Mryle Level 1 of the Dungeon (0, 0, D:1) a +0 buckler (1, -14, D:1) a +0 club (3, 4, D:1) a +0 club (8, 6, D:1) a +0 short sword (13, -12, D:1) a +0 club (16, 13, D:1) a +0 dagger (19, -9, D:1) a +0 club (24, -31, D:1) a +0 whip (35, -31, D:1) a +0 club Level 2 of the Dungeon (8, 14, D:2) a +0 club (14, 31, D:2) a +0 long sword (18, 18, D:2) a +0 robe (35, 7, D:2) a +0 club (37, 5, D:2) a +0 club (38, 14, D:2) a +0 long sword (48, 0, D:2) 17 sling bullets Level 3 of the Dungeon (0, 0, D:3) a +0 leather armour (13, -12, D:3) a +0 club (18, 11, D:3) a +0 club (21, -41, D:3) a +0 flail (21, -40, D:3) a +0 whip (22, -41, D:3) a +0 dagger a +0 leather armour (23, -41, D:3) a +0 dagger a +0 robe (23, -31, D:3) a +0 robe (24, -19, D:3) an uncursed amulet of faith (25, -20, D:3) a +0 chain mail (25, -9, D:3) a +0 rapier (29, -40, D:3) a +0 club (30, -24, D:3) a +0 hand axe a +0 chain mail (36, -11, D:3) a +0 scale mail (39, -10, D:3) a +0 falchion (53, -17, D:3) a +0 club (53, 0, D:3) a +0 robe Level 4 of the Dungeon [Shop] Higecloqil's Antique Weapon Shoppe a +0 short sword (66 gold) a +2 vorpal quarterstaff (396 gold) a +0 dagger (44 gold) a +0 short sword (66 gold) a +0 rapier (88 gold) a +0 dagger (44 gold) a +0 mace (66 gold) a cursed -3 glaive (2 gold) a +0 vorpal mace (143 gold) the +3 long sword "Keguf" {flame, Str+5} (853 gold) It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It affects your strength (+5). a +2 vorpal quarterstaff (396 gold) (5, 8, D:4) 15 sling bullets (21, -8, D:4) a +0 trident (26, -24, D:4) a +0 club (26, -10, D:4) a +0 hand axe (26, 18, D:4) a +0 plate armour (38, 4, D:4) 2 scrolls of amnesia (52, -7, D:4) a +0 hand axe a +0 hand axe a +0 leather armour a +0 dagger a +0 robe (52, 19, D:4) a +0 whip (55, 19, D:4) a +0 flail Level 5 of the Dungeon (0, 0, D:5) an adder skeleton (2, 4, D:5) a quokka skeleton