Mrcake Level 1 of the Dungeon (0, 0, D:1) a +0 whip (7, -13, D:1) a +0 club (7, -12, D:1) a +0 flail (9, -10, D:1) a bat corpse (skeletalised by now) (9, -6, D:1) a ball python corpse (skeletalised by now) (24, -16, D:1) a ball python corpse (skeletalised by now) (26, -29, D:1) 2 stones (30, -29, D:1) a hobgoblin skeleton (30, 9, D:1) 2 stones a +0 dagger a +2 vampiric dagger (31, -14, D:1) a +0 mace (31, 6, D:1) a +0 dagger (32, -22, D:1) 7 stones (32, 2, D:1) a +0 pair of boots (37, -2, D:1) a frilled lizard skeleton (38, -2, D:1) a rat skeleton (43, 18, D:1) a +0 dagger (46, 6, D:1) a +1 robe of willpower (51, 5, D:1) a quokka corpse (skeletalised by now) (59, -8, D:1) a +0 dagger (59, -7, D:1) a +0 dagger a +0 whip a goblin corpse (skeletalised by now) (61, -8, D:1) a +0 dagger 3 stones Level 2 of the Dungeon [Shop] Fuurphar's Jewellery Emporium a +6 ring of dexterity (504 gold) an amulet of the acrobat (420 gold) a ring of magical power (280 gold) an amulet of regeneration (420 gold) the ring "Vouzup" {^Drain rC+ Int+5 Dex-4 SInv} (457 gold) [ring of protection from cold] Int+5: It affects your intelligence (+5). Dex-4: It affects your dexterity (-4). rC+: It protects you from cold. SInv: It lets you see invisible. ^Drain: It drains your maximum health when unequipped. a +6 ring of dexterity (504 gold) a ring of resist corrosion (280 gold) a ring of see invisible (210 gold) a ring of protection from fire (350 gold) an amulet of faith (560 gold) (0, 0, D:2) an orb of light (1, 0, D:2) a +0 dagger (5, -4, D:2) a ball python skeleton (6, -5, D:2) a bat skeleton (15, -22, D:2) a +0 sling (17, -31, D:2) a +0 leather armour (18, -8, D:2) a +0 short sword (21, -26, D:2) a +0 dagger a kobold corpse (skeletalised by now) a jackal corpse (skeletalised by now) (22, -26, D:2) a jackal corpse (skeletalised by now) a jackal corpse (skeletalised by now) (23, -27, D:2) a +0 mace (23, -26, D:2) a quokka corpse (skeletalised by now) (24, -7, D:2) a bat skeleton (27, -25, D:2) a +0 ring mail (41, -17, D:2) a quokka skeleton Level 3 of the Dungeon (0, 0, D:3) a +0 dagger an adder corpse (skeletalised by now) a goblin corpse (skeletalised by now) (0, 1, D:3) a +0 short sword a kobold corpse (skeletalised by now) (1, -16, D:3) a +0 dagger 3 stones a +0 robe (1, -12, D:3) a ball python corpse (skeletalised by now) (10, -19, D:3) a +0 robe (25, -12, D:3) a +0 whip a stone a kobold corpse (skeletalised by now) (26, -9, D:3) a +0 hand axe (32, -10, D:3) a +0 ring mail (33, -35, D:3) a +0 short sword 5 stones a kobold corpse (skeletalised by now) (36, 1, D:3) a bat corpse (skeletalised by now) (47, -15, D:3) a +0 dagger Level 4 of the Dungeon [Shop] Vec Kev's Magic Scroll Emporium a scroll of amnesia (52 gold) a scroll of teleportation (39 gold) a scroll of enchant weapon (97 gold) a scroll of poison (52 gold) 3 scrolls of blinking (292 gold) a scroll of silence (123 gold) a scroll of summoning (123 gold) a scroll of identify (26 gold) a scroll of immolation (52 gold) a scroll of brand weapon (123 gold) (0, 0, D:4) a potion of berserk rage (0, 2, D:4) the +0 toga "Victory" {*Victory Clar} *Victory: When the wearer kills a threatening monster, it has a chance to gain +1 AC, +1 Slay, and +1 Int, capping at +7. When the wearer uses a scroll or a potion with a hostile monster in sight, its bonuses reset to +0. Unequipping it also resets its bonuses to +0. Clar: It protects you from confusion, rage, mesmerisation and fear. (unseen) (0, 4, D:4) a scroll of identify (5, 12, D:4) 4 stones (14, 8, D:4) a +0 shortbow (25, 9, D:4) a +0 short sword 6 poisoned darts a kobold corpse (skeletalised by now) (26, 29, D:4) a +0 dagger a +0 sling (36, 25, D:4) a +0 short sword