Dungeon Crawl Stone Soup version 0.33-a0-533-g9d6bf4ca7f (webtiles) character file. Game seed: 7750601579506848595 4 MuffinMelody the Gusty (level 1, 10/10 HPs) Began as a Tengu Air Elementalist on Dec 6, 2024. Quit the game on level 1 of the Dungeon. The game lasted 00:01:04 (68 turns). MuffinMelody the Gusty (Tengu Air Elementalist) Turns: 68, Time: 00:01:04 Health: 10/10 AC: 2 Str: 8 XL: 1 Next: 60% Magic: 4/4 EV: 26 Int: 15 God: Gold: 0 SH: 0 Dex: 14 Spells: 3/4 levels left rFire . . . (no weapon) rCold . . . (no shield) rNeg . . . a - +0 robe rPois . (helmet restricted) rElec . (no cloak) rCorr . (no gloves) SInv . (boots unavailable) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.21/turn (no ring) MPRegen 0.09/turn %: acrobat @: acrobatic A: beak, talons 3, acrobatic a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Armour a - a +0 robe (worn) Potions b - a potion of magic Skills: - Level 2.1 Dodging - Level 2.0 Stealth - Level 2.0 Spellcasting + Level 2.2 Conjurations - Level 4.0 Air Magic You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Shock Conj/Air 40% 1d5 6% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Static Discharge Conj/Air 20% 3-4/arc 10% 2 Swiftness Air 13% N/A 13% 3 Airstrike Air 6% 2d(1-17) 38% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You have a beak for a mouth. You have claws for feet. You can magically evade attacks while moving or waiting. Message History Options error: Missing colour in message_colour setting: 'before it is too late' Options error: Missing colour in message_colour setting: 'Shift\-Dir \- straight line' Options error: Missing colour in message_colour setting: 'f \- you' Welcome, MuffinMelody the Tengu Air Elementalist. The marvelous Orb of Zot lies far below, as if waiting for you to find it. Found an arbalest. Found a staircase leading out of the dungeon. Okay, then. Okay, then. Found an escape hatch in the floor. A rat comes into view. The rat squeaks loudly. A quokka comes into view. The quokka moves out of view. Casting: Shock (safe; 8% risk of failure) Aiming: Shock (safe; 8% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a rat (68% to hit) The zap hits the rat. You kill the rat! A goblin comes into view. It is wielding a +0 dagger. You now have 3/4 mp. Casting: Shock (safe; 7% risk of failure) Aiming: Shock (safe; 7% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a goblin, wielding a +0 dagger (wandering, hasn't noticed you, 60% to hit) The zap misses the goblin. The goblin shouts! You hear a shout! A kobold comes into view. It is wielding a +0 short sword. You now have 2/4 mp. Casting: Shock (safe; 7% risk of failure) Aiming: Shock (safe; 7% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a goblin, wielding a +0 dagger (60% to hit) The zap hits the goblin. The zap hits the kobold. You kill the kobold! You now have 1/4 mp. Casting: Shock (safe; 7% risk of failure) Aiming: Shock (safe; 7% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a goblin, wielding a +0 dagger (heavily wounded, 60% to hit) You miscast Shock. You are very lightly contaminated with residual magic. Nothing appears to happen. You now have 0/4 mp. Your magical contamination has completely faded away. The quokka attacks as it pursues you! The quokka completely misses you. There is a staircase leading out of the dungeon here. Casting: Shock (safe; 7% risk of failure) Aiming: Shock (safe; 7% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a goblin, wielding a +0 dagger (heavily wounded, 60% to hit) The zap misses the goblin. The quokka bites you. Ouch! That really hurt! You take 5 damage, and have 5/10 hp. MASSIVE DAMAGE!! You now have 0/4 mp. You hit the quokka but do no damage. The quokka closely misses you. x2 You barely miss the quokka. The quokka bites you. You take 1 damage, and have 5/10 hp. You closely miss the quokka. The goblin hits you with a +0 dagger. * * * LOW HITPOINT WARNING * * * The quokka bites you but does no damage. You take 3 damage, and have 2/10 hp. MASSIVE DAMAGE!! You hit the quokka but do no damage. You claw the quokka. You kill the quokka! The goblin barely misses you. Training target 2.0 for Conjurations reached! Your Conjurations skill increases to level 2! You need to enable at least one skill for training. Casting: Shock (safe; 6% risk of failure) You don't have enough magic to cast this spell. You hit the goblin but do no damage. Your kick misses the goblin. The goblin misses you. You hit the goblin. Your peck misses the goblin. The goblin barely misses you. You closely miss the goblin. You claw the goblin, but do no damage. Your off-hand punch misses the goblin. The goblin hits you with a +0 dagger. * * * LOW HITPOINT WARNING * * * You take 2 damage, and have 1/10 hp. You hit the goblin. You kill the goblin! You start resting. Health restored: 10; MP restored: 4 Things that are here: a +0 dagger; a goblin corpse ...##..>†r #...... ♣♣♣...♣♣♣ ♣♣.......♣♣ ♣♣......)..♣ ♣....♣.♣....♣ ♣.....⌠.....♣ #♣...♣.♣....♣ ♣†@........♣♣ ♣<.#♣.....♣♣ #♣♣♣ ♣♣♣♣♣♣ There were no monsters in sight! Vanquished Creatures A goblin (D:1) A quokka (D:1) A kobold (D:1) A rat (D:1) 4 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | MuffinMelody the Tengu Air Elementalist began the quest for | the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 4/4 68 | D:1 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: amcnicky_arrival_underground_garden, layout_loops_ring Skill XL: | 1 | ---------------+----+----- Conjurations | 2 | 2.2 Dodging | | 2.1 Stealth | | 2.0 Spellcasting | | 2.0 Air Magic | | 4.0 Action || total ---------------------------++------- Melee: Unarmed || 8 Kick || 2 Cast: Shock || 4 Armour: Robe || 5 Dodge: Dodged || 6 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 68 | 68 | 0 | 40 | 3 | 1 | 68.0 | Dungeon | 68 | 68 | 0 | 40 | 3 | 1 | 68.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 68 daAuts Levels and vault maps discovered: D:1: amcnicky_arrival_underground_garden, layout_loops_ring Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 68 | 68 | 0 | 40 | 3 | 1 | 68.0 | Dungeon | 68 | 68 | 0 | 40 | 3 | 1 | 68.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 68 daAuts Table legend: A = Kills in this place as a percentage of kills in the entire game. B = Kills by you in this place as a percentage of kills by you in the entire game. C = Kills by friends in this place as a percentage of kills by friends in the entire game. D = Other kills in this place as a percentage of other kills in the entire game. E = Experience gained in this place as a percentage of experience gained in the entire game. F = Experience gained in this place divided by the number of levels of this place that you have seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | N/A | N/A | 100.0 | 6.0 Dungeon | 100.0 | 100.0 | N/A | N/A | 100.0 | 6.0 +-------+-------+-------+-------+-------+----------------------