MrRokkomies Level 1 of the Dungeon (0, 0, D:1) 19 arrows (27, 32, D:1) a +0 leather armour (28, 20, D:1) a +0 short sword (31, 14, D:1) a +0 dagger (34, -10, D:1) a +0 dagger (63, -24, D:1) a +0 club (66, -15, D:1) a +0 robe Level 2 of the Dungeon (11, 19, D:2) a +0 dagger (12, 2, D:2) a +0 dagger (13, 0, D:2) a +0 dagger (17, 2, D:2) 21 arrows (26, -4, D:2) a +0 dagger (27, 43, D:2) a +0 ring mail (29, 43, D:2) a +0 short sword (30, 43, D:2) a +0 dagger (39, 23, D:2) a +0 short sword (47, 31, D:2) a +0 leather armour (57, 41, D:2) a +0 dagger Level 3 of the Dungeon (9, -13, D:3) a cursed -2 club (22, 8, D:3) a +0 club (26, 3, D:3) a +0 club 4 boomerangs (27, 5, D:3) a +0 mace (27, 7, D:3) a +0 whip (28, 15, D:3) an uncursed ring of attention (29, 15, D:3) a +0 club (36, -7, D:3) a +0 ring mail (37, -8, D:3) a +0 dagger a +0 mace a +0 leather armour a +0 leather armour a +0 club (43, 1, D:3) 10 gold pieces (44, 2, D:3) 22 stones (44, 12, D:3) a scroll of noise (45, 1, D:3) 8 gold pieces (45, 15, D:3) a +0 ring mail (57, 5, D:3) a cursed +0 leather armour Level 4 of the Dungeon [Shop] Honn's Jewellery Shop the amulet of Tosiz {rC++ Regen+ Str-5 Slay+5} (845 gold) [amulet of regeneration] It affects your strength (-5). It affects your accuracy and damage with ranged weapons and melee attacks (+5). It greatly protects you from cold. It increases your rate of regeneration. a +4 ring of protection (468 gold) a +4 ring of slaying (1014 gold) a +4 ring of evasion (468 gold) a +4 ring of evasion (468 gold) an uncursed ring of protection from fire (325 gold) an uncursed ring of protection from cold (325 gold) a cursed amulet of inaccuracy (26 gold) an uncursed amulet of the acrobat (390 gold) a cursed amulet of inaccuracy (26 gold) a cursed -4 ring of evasion (26 gold) (5, -33, D:4) a +0 dagger a cursed +0 robe (5, -32, D:4) a +0 dagger of freezing a +0 robe (8, -54, D:4) a +0 spear (9, -41, D:4) a +0 hand axe (10, -43, D:4) a +0 dagger a cursed +0 robe (19, -46, D:4) the +0 robe of a sewer {Dex+4} It affects your dexterity (+4). (19, -15, D:4) a +0 mace (21, -7, D:4) a +0 morningstar (34, -54, D:4) a +0 war axe (34, -49, D:4) a +0 flail (36, -44, D:4) a cursed amulet of the acrobat a cursed amulet of reflection (44, -26, D:4) a +0 giant club (49, -59, D:4) a cursed +0 leather armour (58, -40, D:4) a scroll of random uselessness Level 5 of the Dungeon (5, 1, D:5) 2 javelins (15, 2, D:5) a +0 shortbow (16, -7, D:5) a +0 rapier (20, -9, D:5) an arrow (21, -9, D:5) an arrow (21, -1, D:5) 2 boomerangs (25, -9, D:5) a +0 falchion a +0 ring mail a +0 dagger a +0 robe (27, -10, D:5) a +0 hand axe a +0 ring mail (27, -9, D:5) a +0 shortbow 8 arrows (27, -8, D:5) an arrow (32, 4, D:5) 14 bolts Level 6 of the Dungeon (0, 0, D:6) a +0 club (0, 1, D:6) a +0 spear (0, 2, D:6) a +0 spear (3, 31, D:6) a cursed +0 robe (5, 5, D:6) 5 arrows (13, 21, D:6) a +0 leather armour 3 boomerangs a +0 short sword (13, 22, D:6) a +0 rapier a +0 scale mail a +0 hand axe (14, 22, D:6) a cursed +0 dagger (15, 26, D:6) a +0 whip (23, 32, D:6) a +0 falchion (28, -5, D:6) a +0 chain mail (28, 2, D:6) a +0 whip (31, -2, D:6) a +2 plate armour of cold resistance a +0 trident (31, 28, D:6) a +0 rapier (32, -3, D:6) a +0 falchion (33, -4, D:6) 5 boomerangs (33, -3, D:6) a +0 war axe (33, -2, D:6) a +0 ring mail a +0 flail (38, 24, D:6) a +0 mace a +0 chain mail (38, 25, D:6) a +0 dagger a +0 scale mail (38, 26, D:6) a +0 mace a +0 ring mail a +0 flail a +0 trident (43, 15, D:6) a cursed -3 dagger a +0 dagger a +0 robe (43, 16, D:6) 18 arrows (44, 15, D:6) a cursed -1 ring mail Level 7 of the Dungeon [Shop] Luheimath's Antique Weapon Shop the +6 hand axe of Yntemiot {elec, Dex+5} (1760 gold) Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It affects your dexterity (+5). a cursed -3 mace (3 gold) the +7 hunting sling "Koul" {vorpal, rPois Int+2} (1683 gold) Any stone fired from it inflicts extra damage. It affects your intelligence (+2). It protects you from poison. a +0 morningstar (128 gold) the +7 spear of Tesmigg {elec, rElec rF++ SInv Stlth-} (2457 gold) Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It greatly protects you from fire. It insulates you from electricity. It lets you see invisible. It makes you less stealthy. a +0 hand crossbow (112 gold) the +6 halberd "Webohigiu" {vorpal, *Rage +Inv rF- rN+++} (1980 gold) It inflicts extra damage upon your enemies. It makes you vulnerable to fire. It renders you almost immune to negative energy. It lets you turn invisible. It may make you go berserk in combat. a +0 mace (96 gold) a +0 club (32 gold) a +0 war axe (112 gold) (0, 4, D:7) a cursed -1 dagger a +0 robe (0, 23, D:7) the +8 Wrath of Trog {antimagic, *Rage} It reduces the magical energy of the wielder, and disrupts the spells and magical abilities of those hit. Natural abilities and divine invocations are not affected. It may make you go berserk in combat. (7, -2, D:7) a +0 scale mail a +0 trident a +0 chain mail (8, -2, D:7) a +0 club (9, 12, D:7) a +0 whip of venom (10, -2, D:7) a +0 hand axe a +0 leather armour (20, 39, D:7) a +0 robe (20, 40, D:7) a +0 whip a +0 vampiric dagger a +0 ring mail (21, 39, D:7) a +0 hand axe a cursed +0 leather armour a +1 dagger of electrocution a +0 robe (25, 18, D:7) a +0 war axe (26, 30, D:7) a +0 club a +0 leather armour a +0 short sword (27, 25, D:7) a +0 ring mail a +0 falchion (28, 36, D:7) a +0 leather armour a +0 hand axe a +0 hand axe (28, 37, D:7) a +0 plate armour a +0 glaive (35, 21, D:7) a +0 club (43, 9, D:7) a +2 morningstar of draining a +0 robe (47, 15, D:7) a +0 giant club (47, 17, D:7) a +0 great sword Level 8 of the Dungeon (0, 0, D:8) a +0 flail (2, 3, D:8) a giant cockroach corpse (7, -1, D:8) a +0 scimitar a +0 scale mail (15, -24, D:8) 20 gold pieces (15, -13, D:8) a +0 helmet (17, -23, D:8) a -1 spear (still there?) a +0 animal skin (still there?) the gnoll corpse of Grum (still there?) (19, -22, D:8) a scroll of remove curse (22, -21, D:8) a scroll of teleportation