Dungeon Crawl Stone Soup version 0.32.1-6-ge8736a44df (webtiles) character file. MrXeno the Grave Robber (Vampire Necromancer) Turns: 130, Time: 00:04:24 Health: 13/13 AC: 2 Str: 7 XL: 1 Next: 0% Magic: 2/3 EV: 11 Int: 17 God: Gold: 0 SH: 0 Dex: 14 Spells: 3/4 levels left rFire . . . a - +0 dagger rCold . . . (no shield) rNeg . . . b - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv + (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.42/turn (no ring) MPRegen 0.08/turn %: no passive effects @: healing quickly A: alive, fangs 3, see invisible, vampiric 1 a: Exsanguinate You are on level 1 of the Dungeon. You have visited 1 branch of the dungeon, and seen 1 of its levels. Inventory: Hand Weapons a - a +0 dagger (weapon) Armour b - a +0 robe (worn) Potions c - a potion of magic d - a gluggy clear potion Skills: + Level 2.1 Dodging + Level 3.0 Stealth + Level 2.0 Spellcasting + Level 4.3 Necromancy You have 3 spell levels left. You know the following spells: Your Spells Type Power Damage Failure Level a - Soul Splinter Necr 64% N/A 3% 1 Your spell library contains the following spells: Spells Type Power Damage Failure Level Grave Claw Necr 32% 2d9 4% 2 Vampiric Draining Necr 16% 2d7 10% 3 Animate Dead Necr 16% N/A 32% 4 Curse of Agony Necr 16% N/A 65% 5 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations Your natural rate of healing is slightly increased. You have razor-sharp teeth. You have supernaturally acute vision. (SInv) You are afflicted with vampirism. Message History Okay, then. There's nothing to open nearby. Okay, then. Casting: Soul Splinter (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Soul Splinter (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f - you Okay, then. Unknown command. You're too inexperienced to learn that spell! You're too inexperienced to learn that spell! Unknown command. You start waiting. Done waiting. You open the door. There is an open door here. Found a gluggy clear potion. d - a gluggy clear potion An endoplasm comes into view. Casting: Soul Splinter (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Casting: Soul Splinter (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't know that spell. Found a blue potion. Casting: Soul Splinter (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Soul Splinter (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f - endoplasm Aim: an endoplasm (asleep, chance to affect: 65%) A fragment of the endoplasm's soul is dislodged from its body. The endoplasm looks weaker. The endoplasm quivers. The endoplasm barely misses your soul wisp. Your soul wisp touches the endoplasm. Saving game... please wait. Welcome back, MrXeno the Vampire Necromancer. Press ? for a list of commands and other information. Saving game... please wait. ≈~≈~~.P..♣♣♣♣ #######'## #..###.# #.....# #.##### #.# # # #.# ....#.#.# #...@# #.........# #.#..####.# # #.. .. #*# ## #J .. .! You can see an endoplasm (weak, ally target, soul-splintered) and a friendly soul wisp (summoned). Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | MrXeno the Vampire Necromancer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 Illustrated notes Action || total ---------------------------++------- Melee: Dagger || 2 Cast: Soul Splinter || 1