Mryle Level 1 of the Dungeon (0, 0, D:1) a +0 club (2, 15, D:1) a +0 ring mail (3, -12, D:1) a +0 dagger a +0 club (4, -12, D:1) a +0 club (22, -33, D:1) a +0 ring mail (35, 13, D:1) a +0 club (38, 14, D:1) a +0 short sword (48, -16, D:1) a +0 centaur barding Level 2 of the Dungeon (0, 0, D:2) a +0 club (4, -11, D:2) a +0 dagger a +0 short sword (5, -23, D:2) a +0 club (14, -4, D:2) a +0 spear (18, 26, D:2) a +0 club (20, 8, D:2) a +0 mace (21, -26, D:2) 22 arrows (22, -20, D:2) a +0 club (25, -17, D:2) a +0 dagger (35, -10, D:2) a +0 short sword a +0 robe (36, -13, D:2) a +0 war axe (37, -14, D:2) a +0 dagger (42, -16, D:2) a +0 club (45, -1, D:2) a +0 dagger (47, 1, D:2) a +0 dagger (54, 10, D:2) a +0 club (59, -17, D:2) a +0 club (60, 16, D:2) a +0 helmet Level 3 of the Dungeon (0, 0, D:3) a +0 leather armour a +0 dagger (3, 31, D:3) a +0 short sword (15, 36, D:3) a +0 ring mail (16, -4, D:3) a +0 club (19, 16, D:3) a +0 leather armour a +0 hand axe (20, 16, D:3) a +0 mace a +0 club (24, 11, D:3) a +0 dagger (26, 12, D:3) a +0 club (39, 43, D:3) a +0 flail (42, -4, D:3) a +0 dagger (43, 41, D:3) a +0 ring mail (58, 7, D:3) a +0 club Level 4 of the Dungeon [Shop] Poistrusch's General Store a +0 leather armour (24 gold) 21 stones (25 gold) a scroll of fear (42 gold) a wand of polymorph (7) (108 gold) a ration (60 gold) the cursed +1 hand axe of Popular Demand {venom, rElec Int+4 Stlth+} (369 gold) It poisons the flesh of those it strikes. It affects your intelligence (+4). It insulates you from electricity. It makes you more stealthy. It has a curse placed upon it. a potion of heal wounds (60 gold) a scroll of fear (42 gold) 22 sling bullets (132 gold) 20 stones (24 gold) (0, 0, D:4) a +0 chain mail (25, -8, D:4) a +2 falchion of venom (35, 29, D:4) a +0 robe (39, -9, D:4) a +0 chain mail (41, 22, D:4) a +0 robe Level 5 of the Dungeon (0, 0, D:5) a +0 dagger a +0 robe (1, -2, D:5) the cursed +1 flail of Leyg {elec, +Inv rN+ MR- Dex+2} Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It affects your dexterity (+2). It protects you from negative energy. It affects your resistance to hostile enchantments. It lets you turn invisible. It has a curse placed upon it. a +0 trident (2, 18, D:5) a +0 spear a +0 whip (3, -10, D:5) a +0 leather armour (9, 21, D:5) a +0 whip (9, 23, D:5) a +0 whip (10, 7, D:5) a +0 club (10, 8, D:5) a +0 leather armour (18, 5, D:5) a +2 trident of piercing (22, 20, D:5) a +0 chain mail (45, -5, D:5) a +0 ring mail Level 6 of the Dungeon (0, 0, D:6) a +0 long sword (7, 6, D:6) 4 large rocks a +0 quarterstaff (9, -25, D:6) a +0 mace a +0 hunting sling a +0 plate armour (11, -17, D:6) a +0 hunting sling (14, -2, D:6) a +0 rapier a +0 leather armour (25, -24, D:6) a +0 ring mail (31, -9, D:6) a +0 spear (33, -9, D:6) a cursed -1 short sword (39, -27, D:6) a +0 robe a cursed +0 battleaxe a +2 long sword a +0 robe a +4 spear a cursed -2 robe Level 7 of the Dungeon [Shop] Didditue's Gadget Emporium a lightning rod (4/4) (560 gold) a wand of random effects (17) (133 gold) a wand of random effects (12) (98 gold) a sack of spiders (280 gold) a box of beasts (280 gold) a sack of spiders (280 gold) a lamp of fire (560 gold) a box of beasts (280 gold) a wand of paralysis (8) (140 gold) a lamp of fire (560 gold) a wand of polymorph (10) (168 gold) a fan of gales (560 gold) (0, 0, D:7) a +0 leather armour (12, -27, D:7) a +0 leather armour (13, -13, D:7) a +0 dagger a +0 robe (13, -3, D:7) a +0 dagger (14, -15, D:7) a +0 dagger (14, -14, D:7) a +0 dagger a +0 robe (14, -13, D:7) a +0 leather armour (14, -12, D:7) a +0 hand axe (15, -8, D:7) a +0 mace (18, -29, D:7) a +0 halberd (18, -27, D:7) a +0 giant spiked club (19, -30, D:7) a +0 spear (20, -30, D:7) a +0 flail (20, -29, D:7) a cursed -1 club a +0 spear (20, -27, D:7) a +0 ring mail a +2 spear of venom (21, -23, D:7) 15 arrows (23, -34, D:7) a +0 quarterstaff a +0 hunting sling a +0 ring mail (29, 4, D:7) an uncursed staff of cold (37, -8, D:7) a +0 ring mail a +0 morningstar (37, -7, D:7) a +0 trident (37, -6, D:7) 3 arrows (38, -8, D:7) a +0 short sword (38, -4, D:7) an arrow (39, -9, D:7) a cursed +0 hand axe a +0 leather armour (40, -19, D:7) a +0 large shield (40, -2, D:7) a +0 shortbow 12 arrows (42, -9, D:7) a +0 leather armour a +0 dagger (45, -35, D:7) a +2 short sword of venom a +0 club (45, -34, D:7) a +0 short sword a +2 short sword of speed (53, -9, D:7) a +0 scale mail (54, -8, D:7) a +0 leather armour Level 8 of the Dungeon (0, 0, D:8) a +0 leather armour a +0 club (5, 8, D:8) a +0 glaive (7, -43, D:8) a poisoned dart (7, 9, D:8) a +0 falchion (8, -39, D:8) a poisoned dart (8, 8, D:8) a +0 plate armour a +0 short sword (11, -36, D:8) a poisoned dart (13, -42, D:8) a +0 battleaxe a +0 plate armour (13, -9, D:8) a +0 club (14, -13, D:8) a +0 hunting sling a +0 long sword of holy wrath a +2 whip of flaming a +0 scythe (14, -12, D:8) a cursed -1 war axe (14, -11, D:8) a +0 long sword a +0 plate armour (17, -29, D:8) a +0 scimitar (21, -39, D:8) a poisoned dart (21, -32, D:8) a +0 robe (21, -25, D:8) a +0 club (27, -45, D:8) a poisoned dart (27, -43, D:8) a poisoned dart (29, -29, D:8) a book of the Sky (31, -35, D:8) a ration (32, -12, D:8) a +0 great sword (36, 13, D:8) a +0 trident (37, -32, D:8) a +0 shortbow (60, 0, D:8) a +0 leather armour a +0 hand axe (66, -25, D:8) a cursed +0 hand axe a +0 plate armour (67, -25, D:8) a +0 dagger a +0 robe (67, -23, D:8) a +0 trident an uncursed ring of resist corrosion Level 9 of the Dungeon [Shop] Ywiunurawi's Antique Weapon Boutique a +0 fustibalus (375 gold) a +8 hunting sling (1087 gold) a +0 long sword (87 gold) a +0 mace (75 gold) a +0 war axe (87 gold) a +0 hunting sling (37 gold) a +0 bardiche of chopping (387 gold) a +0 dagger (50 gold) a +0 war axe (87 gold) a +0 morningstar (100 gold) (0, 0, D:9) a +0 club (4, -17, D:9) a +0 shortbow (7, -20, D:9) a +0 robe a +0 giant spiked club (14, -52, D:9) a +0 robe (15, -57, D:9) the +4 quarterstaff of Valiance {protect, rC+ Dex+2} It grants its wielder temporary protection when it strikes (+7 to AC). It affects your dexterity (+2). It protects you from cold. (19, -31, D:9) a +0 mace (19, -30, D:9) a +0 leather armour a +0 club a +0 dagger (20, -30, D:9) a +1 dagger of speed a +0 robe a +0 short sword (21, -30, D:9) a +0 flail a +0 robe a +0 dagger a +0 flail (21, -29, D:9) a cursed -2 club a +0 ring mail (22, -30, D:9) a +0 falchion (23, -57, D:9) a +0 long sword (25, -8, D:9) a +0 long sword (33, -53, D:9) a +3 scimitar of flaming a +0 flail a +0 leather armour (34, -20, D:9) a +0 dagger of distortion a +0 robe (43, 0, D:9) a +0 club (44, 0, D:9) a +0 flail (45, -15, D:9) 24 sling bullets (45, 0, D:9) a +2 short sword of protection a +0 ring mail (52, -16, D:9) a +0 cloak 35 sling bullets (55, -37, D:9) a +0 giant club Level 10 of the Dungeon (0, 0, D:10) 4 javelins (0, 1, D:10) a javelin (8, 1, D:10) a +0 quarterstaff of freezing a +2 robe of cold resistance (11, -2, D:10) a +0 flail of protection (17, 5, D:10) a +0 chain mail a +0 demon trident of venom (24, -11, D:10) a +0 chain mail a cursed +0 flail (33, 18, D:10) a +0 club a +0 chain mail (34, 21, D:10) a +0 leather armour (41, 25, D:10) a scroll of teleportation (41, 29, D:10) an uncursed ring of wizardry (42, 29, D:10) 19 gold pieces (46, 31, D:10) a +0 ring mail a +0 trident Level 11 of the Dungeon (0, 0, D:11) a +0 shortbow (4, 4, D:11) a +0 shortbow (unseen) (6, 3, D:11) a +0 shortbow (7, 3, D:11) a +0 shortbow (20, 2, D:11) 24 stones (23, 5, D:11) a cursed ring of attention (45, 2, D:11) a +0 war axe