MrRokkomies Level 1 of the Dungeon (2, 10, D:1) a +0 club (8, 30, D:1) a +0 ring mail (13, 10, D:1) a +0 short sword (17, 6, D:1) a +0 short sword 4 stones (25, -2, D:1) a +0 dagger (26, 7, D:1) a +0 whip (36, -4, D:1) a +0 robe (38, 4, D:1) a +0 pair of gloves (42, 2, D:1) 5 stones (45, 18, D:1) a +0 club Level 2 of the Dungeon (0, 0, D:2) 18 bolts (3, -25, D:2) a +0 pair of gloves (6, -26, D:2) a cursed -3 whip (6, -22, D:2) a stone (6, -19, D:2) a stone (10, -29, D:2) a +2 long sword of holy wrath (10, -27, D:2) a +0 ring mail (12, -11, D:2) a +0 robe (14, 5, D:2) a +0 dire flail (18, 4, D:2) a +0 hand axe (24, -10, D:2) a cursed +0 club (26, 4, D:2) 20 stones (28, -17, D:2) a cursed -2 dagger (28, 0, D:2) a cursed -1 plate armour (29, -16, D:2) a +0 flail (still there?) a +0 ring mail (still there?) (29, -9, D:2) a +0 pair of boots (44, -2, D:2) a +0 short sword Level 3 of the Dungeon (0, 0, D:3) a +0 dagger (0, 35, D:3) a +0 whip (3, -5, D:3) a +0 ring mail (4, 54, D:3) a +0 club (7, 7, D:3) a +0 club (11, 32, D:3) a +0 leather armour (12, 10, D:3) a +0 leather armour (17, -1, D:3) a +0 short sword (17, 7, D:3) a +0 robe (30, 41, D:3) a +3 trident (36, -4, D:3) a cursed -2 dagger (36, -2, D:3) a +0 club (36, 0, D:3) 20 sling bullets (36, 41, D:3) a +0 club (37, 41, D:3) a +0 club a +0 leather armour a +0 flail (45, 44, D:3) a +0 leather armour (still there?) a +0 dagger (still there?) (45, 50, D:3) a +0 ring mail (46, 7, D:3) a +0 robe (55, 24, D:3) a +0 chain mail a +0 hand axe (56, 24, D:3) a +0 club a +0 dagger a +0 robe (58, 3, D:3) a +0 dagger Level 4 of the Dungeon (0, 0, D:4) the cursed +0 pair of boots "Feum" {rCorr Str+4 Dex+3} It affects your strength (+4). It affects your dexterity (+3). It provides partial protection from all sources of acid and corrosion. It has a curse placed upon it. (2, -50, D:4) the +3 spear of the Desolation of Salt {vamp, rN+ MP+9 Str+6 Int-5} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your strength (+6). It affects your intelligence (-5). It protects you from negative energy. It affects your magic capacity (+9). (3, -9, D:4) a +0 shortbow 16 arrows (14, -14, D:4) a +0 club a +0 leather armour (25, -23, D:4) a +0 war axe (32, -40, D:4) a +0 trident (34, -41, D:4) a cursed +0 giant spiked club (34, -40, D:4) a +0 ring mail (35, -42, D:4) a +0 trident (36, -42, D:4) a +0 leather armour a +0 hand axe (40, -45, D:4) a +0 falchion (57, -15, D:4) a +0 short sword Level 5 of the Dungeon [Shop] Mote's Book Boutique the Reference Book on Shifting Translocation (856 gold) Spells Type Level Known a - Blink Translocation 2 no b - Portal Projectile Hexes/Translocation 3 no c - Passage of Golubria Translocation 4 no d - Alistair's Intoxication Transmutation/Poison 5 no e - Hydra Form Transmutation 6 no a book of the Sky (845 gold) a book of Changes (325 gold) a book of Air (455 gold) a book of Changes (325 gold) a book of Geomancy (455 gold) a manual of Shields (1435 gold) a book of Necromancy (390 gold) a book of Misfortune (260 gold) a book of Necromancy (390 gold) (4, -4, D:5) a +0 club (7, -11, D:5) an uncursed ring of attention (7, 10, D:5) a +0 whip a +0 leather armour (8, 19, D:5) 21 stones (9, 3, D:5) a +0 dagger (12, 1, D:5) a +0 dagger a +0 robe (13, 19, D:5) a +0 trident (14, 7, D:5) a +0 hand axe (17, -6, D:5) 4 large rocks (19, -4, D:5) a scroll of random uselessness (24, 9, D:5) 13 stones (26, -10, D:5) a +0 flail a +0 whip (27, -10, D:5) a +0 club (28, -10, D:5) a +0 dagger a +0 robe (28, -9, D:5) a +0 short sword (29, 0, D:5) the +9 plate armour "Jacs" {rCorr Str+3} It affects your strength (+3). It provides partial protection from all sources of acid and corrosion. (29, 13, D:5) a +0 chain mail (31, 15, D:5) a +0 leather armour (32, -10, D:5) a +0 pair of gloves (37, 1, D:5) a +0 robe (37, 12, D:5) a +0 giant spiked club (38, -15, D:5) a +0 rapier (40, 12, D:5) a +0 giant club (41, -19, D:5) a +0 leather armour (42, -6, D:5) a +0 robe Level 6 of the Dungeon [Shop] Fureng's Armour Shoppe a +0 scale mail (52 gold) a +0 chain mail (58 gold) a +0 ring mail (52 gold) the +2 scale mail "Zysemara" {Int+2} (327 gold) It affects your intelligence (+2). a +0 scale mail (52 gold) a +0 pair of boots (58 gold) a +0 barding (299 gold) a +2 plate armour of cold resistance (520 gold) a +0 robe (9 gold) a +3 ring mail of magic resistance (338 gold) (18, 22, D:6) a +0 great sword (23, -18, D:6) a +0 robe (23, -17, D:6) a scroll of torment (23, -15, D:6) a +0 robe (23, -14, D:6) a potion of might (24, 20, D:6) +0 steam dragon scales (29, -22, D:6) a potion of ambrosia (29, -19, D:6) a potion of ambrosia (31, -17, D:6) a +0 spear (still there?) a potion of ambrosia (still there?) (31, 2, D:6) a +0 whip (34, -19, D:6) a cursed +0 scimitar a +0 plate armour (34, -1, D:6) a +0 club (34, 0, D:6) a +0 leather armour a +0 flail (37, -15, D:6) 23 arrows (38, 12, D:6) a +0 flail (42, 14, D:6) 17 sling bullets Level 7 of the Dungeon [Shop] Ruwequc's Jewellery Emporium a cursed ring of teleportation (63 gold) a +4 ring of evasion (504 gold) the ring "Zyjet" {*Drain rN+ Str+7 Int+2} (564 gold) [ring of positive energy] It affects your strength (+7). It affects your intelligence (+2). It protects you from negative energy. It causes draining when unequipped. a cursed -4 ring of dexterity (28 gold) the amulet "Potreoromp" {*Drain rPois Regen+ Dex+4} (616 gold) [amulet of regeneration] It affects your dexterity (+4). It protects you from poison. It increases your rate of regeneration. It causes draining when unequipped. a +6 ring of strength (819 gold) an uncursed ring of stealth (245 gold) an uncursed ring of positive energy (280 gold) an uncursed ring of fire (350 gold) an uncursed ring of magical power (280 gold) [Shop] Pomohoqe's Weapon Emporium a +1 vorpal great sword (200 gold) a +0 trident (42 gold) a +2 war axe of flaming (219 gold) a +5 rapier of holy wrath (410 gold) a +1 flail of protection (134 gold) a +0 war axe (42 gold) a +0 spear (36 gold) a +0 trident (42 gold) [Shop] Fazonub's Jewellery Emporium a cursed amulet of inaccuracy (30 gold) a cursed ring of attention (67 gold) an uncursed ring of see invisible (225 gold) an uncursed amulet of reflection (450 gold) a cursed ring of teleportation (67 gold) a cursed -4 ring of dexterity (30 gold) a +4 ring of protection (540 gold) a +4 ring of evasion (540 gold) an uncursed ring of protection from fire (375 gold) [Shop] Diaceack's Gadget Emporium a wand of paralysis (4) (96 gold) a wand of polymorph (6) (128 gold) a wand of flame (12) (112 gold) a phial of floods (640 gold) a wand of paralysis (7) (144 gold) a condenser vane (2/2) (320 gold) a lightning rod (4/4) (640 gold) a wand of iceblast (8) (192 gold) a box of beasts (3/3) (320 gold) a condenser vane (2/2) (320 gold) (0, 0, D:7) a +3 dagger a +0 robe a +0 short sword a +0 leather armour (6, 6, D:7) a +0 barding (14, 40, D:7) a +0 cloak (15, 6, D:7) a +0 hunting sling (15, 37, D:7) 24 arrows (16, 14, D:7) a +0 dagger (16, 15, D:7) a +0 hand axe (17, 14, D:7) 14 arrows a +0 shortbow (24, -4, D:7) a +0 halberd (24, 41, D:7) a cursed -2 giant spiked club (28, 39, D:7) 10 arrows (29, 10, D:7) a +0 leather armour (29, 11, D:7) a +0 hand axe (30, 10, D:7) a +0 hand axe (31, 10, D:7) a +0 plate armour a +0 scimitar (32, 9, D:7) a +0 hand axe a +0 scale mail a +0 hand axe (32, 10, D:7) a +0 leather armour a +0 whip a +0 flail (38, 41, D:7) 16 stones (42, 42, D:7) a +0 morningstar a +0 scale mail (43, 43, D:7) a +0 whip (44, 43, D:7) a +0 dagger a +0 robe a +0 dagger a +0 robe (45, 42, D:7) a +0 flail (51, -13, D:7) 13 arrows (62, 0, D:7) a +0 long sword Level 8 of the Dungeon (13, 5, D:8) a +0 shortbow 23 arrows (13, 9, D:8) a +0 long sword (14, -15, D:8) a +0 chain mail (15, 7, D:8) an arrow (15, 18, D:8) a +0 giant spiked club (23, 21, D:8) a cursed -2 dagger (24, -11, D:8) 24 bolts (25, 7, D:8) 17 sling bullets (25, 22, D:8) a +0 quarterstaff (30, 5, D:8) a stone (31, -2, D:8) 2 stones (31, -1, D:8) 3 stones (32, -4, D:8) 2 stones (32, -1, D:8) a +0 dagger 5 stones (32, 0, D:8) 2 stones a +0 dagger (32, 1, D:8) a cursed +3 mace a +0 robe 6 stones (32, 2, D:8) a +0 war axe a +0 robe 3 stones (32, 3, D:8) a +4 battleaxe of freezing a cursed +0 robe a +0 hunting sling a +0 glaive a +0 robe a +0 club 40 stones (33, -1, D:8) a stone (33, 3, D:8) a stone (33, 4, D:8) a stone (33, 21, D:8) a +0 giant club a +0 giant club (36, -5, D:8) a +1 helmet (43, 4, D:8) a +0 robe (44, 10, D:8) a +0 club (46, 5, D:8) a +0 shortbow 13 arrows Level 9 of the Dungeon [Shop] Rott's Armour Boutique a +0 chain mail (67 gold) a +0 leather armour (30 gold) the +1 robe of Claustrophobia {Str+3} (285 gold) It affects your strength (+3). the +7 Kryia's mail coat {PotionHeal*2 rC+} (900 gold) It protects you from cold. a +0 chain mail (67 gold) a +0 chain mail (67 gold) a cursed +0 ring mail (15 gold) a +1 pair of boots (172 gold) a +0 scale mail (60 gold) (0, 0, D:9) a +0 whip (2, 0, D:9) a +0 spear (3, 9, D:9) a black bear corpse (skeletalised by now) (4, 1, D:9) a +2 whip of flaming (6, 2, D:9) 21 stones (13, 36, D:9) 8 bolts (16, 39, D:9) 25 arrows (18, -4, D:9) a +0 short sword (still there?) a cursed +0 ring mail (still there?) a +0 dagger (still there?) a +0 robe (still there?) (19, -3, D:9) a poisoned dart (unseen) (20, -4, D:9) a poisoned dart (21, -4, D:9) 19 gold pieces (25, 16, D:9) a +0 cloak (27, -2, D:9) a scroll of vulnerability (28, 8, D:9) 31 arrows (28, 27, D:9) 4 large rocks (29, -6, D:9) a +0 battleaxe of electrocution a +0 chain mail (32, 14, D:9) a porcupine corpse (33, 28, D:9) a +0 club (34, 39, D:9) 23 stones (46, 37, D:9) a +3 flail a +0 robe (47, 40, D:9) a +0 ring mail (49, 12, D:9) a +0 dagger a +0 robe (50, 34, D:9) a +0 mace a +0 robe a +0 morningstar a +0 robe a cursed +4 great sword a +0 robe a +3 scimitar a +0 robe (51, 15, D:9) a +0 club a +0 leather armour (51, 16, D:9) a +0 whip (52, 11, D:9) a +0 whip Level 10 of the Dungeon (0, 0, D:10) a poisoned dart (1, 0, D:10) 2 poisoned darts (still there?) a curare-tipped dart (still there?) (5, 2, D:10) 19 gold pieces (6, 5, D:10) an adder corpse (13, 2, D:10) a +0 rapier (13, 11, D:10) the cursed +0 great mace "Daru" {vamp, *Rage +Inv rN+++ Dex-2} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your dexterity (-2). It renders you almost immune to negative energy. It lets you turn invisible. It may make you go berserk in combat. It has a curse placed upon it. (21, -1, D:10) a scroll of enchant weapon the Ecumenical Temple