MrDarkGreen Level 1 of the Dungeon (0, 0, D:1) a rat skeleton (0, 1, D:1) an inkwell talisman (0, 15, D:1) 6 poisoned darts (0, 16, D:1) a +0 club a goblin skeleton (3, 4, D:1) a rat skeleton (6, -2, D:1) a +0 leather armour (12, 27, D:1) a +0 short sword (14, -7, D:1) a hobgoblin skeleton (17, 30, D:1) a hobgoblin corpse (skeletalised by now) (18, 30, D:1) a +0 mace (19, 25, D:1) a ball python skeleton (20, 27, D:1) a +0 club (28, 6, D:1) a bat skeleton (29, -4, D:1) an orb of attunement (36, 11, D:1) a +0 leather armour (37, 1, D:1) a frilled lizard skeleton (44, 11, D:1) a bat skeleton (48, 24, D:1) a +0 club Level 2 of the Dungeon (5, -5, D:2) a ball python corpse (11, -19, D:2) a +0 mace (12, -19, D:2) a +0 club a goblin corpse (12, -14, D:2) a +0 short sword (13, -21, D:2) the +2 pair of gloves of Gepreus {-Tele Harm +Inv Dex-4} -Tele: It prevents most forms of teleportation. Harm: It increases damage dealt and taken. +Inv: It lets you turn invisible. Dex-4: It affects your dexterity (-4). (15, -17, D:2) a +0 hand axe (22, -16, D:2) 16 gold pieces (26, -27, D:2) a +0 spear (30, -15, D:2) a throwing net (31, -12, D:2) a +0 club a gnoll corpse (33, -13, D:2) a +0 flail (34, -31, D:2) a bat corpse