Mreow Level 1 of the Dungeon (0, 0, D:1) a +0 dagger (9, 6, D:1) a +0 mace (23, 16, D:1) a +0 dagger (33, 7, D:1) a +0 short sword (34, 21, D:1) a +0 club a stone (40, -13, D:1) a +0 hand axe (46, 23, D:1) 9 stones (48, 21, D:1) 27 arrows Level 2 of the Dungeon [Shop] Lofebo Mek's Antique Weapon Shoppe a +0 flail (80 gold) a +0 great sword (149 gold) a +0 long sword (80 gold) a +0 spear (69 gold) a +0 hand axe (69 gold) a +0 club (23 gold) a +0 hand axe (69 gold) a +1 whip of freezing (264 gold) the +7 hand crossbow of Leoph {elec, Dex+2} (1262 gold) It charges the ammunition it shoots with electricity; occasionally upon a hit, such missiles may discharge and cause terrible harm. It affects your dexterity (+2). a +0 spear (69 gold) (0, 0, D:2) a +0 club (8, 8, D:2) a +0 helmet (9, 10, D:2) a +0 club (23, 16, D:2) a +0 robe (26, -7, D:2) 18 stones a +0 dagger of venom (27, -14, D:2) a +0 club (33, -42, D:2) a +0 dagger a +0 robe (50, -34, D:2) 12 bolts Level 3 of the Dungeon (0, 0, D:3) a +0 dagger a +0 ring mail the goblin skeleton of Ijyb (14, -7, D:3) a potion of curing (31, 9, D:3) a +0 hand axe (34, -20, D:3) a +0 dagger (43, 11, D:3) a +0 war axe (47, -2, D:3) a +1 dagger of pain