Mrkan Level 1 of the Dungeon (0, 0, D:1) a +0 club (17, 26, D:1) a +0 ring mail (20, 0, D:1) a +0 hand axe (20, 2, D:1) a +0 falchion (21, 0, D:1) a cursed +0 club (22, 0, D:1) a +0 spear (22, 2, D:1) a cursed -1 mace (34, 40, D:1) 83 stones (38, 14, D:1) 132 stones (41, 26, D:1) a +0 ring mail (44, -9, D:1) a +0 whip (44, -2, D:1) a +0 hand axe Level 2 of the Dungeon (1, 7, D:2) a +0 mace (1, 14, D:2) a +0 club a +0 club a +0 club (2, 13, D:2) a +0 club a +0 club a +0 dagger (2, 14, D:2) a +0 dagger (3, 13, D:2) a +0 dagger (3, 14, D:2) a +0 club (3, 15, D:2) a cursed -3 dagger a +0 animal skin a +0 helmet (13, 0, D:2) a +0 club 75 stones (14, 1, D:2) a +0 whip (17, 20, D:2) a +0 club a cursed +0 robe (18, -9, D:2) 129 arrows (19, -15, D:2) a +0 helmet (23, 20, D:2) a +0 club (30, 24, D:2) a +0 short sword (31, -7, D:2) a +0 club (31, -4, D:2) a cursed -2 club (31, 21, D:2) a cursed -1 whip (32, 21, D:2) a +0 dagger a stone (33, 21, D:2) a +0 club (53, 3, D:2) 146 stones (58, 7, D:2) 348 sling bullets Level 3 of the Dungeon (0, 0, D:3) a +0 mace 114 stones an uncursed amulet of the acrobat (0, 11, D:3) a +0 ring mail (0, 22, D:3) 200 stones (5, 33, D:3) Sif Muna's Compendium of Attacks Spells Type Level a - Flame Tongue Conjuration/Fire 1 (6, 27, D:3) a +1 dagger of speed a +0 robe (8, 22, D:3) 134 stones (14, 39, D:3) a +0 spear (16, 33, D:3) 64 poisoned needles (24, 28, D:3) a +0 leather armour (24, 37, D:3) a +0 flail a +0 leather armour (24, 38, D:3) a +0 hand axe a +0 ring mail a +0 mace a +0 leather armour a +0 club a +0 ring mail (25, 5, D:3) a +0 club (25, 25, D:3) a +0 club (25, 26, D:3) a +0 club (25, 27, D:3) a +0 falchion a +0 leather armour a +0 dagger (26, 27, D:3) a +0 falchion a +0 leather armour (27, 26, D:3) a +0 war axe (28, 27, D:3) a +0 whip a +0 scale mail (28, 28, D:3) a +0 mace (29, 9, D:3) 181 stones (31, 31, D:3) a +0 hand axe a +0 ring mail (39, 16, D:3) 149 bolts (39, 22, D:3) a +0 robe (39, 28, D:3) 147 stones Level 4 of the Dungeon (0, 0, D:4) a +0 robe (18, 14, D:4) a +4 quarterstaff of chaos (19, -3, D:4) a +0 whip (20, 13, D:4) a cursed +0 mace (38, -18, D:4) a +0 hand axe Level 5 of the Dungeon (13, 23, D:5) a +0 pair of boots (16, 37, D:5) a cursed -2 quarterstaff (23, 6, D:5) a +0 flail (26, 12, D:5) 121 arrows (27, 2, D:5) a +0 shortbow 119 arrows (27, 3, D:5) a +0 long sword (27, 11, D:5) a +0 robe (28, 36, D:5) a +0 rapier (32, 43, D:5) 161 stones (38, 17, D:5) 217 stones (55, -2, D:5) a +0 falchion Level 6 of the Dungeon [Shop] Teulov's Magic Scroll Emporium a scroll of identify (28 gold) a scroll of amnesia (49 gold) a scroll of teleportation (42 gold) a scroll of identify (28 gold) a scroll of remove curse (42 gold) a scroll of remove curse (42 gold) a scroll of remove curse (42 gold) a scroll of teleportation (42 gold) a scroll of remove curse (42 gold) a scroll of torment (105 gold) a scroll of silence (105 gold) (0, 0, D:6) a +1 dagger of electrocution a +0 robe a +0 dagger a +0 leather armour a +0 dagger a +0 scale mail (0, 25, D:6) a +0 scythe a +0 robe (1, 24, D:6) a +0 scythe a +0 robe (2, 23, D:6) a +0 scythe a +0 robe (2, 24, D:6) a +0 scythe a +0 robe (3, 23, D:6) a +0 scythe a +0 robe (10, 2, D:6) 30 curare-tipped needles (15, 49, D:6) a +0 spear (18, 37, D:6) a +0 trident (19, 1, D:6) a +0 scale mail (32, 15, D:6) 187 sling bullets (42, 1, D:6) a +0 robe (44, -5, D:6) a +3 battleaxe of freezing a +0 robe (44, 12, D:6) 36 arrows (46, 35, D:6) a +0 short sword a +0 robe (48, -8, D:6) a +3 spear a +0 robe (49, 36, D:6) 156 arrows (51, -9, D:6) a +4 falchion a +0 robe (53, 30, D:6) a +1 helmet (59, 36, D:6) 172 arrows Level 7 of the Dungeon [Shop] Usewkun's Weapon Shoppe a +1 spear of piercing (126 gold) a +0 rapier (44 gold) the cursed +1 dire flail "Olul" {freeze, +Fly rPois rF++ MR-} (393 gold) It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It greatly protects you from fire. It protects you from poison. It affects your resistance to hostile enchantments. It lets you fly. It has a curse placed upon it. 159 stones (174 gold) a +3 flail (225 gold) a +0 whip (27 gold) 131 stones (144 gold) the +3 morningstar of Theory {protect, Str+4 Dex+4 Stlth+} (495 gold) It grants its wielder temporary protection when it strikes (+7 to AC). It affects your strength (+4). It affects your dexterity (+4). It makes you more stealthy. a +0 halberd (44 gold) a +0 trident (38 gold) (0, 0, D:7) a +0 dagger a +0 hand axe (2, 2, D:7) a +0 hand axe a +0 leather armour (2, 4, D:7) 152 tomahawks (6, 11, D:7) a +0 dagger a +0 leather armour (7, 12, D:7) a +0 war axe a +0 leather armour (7, 13, D:7) a +0 dagger a cursed -2 robe (10, 21, D:7) a +0 whip (11, -9, D:7) 97 stones (13, 19, D:7) a +0 chain mail (18, 30, D:7) a +0 giant club (21, -2, D:7) a +0 giant club (25, -7, D:7) 72 stones (26, 20, D:7) a +0 cloak (32, 0, D:7) a +0 shortbow of flaming 141 arrows (34, -17, D:7) a +0 falchion (42, -13, D:7) a cursed +0 shortbow 122 arrows (51, 2, D:7) 90 poisoned needles (56, -2, D:7) a +0 whip a +0 antimagic dagger a +0 robe (57, 0, D:7) a +0 hand axe (57, 30, D:7) 271 sling bullets Level 8 of the Dungeon (0, 0, D:8) 125 bolts (31, 6, D:8) a scroll of enchant armour (34, 2, D:8) 283 sling bullets