Dungeon Crawl Stone Soup version 0.24.1-8-ga250c9d538 (webtiles) character file. Game seed: 12139001628503247240, levelgen mode: deterministic 56 Mryle the Sneak (level 3, -6/21 HPs) Began as an Octopode Wizard on May 6, 2020. Shot with an arrow by a centaur (9 damage) ... on level 2 of the Dungeon on May 7, 2020. The game lasted 00:10:53 (1110 turns). Mryle the Sneak (Octopode Wizard) Turns: 1110, Time: 00:10:54 Health: -6/21 AC: 1 Str: 6 XL: 3 Next: 97% Magic: 3/7 EV: 13 Int: 20 God: Gold: 46 SH: 0 Dex: 11 Spells: 0/8 levels left rFire . . . SeeInvis . j - +3 dagger (freeze) rCold . . . Gourm . (no shield) rNeg . . . Faith . a - +0 hat rPois . Spirit . (no amulet) rElec . Reflect . (no ring) rCorr . Harm . (no ring) MR ..... (no ring) Stlth +++....... (no ring) HPRegen 0.07/turn (no ring) MPRegen 0.10/turn (no ring) (no ring) (no ring) @: very slightly contaminated A: almost no armour, stealthy swim, amphibious, 8 rings, constrict 8, camouflage 1, gelatinous body 1 a: no special abilities You were on level 2 of the Dungeon. You were hungry. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 46 gold pieces. Inventory: Hand Weapons i - a +0 hunting sling j - a +3 dagger of freezing (weapon) Missiles b - 14 stones (quivered) d - 18 poisoned darts Armour a - a +0 hat (worn) Wands m - a wand of random effects (10) Scrolls e - a scroll of amnesia {unknown} f - a scroll of identify {unknown} l - a scroll of enchant weapon {unknown} Potions g - 2 potions of degeneration {unknown} h - a potion of heal wounds {unknown} k - a potion of mutation {unknown} Comestibles c - 2 rations Skills: + Level 2.6 Dodging + Level 3.8 Stealth + Level 3.3 Spellcasting + Level 2.0 Conjurations - Level 1.0 Summonings - Level 1.0 Translocations You couldn't memorise any spells. You knew the following spells: Your Spells Type Power Failure Level Hunger a - Magic Dart Conj ##.. 6% 1 None b - Blink Tloc N/A 14% 2 ##..... c - Call Imp Summ #....... 14% 2 ##..... d - Conjure Flame Conj/Fire #....... 26% 3 ###.... Your spell library contained the following spells: Spells Type Power Failure Level Hunger Slow Hex #....... 21% 2 ##..... Mephitic Cloud Conj/Pois/Air #....... 30% 3 ###.... Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Annotations: D:2 exclusion: centaur Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are very stealthy in the water. (Stealth+) You are amphibious. You can wear up to eight rings at the same time. You can use your tentacles to constrict eight enemies at once. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) Message History Casting: Call Imp (safe; 14% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You miscast Call Imp. You are very lightly contaminated with residual magic. Nothing appears to happen. The centaur unwields a +0 shortbow. The centaur hits you! You swap places. The centaur wields a +0 shortbow. The centaur shoots an arrow. The arrow misses your crimson imp. The arrow hits you! * * * LOW HITPOINT WARNING * * * The centaur unwields a +0 shortbow. The centaur hits your crimson imp. You see here an arrow. Casting: Call Imp (safe; 14% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Okay, then. Really walk into a travel-excluded area? Your crimson imp barely misses the centaur. The centaur wields a +0 shortbow. The centaur shoots an arrow. The arrow barely misses your crimson imp. The arrow hits you! You die... #.# #.####.#.... #.# #.#....#.##. #.# #.#..#....#. #.####.##.#.#...) #...........#.### #########.###.#.....# #.c....[#...#.#.#.#.# #.#5###.###.#.#.#.#.# #.$(@.......#.#.#...# #######.###...#.##### ...# #.###+# ##### #.# ..' ### You could see a centaur and a friendly crimson imp. Vanquished Creatures 2 adders (D:2) A dart slug (D:1) 2 ball pythons (D:1) 6 bats (D:1) A giant cockroach (D:2) 4 goblins (D:1) 5 hobgoblins 2 jackals (D:2) 4 kobolds 4 frilled lizards 4 rats 35 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Mryle the Octopode Wizard began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 11/11 MP: 4/4 217 | D:1 | Reached XP level 2. HP: 10/17 MP: 3/6 224 | D:1 | Learned a level 2 spell: Blink 227 | D:1 | Learned a level 2 spell: Call Imp 611 | D:1 | Reached XP level 3. HP: 21/21 MP: 2/7 616 | D:1 | Learned a level 3 spell: Conjure Flame 1102 | D:2 | Noticed a centaur 1110 | D:2 | Shot with an arrow by a centaur Levels and vault maps discovered: D:1: minmay_arrival_nine_rooms, layout_basic D:2: layout_basic, overflow_temple_1_default, first_ration Skill XL: | 1 2 3 | ---------------+----------+----- Stealth | 3 | 3.8 Conjurations | 2 | 2.0 Dodging | | 2.6 Spellcasting | | 3.3 Summonings | | 1.0 Translocations | | 1.0 Action || total -------------------------++------- Melee: Unarmed || 5 Constrict || 5 Dagger || 20 Tentacles || 2 Cast: Magic Dart || 56 Conjure Flame || 1 Call Imp || 1 Stab: Sleeping || 4 Armor: Skin || 2 Dodge: Dodged || 11