Dungeon Crawl Stone Soup version 0.34-a0-720-g7fb7e31020 (webtiles) character file. Game seed: 17137065404499895475 0 MrDarkGreen the Grave Robber (level 1, 16/16 HPs) Began as a Troll Wanderer on Aug 30, 2025. Quit the game on level 1 of the Dungeon. The game lasted 00:00:02 (0 turns). MrDarkGreen the Grave Robber (Troll Wanderer) Turns: 0, Time: 00:00:03 Health: 16/16 AC: 5 Str: 19 XL: 1 Next: 0% Magic: 1/1 EV: 8 Int: 8 God: Gold: 0 SH: 0 Dex: 9 Spells: 1/2 levels left rFire . . . (100%) a - +0 hand axe rCold . . . (100%) (no offhand) rNeg . . . (100%) c - +0 robe rPois . (100%) (no helmet) rElec . (100%) b - +0 cloak rCorr . (100%) (no amulet) SInv . (no ring) Will ..... (no ring) Stlth + HPRegen 1.02/turn MPRegen 0.07/turn %: no passive effects @: no status effects A: large, unfitting armour, claws 3, regeneration 1, shaggy fur 1, tough skin 1 a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Hand Weapons a - a +0 hand axe (weapon) Armour b - a +0 cloak (worn) c - a +0 robe (worn) Potions w - a potion of heal wounds Skills: + Level 1.0 Axes + Level 1.0 Dodging + Level 1.0 Stealth + Level 1.0 Spellcasting + Level 4.1 Necromancy + Level 1.0 Evocations You had one spell level left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Soul Splinter Necr 24% N/A 8% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Animate Dead Necr 6% N/A 58% 4 Anguish Hex/Necr 1% N/A 86% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You are too large for most types of armour. You have claws for hands. Your natural rate of healing is unusually fast. You are covered in fur. (AC +1) You have tough skin. (AC +1) Message History Welcome, MrDarkGreen the Troll Wanderer. It's a long way down to the Orb of Zot, but that shouldn't be any trouble. Press ? for a list of commands and other information. Found a staircase leading out of the dungeon. You begin with the following items: a +0 hand axe, a +0 cloak, a +0 robe, a potion of heal wounds; and the following spell memorised: Soul Splinter; and the following spells available to memorise: Animate Dead, Anguish. Are you sure you want to abandon this character and quit the game? (Confirm with "quit".) ... ... #.# #.# #.# #.# #######.####### .......@....... #######.####### #.# #.# #.# #.# ... ... There were no monsters in sight! Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | MrDarkGreen the Troll Wanderer began the quest for the Orb. 0 | D:1 | MrDarkGreen set off with the following items: a +0 hand | axe, a +0 cloak, a +0 robe, a potion of heal wounds; and | the following spell memorised: Soul Splinter; and the | following spells available to memorise: Animate Dead, | Anguish. 0 | D:1 | Reached XP level 1. HP: 16/16 MP: 1/1 0 | D:1 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: matt_arrival_grand_opening, layout_basic Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 0 | 0 | 0 | 0 | 0 | 1 | 0.0 | Dungeon | 0 | 0 | 0 | 0 | 0 | 1 | 0.0 | +--------+--------+--------+--------+--------+-----+--------+