MrDarkGreen Level 1 of the Dungeon (0, 0, D:1) a bat skeleton (0, 1, D:1) 5 stones a +0 club a rat skeleton (2, -16, D:1) a frilled lizard corpse (skeletalised by now) (2, -4, D:1) a +0 robe a +0 scythe (9, -16, D:1) a +0 flail (10, -15, D:1) a ball python skeleton (12, 5, D:1) a +0 dagger a goblin corpse (skeletalised by now) (17, -8, D:1) a hobgoblin skeleton (20, -10, D:1) a rat skeleton (29, -10, D:1) a +0 club (32, -9, D:1) a +0 club a +0 spear a goblin corpse (skeletalised by now) (33, -9, D:1) a ball python corpse (skeletalised by now) (42, -17, D:1) a +0 dagger (43, -22, D:1) a +0 trident (43, 7, D:1) a bat skeleton Level 2 of the Dungeon (4, -26, D:2) a +0 ring mail (7, -15, D:2) a +0 pair of gloves of hurling (7, -13, D:2) 6 poisoned darts (12, 1, D:2) a rat corpse (skeletalised by now) (12, 6, D:2) a rat skeleton (15, -10, D:2) an adder skeleton (19, -18, D:2) a +0 whip a gnoll corpse (skeletalised by now) (22, -20, D:2) a +0 spear a gnoll corpse (skeletalised by now) (23, -21, D:2) a ball python corpse (skeletalised by now) (24, -20, D:2) a +0 spear (25, -22, D:2) a quokka corpse (skeletalised by now) (30, -19, D:2) a +0 dagger (31, -20, D:2) a +0 dagger a goblin corpse (skeletalised by now) (32, -20, D:2) a rat corpse (skeletalised by now) (39, -10, D:2) a +0 whip of electrocution a +0 animal skin a +0 helmet (40, -8, D:2) a hobgoblin skeleton (41, -10, D:2) a +0 dagger of protection a +0 dagger a +0 dagger a +0 club a +0 club a +0 sling a quokka skeleton a goblin skeleton (41, -6, D:2) a +0 falchion (41, -4, D:2) a +0 club a goblin skeleton (41, -3, D:2) a +0 dagger a goblin skeleton (41, 0, D:2) an adder corpse (skeletalised by now) (42, -3, D:2) a +0 dagger Level 3 of the Dungeon (2, -24, D:3) a +0 long sword a +0 robe (5, -2, D:3) a +0 club (9, -3, D:3) a +0 club (12, -19, D:3) a +0 orcbow a centaur skeleton (12, -16, D:3) the +4 ring mail of Moshan {rC- rN+ Will+} rC-: It makes you vulnerable to cold. rN+: It protects you from negative energy. Will+: It increases your willpower. (18, -26, D:3) a +0 scale mail (19, 10, D:3) an adder skeleton (21, 4, D:3) a rat skeleton (27, -6, D:3) a +0 leather armour (35, 1, D:3) a +1 whip of flaming (44, 0, D:3) a jackal corpse (skeletalised by now) Level 4 of the Dungeon (0, 0, D:4) a +1 dagger of pain a +0 sling (8, 7, D:4) a +3 halberd a +0 robe (9, -7, D:4) a +0 falchion (9, -5, D:4) a ball python skeleton (9, 2, D:4) a rimehorn talisman (11, -40, D:4) a +0 leather armour a +0 rapier the human skeleton of Eustachio (11, 3, D:4) a +0 club (12, 0, D:4) the +3 dagger "Giwiw" {heavy, ^Contam rF+ rC+} ^Contam: It causes magical contamination when unequipped. rF+: It protects you from fire. rC+: It protects you from cold. a +0 robe (13, 3, D:4) a +0 club (14, -3, D:4) a +0 ring mail (21, -28, D:4) a +0 leather armour (21, -1, D:4) a +0 club (29, -40, D:4) a +0 giant spiked club (30, -39, D:4) a ball python skeleton (30, -19, D:4) a +0 dagger (31, -39, D:4) a +0 dagger (36, -29, D:4) a hobgoblin skeleton (41, -41, D:4) a +1 cloak (41, -4, D:4) a +0 short sword (55, -26, D:4) a +0 flail (55, -25, D:4) a +0 spear (55, -24, D:4) a +0 whip (55, -6, D:4) a +2 quarterstaff of chaos a +0 cloak (58, -39, D:4) a +0 short sword (58, -7, D:4) a +0 hammer Level 5 of the Dungeon (9, 11, D:5) a +0 dagger a +0 robe (10, 12, D:5) a +0 short sword (10, 13, D:5) a +2 whip of venom (11, 12, D:5) a +0 dagger 2 boomerangs a +0 leather armour (12, 4, D:5) a +0 falchion (13, 11, D:5) a +0 flail (15, -3, D:5) a +2 robe of willpower (18, 32, D:5) a parchment of Call Imp (20, -5, D:5) 5 gold pieces (20, 30, D:5) a +0 flail (21, 17, D:5) a +0 cloak of willpower (24, -9, D:5) a +2 mace of draining (24, -8, D:5) 6 gold pieces (24, 9, D:5) a +0 plate armour (36, 3, D:5) a maw talisman Level 6 of the Dungeon (0, 0, D:6) a +0 sling (0, 12, D:6) a +0 giant club (7, 7, D:6) a +0 robe a +1 whip of flaming a +0 giant spiked club (9, -15, D:6) 6 poisoned darts (9, 7, D:6) a +3 falchion a +0 robe (11, -7, D:6) the +4 mace of Iditraf {flame, rPois rF- Str+5 SInv} rPois: It protects you from poison. rF-: It makes you vulnerable to fire. Str+5: It affects your strength (+5). SInv: It lets you see invisible. (16, -15, D:6) a +0 short sword (20, -8, D:6) a +0 robe a +0 great sword (21, 4, D:6) a +0 mace a +0 robe (26, -21, D:6) a maw talisman (28, -3, D:6) a +0 chain mail a +0 battleaxe (28, 5, D:6) a +0 chain mail (30, -18, D:6) a +0 robe a +0 long sword (30, 1, D:6) a +0 dagger (31, -2, D:6) a +0 war axe (31, -1, D:6) a +0 long sword a +0 robe (32, -11, D:6) a +0 leather armour a +0 falchion a +0 orcbow (33, -1, D:6) a +0 falchion 3 poisoned darts a +0 robe a +0 flail a +0 robe (33, 6, D:6) a +0 spear (34, -13, D:6) a +0 robe a +0 dire flail (35, 10, D:6) a +4 hand axe a +0 robe (36, -13, D:6) 9 gold pieces a +0 long sword a +0 robe Level 7 of the Dungeon (3, 5, D:7) a +0 robe a +5 great sword of freezing (5, -7, D:7) a +0 long sword a +0 robe (5, 3, D:7) a +0 robe (6, 4, D:7) a +0 robe a +0 great sword (7, 0, D:7) a +0 battleaxe (12, -8, D:7) a +4 scimitar of freezing a +0 scale mail (23, -11, D:7) a +0 rapier (29, -11, D:7) the +3 pair of boots of Pocigole {Harm rPois} Harm: It increases damage dealt and taken. rPois: It protects you from poison. (30, -20, D:7) a +3 great sword a +0 robe (31, -9, D:7) a +0 spear a +2 whip of distortion (32, -25, D:7) a ring of resist corrosion (32, -10, D:7) a +0 robe a +4 long sword (32, -6, D:7) an orb of guile a +0 robe a +2 trident of draining (33, -12, D:7) a +0 flail (33, -11, D:7) a +0 buckler a +0 scale mail a +0 spear (34, -25, D:7) a +0 quarterstaff (34, -8, D:7) a +0 robe a +0 great sword (37, -7, D:7) a +0 short sword Level 8 of the Dungeon (0, 0, D:8) a +0 shortbow Level 9 of the Dungeon (2, 1, D:9) a +0 whip (16, 12, D:9) a +0 spear a +0 scale mail (21, 14, D:9) a +0 club (21, 15, D:9) a +0 flail a +0 spear (21, 17, D:9) a +0 whip a +0 robe (22, 17, D:9) a +0 spear Level 10 of the Dungeon (15, 20, D:10) a +0 war axe (30, 10, D:10) a +0 plate armour a +0 mace (31, 8, D:10) a +0 flail (31, 12, D:10) a +0 shortbow (32, 8, D:10) a +0 short sword (36, 12, D:10) a +0 trident (43, -6, D:10) a +3 flail (48, -12, D:10) a +0 short sword Level 11 of the Dungeon (0, 0, D:11) 3 large rocks (1, 15, D:11) a +0 rapier (2, 13, D:11) a +0 falchion of draining (3, -2, D:11) the maw talisman of Kowole {rElec rCorr Int+3} [maw talisman] rElec: It insulates you from electricity. rCorr: It protects you from acid and corrosion. Int+3: It affects your intelligence (+3). (4, -29, D:11) 6 large rocks (11, 6, D:11) a +0 club (15, 0, D:11) a +0 mace (18, -7, D:11) a +2 antimagic quarterstaff 2 poisoned darts (18, -5, D:11) a +0 giant club a +0 giant club (33, -22, D:11) a +0 robe (37, -10, D:11) a +0 pair of gloves (48, -6, D:11) a +0 kite shield (55, -28, D:11) a +0 ring mail the Ecumenical Temple