Dungeon Crawl Stone Soup version 0.33.1-1-gc282f97621 (webtiles) character file. Game seed: 18218741287724272595 53 MrDarkGreen the Conjurer (level 3, -1/19 HPs) Began as a Deep Elf Conjurer on July 18, 2025. Slain by a jackal (3 damage) ... on level 2 of the Dungeon. The game lasted 00:01:27 (1019 turns). MrDarkGreen the Conjurer (Deep Elf Conjurer) Turns: 1019, Time: 00:01:27 Health: -1/19 AC: 2 Str: 4 XL: 3 Next: 62% Magic: 2/9 EV: 11 Int: 24 God: Gold: 76 SH: 0 Dex: 13 Spells: 5/8 levels left rFire + . . - Nothing wielded rCold . . . (no offhand) rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ d - ring of protection from fire HPRegen 0.23/turn (no ring) MPRegen 0.22/turn %: no passive effects @: no status effects A: magic regeneration a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 76 gold pieces. Inventory: Armour a - a +0 robe (worn) Jewellery d - a ring of protection from fire (worn) j - a ring of ice l - a ring of positive energy Scrolls g - a scroll of immolation {unknown} h - a scroll of enchant armour {unknown} i - a scroll of fog {unknown} Potions b - a potion of magic c - a potion of brilliance {unknown} e - a potion of mutation {unknown} f - a potion of invisibility {unknown} k - a potion of might {unknown} m - a potion of heal wounds {unknown} Skills: - Level 2.6 Dodging - Level 2.7 Stealth + Level 3.2 Spellcasting * Level 5.5 Conjurations * Level 0.4 Translocations You had 5 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 60% 2d6 1% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Iskenderun's Mystic Bla Conj/Tloc 18% 2d6 (+2d2 30% 4 Fulminant Prism Conj/Alch 8% 3d6 34% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Sif Muna Shops: D:1 * Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History The jackal bites you but does no damage. You escape the ball python's grasp. You hit the plant but do no damage. The jackal bites you. The jackal barely misses you. You hit the plant but do no damage. The jackal barely misses you. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a jackal (thin mist, 74% to hit) You focus your ray upon the jackal. The searing ray misses the jackal. (Press . to maintain the ray.) The jackal bites you. x2 A jackal comes into view. Okay, then. Welcome back, MrDarkGreen the Deep Elf Conjurer. Press ? for a list of commands and other information. You closely miss the jackal. You stop channelling your searing ray. The jackal bites you. * * * LOW HITPOINT WARNING * * * Your magical contamination has completely faded away. You closely miss the jackal. The jackal bites you. * * * LOW HITPOINT WARNING * * * The jackal barks! You hit the jackal but do no damage. The jackal bites you. * * * LOW HITPOINT WARNING * * * The jackal bites you. * * * LOW HITPOINT WARNING * * * You hit the jackal but do no damage. The jackal barely misses you. You hit the jackal but do no damage. The jackal barely misses you. The jackal misses you. You closely miss the jackal. The jackal barely misses you. You barely miss the jackal. The jackal closely misses you. You closely miss the jackal. The jackal misses you. The jackal barely misses you. You hit the jackal but do no damage. The jackal bites you but does no damage. You hit the jackal but do no damage. The jackal barely misses you. The jackal bites you. You die... ##.♣♣P.P...♣♣♣ #..)<.... #.♣...♣♣♣♣♣♣P♣ #..##.... ...♣P...♣.♣P♣♣♣.♣ (....##.... #..P...♣.P.♣..P♣ ####..##.... #...P♣♣♣♣♣..P♣♣ ♣#### #........ #.#.P.P♣P.♣♣..♣ ♣§... ......... #.#.♣.♣PPP..♣♣♣♣§.# ##.###..# ...♣.P..P♣....hh♣♣ #. ##.. #..♣.P.♣..P.P§§♣@♣ # ##. #.♣.♣♣..♣..♣♣♣♣♣♣P# ... . ♣P.....P♣ .# #### ♣..P..).♣ ♣# ♣P.....†.!♣ . P..P)#h.ßP.♣ ## .♣.......♣.♣ ♣P#...#..P. #P. ... ...♣♣ You could see 2 jackals. Vanquished Creatures 2 gnolls (D:2) An adder (D:2) An endoplasm (D:1) A giant cockroach (D:1) 4 hobgoblins (D:1) 3 quokkas 4 ball pythons 2 bats (D:1) A frilled lizard (D:1) 2 goblins (D:1) 6 kobolds 2 rats (D:1) 29 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | MrDarkGreen the Deep Elf Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 120 | D:1 | Found Ydikav's Assorted Antiques. 312 | D:1 | Reached XP level 2. HP: 15/15 MP: 1/8 315 | D:1 | Learned a level 2 spell: Searing Ray 776 | D:2 | Reached skill level 5 in Conjurations 794 | D:2 | Reached XP level 3. HP: 19/19 MP: 5/9 991 | D:2 | Found a shimmering blue altar of Sif Muna. 1019 | D:2 | Slain by a jackal Illustrated notes Levels and vault maps discovered: D:1: wander_arrival_estate, layout_basic, serial_shops, shop D:2: wad_woods_stonehenge, layout_loops_ring, hellmonk_ecumenical_altar_inner_sanctum Skill XL: | 1 2 | ---------------+-------+----- Conjurations | 5 | 5.5 Dodging | | 2.6 Stealth | | 2.7 Spellcasting | | 3.2 Translocations | | 0.4 Action || total ---------------------------++------- Melee: Unarmed || 14 Cast: Magic Dart || 15 Searing Ray || 17 Armour: Robe || 22 Dodge: Dodged || 17