Dungeon Crawl Stone Soup version 0.25.1-8-g42b30a86e7 (webtiles) character file. Game seed: 3964741187384893932 0 Mryle the Conjurer (level 1, 11/11 HPs) Began as an Octopode Conjurer on Dec 1, 2020. Quit the game on level 1 of the Dungeon on Dec 2, 2020. The game lasted 00:00:08 (0 turns). Mryle the Conjurer (Octopode Conjurer) Turns: 0, Time: 00:00:09 Health: 11/11 AC: 1 Str: 7 XL: 1 Next: 0% Magic: 3/3 EV: 13 Int: 17 God: Gold: 0 SH: 0 Dex: 12 Spells: 3/4 levels left rFire . . . SeeInvis . (no weapon) rCold . . . Gourm . (no shield) rNeg . . . Faith . (helmet restricted) rPois . Spirit . (no amulet) rElec . Reflect . (no ring) rCorr . Harm . (no ring) MR ..... (no ring) Stlth +++....... (no ring) HPRegen 0.03/turn (no ring) MPRegen 0.08/turn (no ring) (no ring) (no ring) @: no status effects A: almost no armour, stealthy swim, amphibious, 8 rings, constrict 8, camouflage 1, gelatinous body 1 a: no special abilities You were on level 1 of the Dungeon. You were not hungry. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Comestibles b - a ration Skills: + Level 2.0 Dodging + Level 2.6 Stealth + Level 2.0 Spellcasting + Level 4.0 Conjurations You had 3 spell levels left. You knew the following spells: Your Spells Type Power Failure Level Hunger a - Magic Dart Conj ###. 3% 1 #...... Your spell library contained the following spells: Spells Type Power Failure Level Hunger Searing Ray Conj ###... 5% 2 ###.... Dazzling Flash Conj/Hex #..... 26% 3 ###.... Fulminant Prism Conj/Hex #......... 63% 4 #####.. Iskenderun's Mystic Bla Conj/Tloc #....... 63% 4 #####.. Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are very stealthy in the water. (Stealth+) You are amphibious. You can wear up to eight rings at the same time. You can use your tentacles to constrict eight enemies at once. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) Message History Welcome, Mryle the Octopode Conjurer. The bosom of this dungeon contains the fabulous artefact, the Orb of Zot. Press ? for a list of commands and other information. Found 2 bubbling clear potions and 18 arrows. Found a staircase leading out of the dungeon. Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) Okay, then. Saving game... please wait. Welcome back, Mryle the Octopode Conjurer. Press ? for a list of commands and other information. Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) g#.... ....#g ##..8.###.8..## ≈.............≈ ≈.............≈ ≈≈...........≈≈ ≈≈≈≈.......≈≈≈≈ ≈≈≈≈≈≈≈.≈≈≈≈≈≈≈ ≈≈≈≈≈≈≈@≈≈≈≈≈≈≈ ############### ............... !.............. ...(........... ##.####.#.##### ... #.#.# ## ..#.# You could see 2 goblins. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Mryle the Octopode Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 11/11 MP: 3/3 0 | D:1 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: lordsloth_arrival_two_stooges, layout_basic, serial_rivers, chequers_serial_rivers_room_b, chequers_serial_rivers_small_a, chequers_serial_rivers_room_b, chequers_serial_rivers_small_a, chequers_serial_rivers_micro_e, chequers_serial_rivers_large_a, minmay_door_square, minmay_tromino_v4_a