Dungeon Crawl Stone Soup version 0.33.0-12-g7cc96d47fd (webtiles) character file. Game seed: 14247211027658165486 11 MrXeno the Magician (level 2, -5/21 HPs) Began as a Djinni Conjurer on May 13, 2025. Slain by a scorpion (6 damage) ... on level 3 of the Dungeon. The game lasted 00:01:13 (880 turns). MrXeno the Magician (Djinni Conjurer) Turns: 880, Time: 00:01:13 Health: -5/21 AC: 4 Str: 6 XL: 2 Next: 35% Gold: 22 EV: 11 Int: 19 God: SH: 0 Dex: 11 rFire + + . - Nothing wielded rCold x . . (no offhand) rNeg . . . a - +0 robe rPois ∞ (no helmet) rElec . (no cloak) rCorr . j - +1 pair of gloves SInv . (no amulet) Will ..... (no ring) Stlth ++ (no ring) HPRegen 0.23/turn %: infuse magic (-6 HP) @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 22 gold pieces. Inventory: Armour a - a +0 robe (worn) j - a +1 pair of gloves (worn) Scrolls b - a scroll of teleportation {unknown} c - 2 scrolls of fear {unknown} e - a scroll of blinking {unknown} g - a scroll of enchant weapon {unknown} i - a scroll of amnesia {unknown} k - a scroll of identify {unknown} Potions d - a potion of mutation {unknown} f - 3 potions of enlightenment {unknown} Talismans h - a rimehorn talisman Skills: + Level 2.4 Dodging + Level 1.8 Stealth + Level 3.5 Spellcasting + Level 3.5 Conjurations - Level 3.5 Hexes - Level 3.5 Summonings - Level 3.5 Necromancy - Level 3.5 Translocations - Level 3.5 Forgecraft - Level 3.5 Fire Magic - Level 3.5 Ice Magic - Level 3.5 Air Magic - Level 3.5 Earth Magic - Level 3.5 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 64% 1d6 3% 1 b - Searing Ray Conj 32% 2d5 4% 2 c - Fulminant Prism Conj/Alch 8% 3d7 32% 4 d - Iskenderun's Mystic Conj/Tloc 16% 2d5 (+2d2 32% 4 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. You are very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History There is a stone staircase leading down here. The scorpion stings you. You fly downwards. Found 2 sedimented green potions. There is a stone staircase leading up here. The magic dart hits the scorpion but does no damage. The scorpion closely misses you. Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a scorpion (78% to hit) You focus your ray upon the scorpion. The searing ray hits the scorpion. The scorpion is moderately wounded. (Press . to maintain the ray.) The scorpion closely misses you. The searing ray misses the scorpion. The scorpion barely misses you. The searing ray hits the scorpion. The scorpion is heavily wounded. The scorpion stings you. The scorpion closely misses you. The searing ray hits the scorpion. The scorpion is heavily wounded. You finish channelling your searing ray. The scorpion closely misses you. The scorpion stings you. * * * LOW HITPOINT WARNING * * * Casting: Searing Ray (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a scorpion (heavily wounded, 78% to hit) You focus your ray upon the scorpion. The searing ray hits the scorpion. The scorpion is almost dead. (Press . to maintain the ray.) * * * LOW HITPOINT WARNING * * * The scorpion stings you. * * * LOW HITPOINT WARNING * * * Without enough magic to sustain it, your Searing Ray dissipates. The scorpion stings you. You die... ####### ......!## .......@# ###.###s.# #### You could see a scorpion. Vanquished Creatures 3 endoplasms 3 hobgoblins (D:1) 2 ball pythons (D:1) A frilled lizard (D:1) A kobold (D:1) 10 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | MrXeno the Djinni Conjurer began the quest for the Orb. 0 | D:1 | MrXeno set off with the following spells memorised: Magic | Dart, Searing Ray, Fulminant Prism, Iskenderun's Mystic | Blast. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 255 | D:1 | Reached XP level 2. HP: 18/21 MP: 0/0 860 | D:2 | Noticed a scorpion 879 | D:3 | HP: 1/21 [scorpion (2)] 880 | D:3 | Slain by a scorpion Illustrated notes Levels and vault maps discovered: D:1: ldierk_walled_garden, layout_loops_ring, grunt_decor_fettered, minmay_tetromino_i4 D:2: layout_basic, basic_altar D:3: layout_loops_ring, serial_aquarium, aquarium_bridge_square [aquarium_subvault_bridge, aquarium_subvault_wall, aquarium_subvault_bridge, aquarium_subvault_bridge], aquarium_bridge_straight [aquarium_subvault_bridge, aquarium_subvault_wall, aquarium_subvault_bridge, aquarium_subvault_wall], aquarium_window_3, aquarium_window_2, aquarium_window_fake, aquarium_window_fake, aquarium_view_4, minivault_19, uniq_terence Action || total ---------------------------++------- Cast: Magic Dart || 19 Searing Ray || 2 Armour: Robe || 5 Dodge: Dodged || 5