Dungeon Crawl Stone Soup version 0.33.1-1-gc282f97621 (webtiles) character file. Game seed: 15946465941660252400 381 MrDarkGreen the Conjurer (level 6, -2/32 HPs) Began as a Deep Elf Conjurer on July 3, 2025. Slain by a bog mummy (10 damage) ... in an ossuary. The game lasted 00:03:06 (2726 turns). MrDarkGreen the Conjurer (Deep Elf Conjurer) Turns: 2726, Time: 00:03:06 Health: -2/32 AC: 4 Str: 3 XL: 6 Next: 46% Magic: 2/13 EV: 11 Int: 29 God: Gold: 126 SH: 0 Dex: 10 Spells: 1/12 levels left rFire + . . j - +0 dagger (drain) rCold . . . (no offhand) rNeg . . . a - +0 robe rPois . (no helmet) rElec . l - +2 cloak rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ s - ring of protection from fire HPRegen 0.25/turn (no ring) MPRegen 0.26/turn %: no passive effects @: no status effects A: magic regeneration, clever 1, clumsy 1, deformed body, poor constitution 1 a: no special abilities You were in an ossuary. You visited 1 branch of the dungeon, and saw 4 of its levels. You also visited: Ossuary. You collected 126 gold pieces. Inventory: Hand Weapons j - a +0 dagger of draining (weapon) Armour a - a +0 robe (worn) l - a +2 cloak (worn) Jewellery s - a ring of protection from fire (worn) Scrolls e - 6 scrolls of identify {unknown} g - 3 scrolls of enchant weapon {unknown} m - 2 scrolls of immolation {unknown} n - a scroll of poison {unknown} o - a scroll of amnesia {unknown} r - a scroll of revelation {unknown} Potions b - 2 potions of magic c - a potion of ambrosia {unknown} d - a potion of might {unknown} f - a potion of attraction {unknown} h - a potion of heal wounds {unknown} i - a potion of mutation k - a potion of invisibility {unknown} p - 5 potions of curing {unknown} q - 2 potions of enlightenment {unknown} Skills: * Level 3.1 Dodging + Level 2.9 Stealth + Level 3.9 Spellcasting * Level 6.9 Conjurations * Level 1.4 Ice Magic * Level 1.9 Earth Magic * Level 2.2 Evocations You had one spell level left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 90% 2d7 1% 2 c - Fulminant Prism Conj/Alch 12% 3d8 17% 4 d - Iskenderun's Mystic Conj/Tloc 25% 2d7 (+2d3 17% 4 Your spell library contained the following spells: Spells Type Power Damage Failure Level Tukima's Dance Hex 5% N/A 22% 3 Passage of Golubria Tloc 5% N/A 56% 4 Alistair's Walking Alem Alch/Frge 5% N/A 89% 5 Nazja's Percussive Temp Frge 2% 4d4 89% 5 Yara's Violent Unravell Hex/Alch 2% 3d3 89% 5 Forge Phalanx Beetle Frge 2% N/A 100% 6 Dungeon Overview and Level Annotations Branches: Dungeon (4/15) Ossuary (1/1) Temple: D:4-7 Altars: Kikubaaqudgha The Shining One Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Your mind is acute. (Int +4, Str/Dex -1) You are clumsy. (Dex -2) Armour fits poorly on your strangely shaped body. Your body sometimes grows weak upon taking damage. Message History The crocodile zombie is heavily damaged. The crocodile zombie bites you! The crocodile zombie drags you backwards! You stop channelling your searing ray. You focus your ray upon the crocodile zombie. The searing ray hits the crocodile zombie! The crocodile zombie is severely damaged. (Press . to maintain the ray.) The bog mummy barely misses you. The crocodile zombie bites you. The searing ray hits the crocodile zombie. The crocodile zombie is severely damaged. The searing ray hits the crocodile zombie! The crocodile zombie is almost destroyed. The crocodile zombie bites you. The bog mummy closely misses you. You are too injured to fight recklessly! You are too injured to fight recklessly! Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Restarting spell: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a crocodile zombie (almost destroyed, 89% to hit) You focus your ray upon the crocodile zombie. The searing ray hits the crocodile zombie. The crocodile zombie is almost destroyed. (Press . to maintain the ray.) The crocodile zombie bites you! * * * LOW HITPOINT WARNING * * * The bog mummy closely misses you. The searing ray hits the crocodile zombie! You destroy the crocodile zombie! Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Restarting spell: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a bog mummy (91% to hit) You focus your ray upon the bog mummy. The searing ray hits the bog mummy! The bog mummy is heavily damaged. (Press . to maintain the ray.) The bog mummy hits you! You die... ########### #.#.#.#.~.# ###'#'#'#.~.#.~. #.'.....@M~~.~~~ ###.##'##'##'##. #.'.#...#.# ###.#...### #~~ #.'.#...# #~. ###.#####+# #.# #.'.~~~.~.. ~~+ ###.#####+#####~### #.'.#...# #∩..#.~P# You could see a bog mummy. Vanquished Creatures A hound (D:2) Jessica (D:2) 2 orc wizards (D:3) 2 crocodile zombies (Ossuary) 4 bullfrog zombies (Ossuary) 5 mummies (Ossuary) An adder (D:3) 4 howler monkey zombies (Ossuary) A hound zombie (Ossuary) 2 ribbon worms 5 giant cockroaches 7 hobgoblins 4 orcs (D:3) 3 quokkas 9 ball pythons 2 ball python zombies (Ossuary) 2 bats (D:1) 4 endoplasms 6 frilled lizards A goblin (D:1) 5 kobolds 6 rats (D:1) 77 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | MrDarkGreen the Deep Elf Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 114 | D:1 | Reached XP level 2. HP: 15/15 MP: 6/8 347 | D:1 | Reached skill level 5 in Conjurations 609 | D:1 | Learned a level 2 spell: Searing Ray 616 | D:2 | Reached XP level 3. HP: 19/19 MP: 4/9 901 | D:2 | Noticed Jessica 905 | D:2 | Killed Jessica 906 | D:2 | Reached skill level 1 in Evocations 906 | D:2 | Reached XP level 4. HP: 18/24 MP: 5/10 1260 | D:3 | Reached skill level 6 in Conjurations 1263 | D:3 | Gained mutation: Armour fits poorly on your strangely | shaped body. [potion of mutation] 1263 | D:3 | Gained mutation: You are clumsy. (Dex -2) [potion of | mutation] 1263 | D:3 | Gained mutation: Your body sometimes grows weak upon taking | damage. [potion of mutation] 1263 | D:3 | Gained mutation: Your mind is acute. (Int +4, Str/Dex -1) | [potion of mutation] 1351 | D:3 | Reached skill level 1 in Ice Magic 1351 | D:3 | Reached skill level 1 in Earth Magic 1351 | D:3 | Reached XP level 5. HP: 28/28 MP: 7/12 1356 | D:3 | Learned a level 4 spell: Fulminant Prism 1503 | D:3 | Found a faded altar of an unknown god. 1528 | D:3 | Found an ancient bone altar of Kikubaaqudgha. 2236 | D:4 | Found a glowing golden altar of the Shining One. 2268 | D:4 | Found a sand-covered staircase. 2281 | Ossuary | Entered an ossuary 2495 | Ossuary | Reached XP level 6. HP: 25/32 MP: 8/13 2525 | Ossuary | Learned a level 4 spell: Iskenderun's Mystic Blast 2726 | Ossuary | Slain by a bog mummy Illustrated notes Levels and vault maps discovered: D:1: onia_arrival_handbag, layout_basic, st_stairs_4 D:2: layout_rooms, uniq_jessica D:3: layout_rooms, kiku_gazebo_garden_becter, dreamdust_ecumenical_altar_grove, chequers_serial_rivers_small_3, grunt_ministairs_2, kennysheep_donut D:4: minmay_wonky_spiral, layout_basic, lemuel_crystal_altar, cheibrodos_ashenzari_chains, mainiacjoe_ossuary_entry_dusty_tomb Ossuary: ossuary_zaba_flooded Skill XL: | 1 2 3 4 5 6 | ---------------+-------------------+----- Conjurations | 5 6 | 6.9 Evocations | 1 2 | 2.2 Ice Magic | 1 | 1.4 Earth Magic | 1 | 1.9 Dodging | 3 | 3.1 Stealth | | 2.9 Spellcasting | | 3.9 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Melee: Dagger | 2 | 3 || 5 Cast: Magic Dart | 27 | || 27 Searing Ray | 10 | 50 || 60 Use: Potion | | 1 || 1 Stab: Distracted | 1 | || 1 Armour: Robe | 3 | 36 || 39 Dodge: Dodged | 3 | 21 || 24