Mrkan Level 1 of the Dungeon (0, 0, D:1) a +0 ring mail (8, 26, D:1) a +0 dagger (9, 9, D:1) a +0 dagger (10, 9, D:1) a +0 short sword (14, 18, D:1) 28 arrows (16, 19, D:1) 5 stones a cursed +0 ring mail (29, 21, D:1) a +0 dagger (31, 17, D:1) a stone (31, 18, D:1) a stone (32, 15, D:1) a stone (32, 16, D:1) a stone (52, 2, D:1) 25 stones (52, 27, D:1) a +0 robe (56, 7, D:1) a +0 robe (57, -18, D:1) 2 tomahawks Level 2 of the Dungeon (0, 0, D:2) a +0 rapier (1, -6, D:2) 19 stones (4, 19, D:2) a +0 flail (5, 19, D:2) a +1 spear of freezing (6, 19, D:2) a +0 spear (11, 28, D:2) a +0 trident (14, 7, D:2) a +0 club (19, -4, D:2) 16 arrows (34, 17, D:2) a cursed +0 ring mail (34, 18, D:2) a +0 club (45, -12, D:2) 27 arrows (47, -12, D:2) 20 stones (51, -9, D:2) 25 stones Level 3 of the Dungeon (0, 0, D:3) a +0 dagger (12, 13, D:3) a cursed -2 hand axe a +0 flail a +0 leather armour (13, 12, D:3) a +0 war axe (13, 13, D:3) a +0 flail (14, 19, D:3) a +0 rapier (15, -4, D:3) a +0 club (22, 17, D:3) a +0 short sword a +0 club a +0 hunting sling 23 stones (22, 18, D:3) a +0 war axe a +0 leather armour 2 stones (22, 19, D:3) 4 stones (22, 20, D:3) 2 stones (22, 24, D:3) a stone (24, 6, D:3) a +0 robe (25, -4, D:3) a +0 club (30, -5, D:3) a +0 short sword a +0 club a +0 club a +0 whip a cursed +0 chain mail a +2 whip of electrocution (37, 25, D:3) a stone (38, 11, D:3) a +0 dagger of draining (39, 7, D:3) a +0 club (39, 8, D:3) a +0 mace (40, 7, D:3) a +0 leather armour a +0 dagger a +0 robe (42, 8, D:3) a +2 mace of protection (46, 8, D:3) a +0 robe (47, -10, D:3) a +0 leather armour (49, 20, D:3) a +0 club Level 4 of the Dungeon (0, 0, D:4) 16 bolts (2, 9, D:4) a +0 ring mail (16, 8, D:4) 24 stones (24, 0, D:4) a +0 large shield (26, 2, D:4) the +10 quarterstaff of Ru's Regard {vamp, rN+} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It protects you from negative energy.