Mrkan Level 1 of the Dungeon (0, 0, D:1) a +0 robe (0, 1, D:1) a +0 mace (10, -14, D:1) a +0 club a +0 short sword a +0 club (21, -12, D:1) a +0 short sword (22, 15, D:1) 7 datura-tipped darts (28, 11, D:1) a +0 club (28, 19, D:1) 31 sling bullets (42, -13, D:1) a stone Level 2 of the Dungeon (11, 4, D:2) a +0 leather armour (16, 3, D:2) a +0 ring mail (20, 42, D:2) a +3 dagger a +0 club a +0 spear a +0 animal skin a +0 helmet (21, 18, D:2) 30 arrows (21, 23, D:2) a +0 short sword (21, 42, D:2) a +0 club (22, 39, D:2) a +0 club a +0 club (22, 42, D:2) a +0 hunting sling 25 stones (23, 6, D:2) a +0 club (23, 8, D:2) a +0 club (29, 25, D:2) a +0 robe (36, 27, D:2) a +0 scythe a +0 robe (46, 18, D:2) a +0 club (46, 20, D:2) a +0 dagger a +0 flail a +0 spear (47, 21, D:2) a +0 halberd (48, 23, D:2) a +0 club (49, 5, D:2) a +0 club (51, 5, D:2) a stone (52, 5, D:2) a stone (55, 26, D:2) a +0 whip (57, 6, D:2) a +0 short sword a +0 ring mail (64, 38, D:2) a +0 ring mail Level 3 of the Dungeon (0, 0, D:3) a +0 club (2, -16, D:3) a +0 dagger (2, -8, D:3) a +0 leather armour (5, 20, D:3) a +0 mace (6, 17, D:3) a +4 quarterstaff of chaos (24, 12, D:3) a +0 club a +0 hunting sling 22 stones (26, 11, D:3) a stone (27, 11, D:3) a stone a cursed -3 dagger (28, 11, D:3) a stone (30, -19, D:3) a +0 dagger a +0 robe (32, -13, D:3) a +0 dagger (32, -12, D:3) a +0 hand axe a +0 chain mail (32, 18, D:3) a stone (33, -10, D:3) a +0 club a +0 dagger a +0 robe (34, -9, D:3) a +0 spear (40, 13, D:3) a +0 hand axe Level 4 of the Dungeon [Shop] Bileud's Antique Weapon Emporium the +6 broad axe of Awext {antimagic, Dex+4} (1664 gold) It reduces the magical energy of the wielder, and disrupts the spells and magical abilities of those hit. Natural abilities and divine invocations are not affected. It affects your dexterity (+4). the +9 spear of Pewoam {freeze, *Rage +Rage MR+ MP+9} (2415 gold) It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your resistance to hostile enchantments. It affects your magic capacity (+9). It lets you go berserk. It may make you go berserk in combat. the +2 great mace of the Final Spirits {pain, +Inv rF+ Dex-3 Stlth+} (1267 gold) In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It affects your dexterity (-3). It protects you from fire. It lets you turn invisible. It makes you more stealthy. a +0 giant spiked club (55 gold) a +0 hand axe (87 gold) a +4 shortbow of freezing (794 gold) the +9 morningstar "Grum" {speed, rF+ Str+2} (2180 gold) Attacks with this weapon are significantly faster. It affects your strength (+2). It protects you from fire. a +0 scimitar (116 gold) a +0 dagger (58 gold) a +0 spear (87 gold) a +3 vorpal longbow (687 gold) a +1 vampiric long sword (507 gold) (0, 0, D:4) a +0 ring mail (5, -23, D:4) a +0 club (10, -30, D:4) a +0 leather armour (31, -34, D:4) 25 sling bullets (32, -23, D:4) a +0 leather armour (37, 8, D:4) a +0 whip (49, -3, D:4) a +0 club (50, -3, D:4) a +0 dagger of venom a +0 robe (50, -2, D:4) a +0 club a +0 leather armour (52, 10, D:4) a +0 dagger (52, 20, D:4) 11 stones (53, -25, D:4) a +0 short sword (55, 27, D:4) a +0 pair of boots (58, 19, D:4) 7 stones (59, -25, D:4) a +0 hunting sling Level 5 of the Dungeon (0, 8, D:5) a +0 leather armour (18, 5, D:5) a +0 leather armour (25, -11, D:5) 13 poisoned darts (40, -15, D:5) a +0 dagger a +0 robe (40, -14, D:5) a +0 dagger a +0 leather armour an orc skeleton (44, 22, D:5) 18 gold pieces (46, -10, D:5) a +0 hunting sling