Mryle Level 1 of the Dungeon (1, 20, D:1) a +0 mace (5, -10, D:1) a cursed -1 club (8, -4, D:1) a +0 short sword (9, 7, D:1) a +0 plate armour (20, -13, D:1) a +0 club (33, -12, D:1) a +0 chain mail (34, 31, D:1) a +0 club (50, 16, D:1) a +0 club Level 2 of the Dungeon (0, 0, D:2) a +0 club (5, 5, D:2) a +0 club (12, 28, D:2) a +0 hand axe (24, 40, D:2) a +0 helmet (26, 24, D:2) a +0 scale mail (54, 11, D:2) a +0 leather armour Level 3 of the Dungeon [Shop] Gozag's Platinum Reserve the ring of the Greedy {rElec Stlth-} (2150 gold) [ring of attention] It insulates you from electricity. It makes you less stealthy. the +4 hunting sling of Megalomania {freeze, rElec rN+ MR++} (4930 gold) It causes projectiles fired from it to freeze those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. They can also slow down cold-blooded creatures. It insulates you from electricity. It protects you from negative energy. It affects your resistance to hostile enchantments. the cursed +1 mace "Uskath" {protect, rF+ MR+} (2520 gold) It grants its wielder temporary protection when it strikes (+7 to AC). It protects you from fire. It affects your resistance to hostile enchantments. It has a curse placed upon it. the ring "Juughall" {MP+9 Int+3} (3330 gold) [ring of magical power] It affects your intelligence (+3). It affects your magic capacity (+9). (0, 0, D:3) 11 gold pieces (unseen) (1, -2, D:3) 5 gold pieces (unseen) (7, 2, D:3) a +0 robe (10, -4, D:3) a cursed -1 dagger (15, -22, D:3) a +0 pair of gloves (24, -21, D:3) a +0 short sword a kobold corpse (skeletalised by now) (36, 19, D:3) a +0 club (41, 7, D:3) a +0 dagger (42, 1, D:3) a +0 whip (44, 4, D:3) a +0 dagger a cursed -2 hunting sling (45, 1, D:3) a +0 dagger (46, -6, D:3) a cursed +0 quarterstaff (48, 10, D:3) a +0 club