Dungeon Crawl Stone Soup version 0.34-a0-725-gf7730aa224 (webtiles) character file. Game seed: 7027888073431306575 30 MrDarkGreen the Conjurer (level 3, -4/19 HPs) Began as a Deep Elf Conjurer on Sept 3, 2025. Slain by Terence ... wielding a +0 hand axe (8 damage) ... on level 2 of the Dungeon. The game lasted 00:00:48 (1107 turns). MrDarkGreen the Conjurer (Deep Elf Conjurer) Turns: 1107, Time: 00:00:48 Health: -4/19 AC: 2 Str: 4 XL: 3 Next: 5% Magic: 1/10 EV: 11 Int: 24 God: Gold: 74 SH: 0 Dex: 13 Spells: 6/9 levels left rFire + + . (33%) - Nothing wielded rCold + . . (50%) (no offhand) rNeg . . . (100%) a - +0 robe rPois + (33%) (no helmet) rElec + (33%) (no cloak) rCorr + (50%) (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ b - ring of protection from fire HPRegen 0.23/turn (no ring) MPRegen 0.24/turn %: no passive effects @: mighty, resistant A: magic regeneration a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 74 gold pieces. Inventory: Armour a - a +0 robe (worn) Jewellery b - a ring of protection from fire (worn) Scrolls c - a scroll of amnesia {unknown} d - 2 scrolls of identify {unknown} e - a scroll of enchant weapon {unknown} h - a scroll of immolation {unknown} Potions g - a potion of magic Skills: + Level 2.9 Dodging + Level 3.1 Stealth + Level 3.5 Spellcasting + Level 4.7 Conjurations You had 6 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 52% 2d6 2% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Kiss of Death Conj/Necr 60% 2d10 4% 1 Slow Hex 16% N/A 11% 1 Soul Splinter Necr 16% N/A 11% 1 Ozocubu's Armour Ice 4% N/A 30% 3 Summon Ice Beast Ice/Summ 4% N/A 30% 3 Fulminant Prism Conj/Alch 7% 3d7 36% 4 Iskenderun's Mystic Bla Conj/Tloc 15% 2d5 (+2d2 36% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Shops: D:1 ( Annotations: D:2 Terence Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Terence, wielding a +0 hand axe and wearing a +0 chain mail (lightly wounded, 85% to hit) You focus your ray upon Terence. The searing ray hits Terence. Terence is lightly wounded. (Press . to maintain the ray.) The searing ray misses Terence. A goblin comes into view. It is wielding a +0 club. The searing ray hits Terence but does no damage. Terence is lightly wounded. The searing ray hits Terence. Terence is moderately wounded. You finish channelling your searing ray. Terence hits you with a +0 hand axe. Okay, then. Okay, then. You aren't carrying any items that you can evoke. Unknown command. Casting: Searing Ray (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Terence, wielding a +0 hand axe and wearing a +0 chain mail (moderately wounded, 85% to hit) You focus your ray upon Terence. The searing ray misses Terence. (Press . to maintain the ray.) Terence closely misses you. The searing ray misses Terence. Terence hits you with a +0 hand axe. The searing ray hits Terence. Terence is heavily wounded. Terence hits you with a +0 hand axe. * * * LOW HITPOINT WARNING * * * It was a potion of might. You feel very mighty all of a sudden. You stop channelling your searing ray. Terence misses you. It was a potion of resistance. You feel protected. Terence hits you with a +0 hand axe! You die... Terence says, "And stay out!" #.# #.# .. #.# .... ##.# #.# .... #.. #.# .$... ##.# #.# .....###..#####.## ..........<..#..# . ##.####.####..#.###.. #..#@..# ##........ #.@.######.........# ######### ##.............###.# ........# #.........##..###.# ........#### ...#####)).#......# ........#.. #.### #.#.#.#..## .......... #.# #.#......# ........# ###.# #.####...### ........####...# ##.#####..... You could see Terence. Vanquished Creatures A ribbon worm (D:1) A dart slug (D:1) 3 endoplasms 2 giant cockroaches (D:1) 3 hobgoblins (D:1) 3 bats 3 frilled lizards 6 goblins 3 kobolds (D:1) 6 rats 31 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | MrDarkGreen the Deep Elf Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 287 | D:1 | Reached XP level 2. HP: 15/15 MP: 4/8 341 | D:1 | Learned a level 2 spell: Searing Ray 575 | D:1 | Found Hyusuym's Antique Weapon Boutique. 1028 | D:2 | Reached XP level 3. HP: 19/19 MP: 6/10 1094 | D:2 | Noticed Terence 1107 | D:2 | Slain by Terence Illustrated notes Levels and vault maps discovered: D:1: saegor_arrival_simple_b, layout_basic, serial_shops, shop, minmay_misc_feat_nine_boxes D:2: layout_rooms, uniq_terence, uniq_sigmund Skill XL: | 1 2 | ---------------+-------+----- Stealth | 3 | 3.1 Dodging | | 2.9 Spellcasting | | 3.5 Conjurations | | 4.7 Action || total ---------------------------++------- Cast: Magic Dart || 60 Searing Ray || 2 Drink: Might || 1 Resistance || 1 Armour: Robe || 13 Dodge: Dodged || 14 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1109 | 1090 | 19 | 56 | 899 | 2 | 554.5 | Dungeon | 1109 | 1090 | 19 | 56 | 899 | 2 | 554.5 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 956 daAuts D:2: 152 daAuts