Mrkan Level 1 of the Dungeon (0, 0, D:1) a +0 club (16, 7, D:1) a +0 helmet (19, -12, D:1) a +0 hunting sling (19, 28, D:1) a +0 club (33, 31, D:1) a cursed -3 club (41, 7, D:1) 6 boomerangs (55, 25, D:1) a +0 club (55, 28, D:1) a stone (55, 31, D:1) a stone (55, 32, D:1) a stone Level 2 of the Dungeon (0, 0, D:2) a +0 club (4, 10, D:2) 2 stones (9, -7, D:2) 17 arrows (9, 12, D:2) a cursed -2 club a +0 hunting sling (10, 10, D:2) a cursed -2 whip (10, 12, D:2) a +0 club (11, 12, D:2) a +0 whip (14, 18, D:2) a +0 dagger (16, -15, D:2) 26 stones (19, 4, D:2) 23 stones (21, -23, D:2) 5 stones (22, 24, D:2) a +0 dagger (25, -7, D:2) a +0 short sword (36, -14, D:2) a +0 short sword (38, -1, D:2) 18 stones (39, -12, D:2) a +0 club (47, 9, D:2) a +0 club Level 3 of the Dungeon (0, 0, D:3) a scroll of identify (10, -8, D:3) a +0 animal skin a +0 morningstar Level 5 of the Dungeon [Shop] Cessuich's Weapon Boutique a +0 hand crossbow of flaming (91 gold) a +0 hunting sling (16 gold) a +0 hand axe (33 gold) a +0 longbow (49 gold) a +0 mace of venom (61 gold) 10 stones (11 gold) a +0 hand axe (33 gold) the +8 quarterstaff of the Valley of Death {flame, +Fly rC- Int+2} (588 gold) It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your intelligence (+2). It makes you vulnerable to cold. It lets you fly. (0, 0, D:5) a +2 flail of protection a cursed +0 ring mail (4, 7, D:5) a +0 dagger an orc corpse (skeletalised by now) (5, 8, D:5) a cursed -1 short sword (23, 8, D:5) a +0 leather armour (25, -3, D:5) a +0 scale mail (41, 5, D:5) an adder corpse Level 6 of the Dungeon (0, 0, D:6) a +0 whip (1, -1, D:6) a +0 club a +0 leather armour (2, -1, D:6) a +0 mace a cursed +0 leather armour (42, -22, D:6) 11 stones (43, -25, D:6) a +0 leather armour the Ecumenical Temple