Dungeon Crawl Stone Soup version 0.31-a0-366-ga77b45bd9b (webtiles) character file. Game seed: 1781738187782196652 4 MrAu the Ducker (level 1, 7/16 HPs) Began as a Merfolk Gladiator on July 28, 2023. Quit the game on level 1 of the Dungeon. The game lasted 00:00:11 (70 turns). MrAu the Ducker (Merfolk Gladiator) Turns: 70, Time: 00:00:12 Health: 7/16 AC: 4 Str: 14 XL: 1 Next: 60% Magic: 1/1 EV: 13 Int: 7 God: Gold: 0 SH: 0 Dex: 15 Spells: 0/0 levels left rFire . . . a - +0 long sword rCold . . . (no shield) rNeg . . . b - +0 leather armour rPois . c - +0 helmet rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth + (no ring) HPRegen 0.22/turn (no ring) MPRegen 0.07/turn %: no passive effects @: no status effects A: (nimble swimmer 2), mertail a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Hand Weapons a - a +0 long sword (weapon) Missiles d - 3 throwing nets (quivered) e - a javelin Armour b - a +0 leather armour (worn) c - a +0 helmet (worn) Skills: + Level 2.3 Fighting + Level 3.7 Long Blades + Level 2.1 Throwing + Level 4.1 Dodging You couldn't memorise any spells. You didn't know any spells. Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations ((You are very nimble when in or above water. (Stealth+, EV+, Speed+++))) Your lower body shifts to a powerful aquatic tail in water. Message History You barely miss the quokka. The quokka bites you. You hit the quokka. The quokka is lightly wounded. The quokka bites you but does no damage. The quokka barely misses you. You closely miss the quokka. The quokka is lightly wounded. The ball python bites you but does no damage. The ball python misses you. The quokka bites you. The ball python barely misses you. The ball python misses you. You barely miss the quokka. The quokka is lightly wounded. The quokka closely misses you. The ball python bites you but does no damage. The ball python grabs you. The ball python constricts you. The quokka bites you. You barely miss the ball python. The ball python bites you. The ball python constricts you. The quokka closely misses you. The ball python bites you but does no damage. The ball python constricts you. You hit the ball python. The ball python is severely wounded. The quokka barely misses you. The ball python bites you but does no damage. The ball python constricts you. The quokka bites you. You barely miss the ball python. The ball python is severely wounded. The ball python bites you. The ball python constricts you. The quokka barely misses you. The ball python bites you but does no damage. The ball python constricts you. You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You slash the ball python! You kill the ball python! The quokka misses you. x2 You slash the quokka! You kill the quokka! Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) ##......##.....◎. ##................ #.##....##.##....# #.###............. #.# ##..........# #.###..........# #.##..........#### ##................ #........@..#... #................. #................>. ......##........... ...###.......#.... ## ...#.....##... ......#.### ### #.....#.. There were no monsters in sight! Vanquished Creatures A quokka (D:1) A ball python (D:1) 2 frilled lizards (D:1) A rat (D:1) 5 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | MrAu the Merfolk Gladiator began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 16/16 MP: 1/1 70 | D:1 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: minmay_arrival_pointy, layout_rooms Action || total ---------------------------++------- Melee: Long sword || 23 Armour: Leather armour || 13 Dodge: Dodged || 23 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 75 | 75 | 0 | 0 | 38 | 1 | 75.0 | Dungeon | 75 | 75 | 0 | 0 | 38 | 1 | 75.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 75 daAuts