutation: Your magical nature lets you fly swiftly | and evasively. [Tengu growth] 2176 | D:2 | Reached XP level 5. HP: 28/28 MP: 4/11 3085 | D:3 | Noticed Robin 3089 | D:3 | Killed Robin 3431 | D:3 | Noticed Ijyb 3531 | D:3 | Killed Ijyb 3532 | D:3 | Reached XP level 6. HP: 29/32 MP: 2/13 3753 | D:4 | Noticed a water moccasin 4036 | D:4 | Noticed a sky beast 4055 | D:4 | Killed a sky beast 4223 | D:4 | Reached skill level 7 in Conjurations 4287 | D:4 | Reached skill level 5 in Spellcasting 4287 | D:4 | Reached XP level 7. HP: 35/36 MP: 0/15 4479 | D:4 | HP: 2/54 [poisoned by a water moccasin] 4480 | D:4 | Zin protects you from harm! 4481 | D:4 | Succumbed to a water moccasin's poison Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_stone_temple_mockup, layout_basic, nicolae_ecumenical_snake_handling, minmay_tetromino_i4 D:2: layout_basic, minmay_rat_gold_closets, uniq_natasha D:3: layout_basic, serial_corexii_hall, corexii_hall_statues_l, corexii_hall_statues_l, uniq_ijyb, uniq_robin D:4: layout_loops_ring, kennysheep_generic_room_7, uniq_crazy_yiuf_cottage Skill XL: | 1 2 3 4 5 6 | ---------------+-------------------+----- Spellcasting | 3 4 5 | 5.0 Dodging | 3 4 | 4.5 Conjurations | 6 7 | 7.2 Stealth | | 2.1 Action | 1- 3 | 4- 6 | 7- 9 || total ---------------------------+-------+-------+-------++------- Melee: Unarmed | | 3 | 4 || 7 Kick | | 1 | 3 || 4 Peck | | | 1 || 1 Cast: Magic Dart | 51 | 133 | 10 || 194 Searing Ray | | 8 | 1 || 9 Evoke: Wand | | | 2 || 2 Use: Scroll | 1 | 5 | || 6 Potion | | | 1 || 1 Armour: Robe | 4 | 21 | 2 || 27 Dodge: Dodged | 4 | 37 | 7 || 48 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 4349 | 4181 | 168 | 809 | 2716 | 4 | 1087.2 | Dungeon | 4349 | 4181 | 168 | 809 | 2716 | 4 | 1087.2 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:2: 1638 daAuts D:3: 1213 daAuts D:1: 974 daAuts D:4: 522 daAuts