Dungeon Crawl Stone Soup version 0.34-a0-583-gc6ea85272a (webtiles) character file. Game seed: 10925447806720723120 24 MrDarkGreen the Conjurer (level 2, -7/15 HPs) Began as a Deep Elf Conjurer on Aug 9, 2025. Mangled by Terence ... wielding a +0 flail (9 damage) ... on level 2 of the Dungeon. The game lasted 00:00:45 (998 turns). MrDarkGreen the Conjurer (Deep Elf Conjurer) Turns: 998, Time: 00:00:46 Health: -7/15 AC: 2 Str: 4 XL: 2 Next: 79% Magic: 1/8 EV: 5 Int: 22 God: Gold: 58 SH: 5 Dex: 13 Spells: 4/7 levels left rFire . . . (100%) - Nothing wielded rCold . . . (100%) b - +2 buckler rNeg . . . (100%) a - +0 robe rPois . (100%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.22/turn (no ring) MPRegen 0.22/turn %: no passive effects @: vertiginous A: magic regeneration a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 58 gold pieces. Inventory: Armour a - a +0 robe (worn) b - a +2 buckler (worn) Scrolls c - 2 scrolls of fog {unknown} e - 2 scrolls of teleportation {unknown} Potions g - a potion of magic Skills: + Level 2.4 Dodging + Level 2.6 Stealth + Level 3.4 Spellcasting + Level 5.1 Conjurations You had 4 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 8% 1 b - Searing Ray Conj 52% 2d6 11% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Scorch Fire 6% 2d5 52% 2 Passwall Erth 3% N/A 73% 3 Fulminant Prism Conj/Alch 7% 3d7 78% 4 Iskenderun's Mystic Bla Conj/Tloc 15% 2d5 (+2d2 78% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Shops: D:1 !* Annotations: D:2 Terence Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History You finish channelling your searing ray. Casting: Searing Ray (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Terence, wielding a +0 flail and wearing a +0 chain mail (heavily wounded, 85% to hit) You focus your ray upon Terence. The searing ray hits Terence but does no damage. Terence is heavily wounded. (Press . to maintain the ray.) You block Terence's attack. The searing ray misses Terence. Terence hits you with a +0 flail. The searing ray hits Terence. Terence is severely wounded. Terence hits you but does no damage. It was a potion of moonshine. You feel tipsy. You stop channelling your searing ray. Terence hits you but does no damage. It was a potion of heal wounds. You feel much better. Terence hits you with a +0 flail! Ouch! That really hurt! An endoplasm comes into view. Found a stone staircase leading down. A ribbon worm comes into view. Terence attacks as he pursues you! Terence closely misses you. Found a gold piece. Terence hits you with a +0 flail. * * * LOW HITPOINT WARNING * * * Found a stone staircase leading up. Casting: Searing Ray (safe; 11% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 11% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Terence, wielding a +0 flail and wearing a +0 chain mail (severely wounded, 85% to hit) You focus your ray upon Terence. The searing ray hits Terence but does no damage. Terence is severely wounded. (Press . to maintain the ray.) Terence hits you with a +0 flail! Ouch! That really hurt! You die... Terence says, "Finally, peace and quiet." #..#### ...#<# #.#'##### #.......# #.......# #.......# #....J..# ##.......# ### +........## #@+ ####......####@# ######..#...# ##...### ###># .... ......w .<..$....# ..........# You could see Terence. Vanquished Creatures 3 endoplasms (D:1) A giant cockroach (D:1) 4 hobgoblins (D:1) A ball python (D:1) A bat (D:1) A frilled lizard (D:1) 3 goblins (D:1) 6 kobolds (D:1) 8 rats (D:1) 28 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | MrDarkGreen the Deep Elf Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 102 | D:1 | Found Amekal Vapla's Assorted Antiques. 197 | D:1 | Reached XP level 2. HP: 15/15 MP: 6/8 450 | D:1 | Reached skill level 5 in Conjurations 522 | D:1 | Found Feylucan's Distillery. 670 | D:1 | Found a faded altar of an unknown god. 925 | D:1 | Learned a level 2 spell: Searing Ray 974 | D:2 | Noticed Terence 998 | D:2 | Mangled by Terence Illustrated notes Levels and vault maps discovered: D:1: onia_arrival_handbag, layout_basic, serial_shops, shop, nicolae_square_shop, shapermc_ecumenical_altar_mp_urbaneastern D:2: layout_basic, serial_shops, nicolae_shop_tiny_glass, uniq_natasha, uniq_terence Skill XL: | 1 2 | ---------------+-------+----- Conjurations | 5 | 5.1 Dodging | | 2.4 Stealth | | 2.6 Spellcasting | | 3.4 Action || total ---------------------------++------- Cast: Magic Dart || 49 Searing Ray || 3 Use: Potion || 2 Armour: Robe || 7 Dodge: Dodged || 4 Block: Buckler || 1 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 996 | 950 | 46 | 0 | 819 | 2 | 498.0 | Dungeon | 996 | 950 | 46 | 0 | 819 | 2 | 498.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 970 daAuts D:2: 26 daAuts