Dungeon Crawl Stone Soup version 0.33-a0-550-ga6ff03a38b (webtiles) character file. Game seed: 7334022621799204592 4 MuffinMelody the Apothecary (level 1, -7/13 HPs) Began as a Coglin Alchemist on Dec 10, 2024. Mangled by Terence ... wielding a +0 flail (11 damage) ... on level 2 of the Dungeon. The game lasted 00:00:55 (85 turns). MuffinMelody the Apothecary (Coglin Alchemist) Turns: 85, Time: 00:00:56 Health: -7/13 AC: 2 Str: 8 XL: 1 Next: 60% Magic: 0/3 EV: 11 Int: 14 God: Gold: 4 SH: 0 Dex: 14 Spells: 2/3 levels left rFire . . . c - +0 dagger {Isabel} rCold . . . (no shield) rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (amulet unavailable) Stlth ++ (ring unavailable) HPRegen 0.22/turn (ring unavailable) MPRegen 0.08/turn (no gizmo) %: no passive effects @: very slightly contaminated, revving A: off-hand wielding, slow wielding, warmup strikes, no jewellery a: Invent Gizmo You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 4 gold pieces. Inventory: Hand Weapons c - a +0 dagger (weapon) {Isabel} (You found it on level 1 of the Dungeon) Armour a - a +0 robe (worn) Potions b - a potion of magic Skills: - Level 1.7 Dodging - Level 1.5 Stealth + Level 1.9 Spellcasting - Level 0.8 Conjurations + Level 3.4 Alchemy You had 2 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Poisonous Vapours Alch/Air 24% 1d2 12% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Mercury Arrow Conj/Alch 14% 2d6 16% 2 Mephitic Cloud Conj/Alch/Air 5% N/A 36% 3 Olgreb's Toxic Radiance Alch 11% N/A 50% 4 Sticky Flame Fire/Alch 6% 2d4 75% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Annotations: D:2 Terence Innate Abilities, Weirdness & Mutations You can wield a second weapon in your off-hand. It takes a long time for you to wield or remove held weapons. Your first few attacks do less damage. You cannot equip rings or amulets. Message History Options error: Missing colour in message_colour setting: 'before it is too late' Options error: Missing colour in message_colour setting: 'Shift\-Dir \- straight line' Options error: Missing colour in message_colour setting: 'f \- you' Welcome, MuffinMelody the Coglin Alchemist. Are you destined to find the glorious Orb of Zot, or to die trying? Found a staircase leading out of the dungeon. You open the door. There is an open door here. A dart slug comes into view. Poisonous fumes billow around the dart slug! The dart slug is poisoned. You now have 2/3 mp. Poisonous fumes billow around the dart slug! The dart slug looks even sicker. You kill the dart slug! You now have 1/3 mp. You now have 4 gold pieces. A frilled lizard comes into view. The frilled lizard hisses angrily. You miscast Poisonous Vapours. You are very lightly contaminated with residual magic. Nothing appears to happen. You now have 1/3 mp. Poisonous fumes billow around the frilled lizard! You kill the frilled lizard! You now have 0/3 mp. Your magical contamination has completely faded away. You see here a +0 dagger. c - a +0 dagger You start attuning to your weapon. You continue attuning to your +0 dagger. x4 You finish attuning to your +0 dagger. You welcome your +0 dagger "Isabel" into your grasp. MP restored: 3 Found a stone staircase leading down. There is a stone staircase leading down here. You climb downwards. There is a stone staircase leading up here. The helpless bat fails to defend itself. You puncture the bat! You kill the bat! Terence the Veteran comes into view. He is wielding a +0 flail. Poisonous fumes billow around Terence! Terence is poisoned. You now have 2/3 mp. You miscast Poisonous Vapours. You are very lightly contaminated with residual magic. Nothing appears to happen. You now have 1/3 mp. Poisonous fumes billow around Terence! Terence looks even sicker. Terence looks irritated. Terence hits you with a +0 flail! Ouch! That really hurt! You take 9 damage, and have 4/13 hp. MASSIVE DAMAGE!! You now have 0/3 mp. You barely miss Terence. Terence barely misses you. You hit Terence but do no damage. Terence completely misses you. You hit Terence but do no damage. Terence hits you with a +0 flail! Ouch! That really hurt! You die... Terence says, "Win and live. Lose and die. It's the rule of life." ######## #....<.# #.####.# ###.####.## ..........# .##.####..####.#. #@........ #....@.######.. ######## You could see Terence (very poisoned). Vanquished Creatures A dart slug (D:1) A bat (D:2) A frilled lizard (D:1) 3 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | MuffinMelody the Coglin Alchemist began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 77 | D:2 | Noticed Terence 85 | D:2 | Mangled by Terence Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_rooms_c, layout_loops_ring, kennysheep_nondescript, minmay_pentomino_v2 D:2: layout_loops_cross, ebering_ecumenical_altar_mist, grunt_decor_cap, uniq_robin, uniq_terence Action || total ---------------------------++------- Melee: Dagger || 4 Cast: Poisonous Vapours || 5 Stab: Sleeping || 1 Armour: Robe || 2 Dodge: Dodged || 2 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 84 | 84 | 0 | 0 | 0 | 2 | 42.0 | Dungeon | 84 | 84 | 0 | 0 | 0 | 2 | 42.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 71 daAuts D:2: 13 daAuts Levels and vault maps discovered: D:1: dpeg_arrival_rooms_c, layout_loops_ring, kennysheep_nondescript, minmay_pentomino_v2 D:2: layout_loops_cross, ebering_ecumenical_altar_mist, grunt_decor_cap, uniq_robin, uniq_terence Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 84 | 84 | 0 | 0 | 0 | 2 | 42.0 | Dungeon | 84 | 84 | 0 | 0 | 0 | 2 | 42.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 71 daAuts D:2: 13 daAuts Table legend: A = Kills in this place as a percentage of kills in the entire game. B = Kills by you in this place as a percentage of kills by you in the entire game. C = Kills by friends in this place as a percentage of kills by friends in the entire game. D = Other kills in this place as a percentage of other kills in the entire game. E = Experience gained in this place as a percentage of experience gained in the entire game. F = Experience gained in this place divided by the number of levels of this place that you have seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | N/A | N/A | 100.0 | 3.0 Dungeon | 100.0 | 100.0 | N/A | N/A | 100.0 | 3.0 +-------+-------+-------+-------+-------+----------------------