MrDizzy the Dungeon (3, 2, D) a +5 triple sword a +5 great sword a +5 double sword a +5 demon blade (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets (still there?) a +5 fustibalus (still there?) a +5 hunting sling (still there?) a +5 longbow (still there?) 1000 arrows (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) 1000 bolts (still there?) a +5 hand crossbow (still there?) (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 4, D) a +5 bardiche a +5 demon trident (4, 5, D) a +5 executioner's axe a +5 battleaxe (4, 7, D) a +3 kite shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (6, 2, D) a +0 animal skin (7, 6, D) 4 scrolls of amnesia (7, 7, D) 2 potions of brilliance (10, 0, D) the +6 Majin-Bo {vamp, MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). Trog disapproves of the use of such an item. the +9 heavy crossbow "Sniper" {vorpal, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {vorpal} It inflicts extra damage upon your enemies. the cursed +14 obsidian axe {vorpal, +Fly SInv *Curse} It inflicts extra damage upon your enemies. It lets you see invisible. It lets you fly. It curses itself when equipped. It has a curse placed upon it. (11, 0, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} It affects your AC (+3). It protects you from fire. It protects you from cold. It protects you from poison. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse is reanimated as a zombie friendly to the killer. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. the +5 sword of Power {vorpal} It inflicts extra damage upon your enemies. the +7 mace of Variability {chain chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword {vorpal, sonic wave} It inflicts extra damage upon your enemies. the +8 storm bow {elec, penet} It charges the ammunition it shoots with electricity; occasionally upon a hit, such missiles may discharge and cause terrible harm. Ammo fired by it passes through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. (61, 0, D) a book of Minor Magic (61, 8, D) a +0 hand axe (62, 0, D) the +1 ring mail "Obusut" {Rampage rF+++ Dex-5} It affects your dexterity (-5). It renders you almost immune to fire. It bestows one free step when moving towards enemies. If you switch to wearing this armour, your AC would decrease by 20 (28 -> 8). (62, 1, D) a book of Dreams (62, 4, D) a +0 scimitar of protection (62, 8, D) an uncursed staff of poison (62, 9, D) an uncursed staff of earth (62, 12, D) a shapeshifter corpse (63, 2, D) a +0 dagger an elf corpse (63, 4, D) a +3 vorpal hand axe (63, 8, D) the Collected Works on Transformation Spells Type Level Known a - Sting Transmutation/Poison 1 no b - Spider Form Transmutation/Poison 3 no c - Ice Form Ice/Transmutation 4 no d - Blade Hands Transmutation 5 no e - Eringya's Noxious Bog Transmutation/Poison 6 no Trog disapproves of the use of such an item. (63, 11, D) an ugly thing corpse (66, 3, D) a +0 war axe (67, 0, D) a +0 flail (67, 3, D) an uncursed staff of air a draconian corpse (skeletalised by now) (68, 3, D) a +1 rapier of draining (69, 0, D) the cursed +1 spear of Iha Nierr {venom, Int+4} It poisons the flesh of those it strikes. It affects your intelligence (+4). It has a curse placed upon it. (70, 8, D) a +2 spectral giant club (70, 9, D) a +0 short sword (71, 8, D) a +0 rapier (71, 11, D) a +0 morningstar of venom a +0 robe a +0 buckler the +6 flail of Slow Death {antimagic, +Fly rElec Dex+5} It reduces the magical energy of the wielder, and disrupts the spells and magical abilities of those hit. Natural abilities and divine invocations are not affected. It affects your dexterity (+5). It insulates you from electricity. It lets you fly. a +0 robe a spriggan corpse (72, 8, D) the +7 shortbow "Spiderbane" {vorpal, *Slow Str+3 Dex+3 Stlth+} Any arrow fired from it inflicts extra damage. It affects your strength (+3). It affects your dexterity (+3). It may slow you when you take damage. It makes you more stealthy. (72, 9, D) the +7 spear of Valiance {flame, Str+2 Dex+3} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your strength (+2). It affects your dexterity (+3). (73, 1, D) a +1 leather armour of willpower (75, 1, D) a +2 scale mail of fire resistance