Dungeon Crawl Stone Soup version 0.33-a0-558-geb7098ad9d (webtiles) character file. Game seed: 17842167625730992719 7 MuffinMelody the Tinkerer (level 2, 20/20 HPs) Began as a Coglin Forgewright on Dec 12, 2024. Quit the game on level 1 of the Dungeon. The game lasted 00:02:18 (203 turns). MuffinMelody the Tinkerer (Coglin Forgewright) Turns: 203, Time: 00:02:18 Health: 20/20 AC: 2 Str: 10 XL: 2 Next: 0% Magic: 4/4 EV: 11 Int: 14 God: Gold: 0 SH: 0 Dex: 12 Spells: 3/4 levels left rFire . . . e - +0 dagger {Gloria} rCold . . . d - +0 dagger {Frauke} rNeg . . . c - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (amulet unavailable) Stlth ++ (ring unavailable) HPRegen 0.23/turn (ring unavailable) MPRegen 0.09/turn (no gizmo) %: no passive effects @: no status effects A: off-hand wielding, slow wielding, warmup strikes, no jewellery a: Invent Gizmo You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Hand Weapons d - a +0 dagger (offhand) {Frauke} e - a +0 dagger (weapon) {Gloria} (You found it on level 1 of the Dungeon) Armour c - a +0 robe (worn) Potions a - a potion of mutation {unknown} b - a potion of magic Skills: + Level 0.9 Fighting - Level 1.7 Dodging - Level 2.0 Stealth - Level 1.7 Spellcasting - Level 4.8 Forgecraft You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Kinetic Grapnel Frge 56% 1d6 3% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Construct Spike Launche Frge 28% 2d4 4% 2 Launch Clockwork Bee Frge 14% N/A 10% 3 Forge Blazeheart Golem Fire/Frge 7% N/A 65% 4 Forge Lightning Spire Air/Frge 7% 3d4 65% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You can wield a second weapon in your off-hand. It takes a long time for you to wield or remove held weapons. Your first few attacks do less damage. You cannot equip rings or amulets. Message History There is a large open door here. An endoplasm comes into view. The endoplasm quivers. You hit the endoplasm with your +0 dagger. x2 The endoplasm freezes you. You are frozen. You take 5 damage, and have 8/13 hp. MASSIVE DAMAGE!! You hit the endoplasm with your +0 dagger. You kill the endoplasm! You start resting. Health restored: 13 a - a golden potion A ball python comes into view. The ball python hisses angrily. A kobold and a goblin come into view. The kobold shouts! The goblin moves out of view. You hit the ball python with your +0 dagger. You closely miss the ball python with your +0 dagger. A bat comes into view. The ball python bites you but does no damage. The ball python grabs you. The ball python constricts you. The bat moves out of view. The goblin shouts! You hit the ball python but do no damage. x2 You hear a loud squeak. The ball python bites you. The ball python constricts you. You take 4 damage, and have 9/13 hp. MASSIVE DAMAGE!! You closely miss the ball python with your +0 dagger. You barely miss the ball python with your +0 dagger. The ball python bites you but does no damage. The ball python constricts you. A rat comes into view. You take 1 damage, and have 8/13 hp. You barely miss the ball python with your +0 dagger. You closely miss the ball python with your +0 dagger. The ball python bites you. The ball python constricts you. The ball python bites you. The ball python constricts you. * * * LOW HITPOINT WARNING * * * You take 5 damage, and have 3/13 hp. MASSIVE DAMAGE!! You hit the ball python with your +0 dagger. You kill the ball python! You are too injured to fight recklessly! Casting: Kinetic Grapnel (safe; 3% risk of failure) Aiming: Kinetic Grapnel (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a kobold, wielding a +0 club (64% to hit) The kinetic grapnel hits the kobold. You kill the kobold! You now have 2/3 mp. Casting: Kinetic Grapnel (safe; 3% risk of failure) Aiming: Kinetic Grapnel (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a goblin, wielding a +0 club (64% to hit) The kinetic grapnel hits the goblin. You kill the goblin! Training target 2.0 for Stealth reached! Your Stealth skill increases to level 2! You need to enable at least one skill for training. You now have 1/3 mp. You are too injured to fight recklessly! Casting: Kinetic Grapnel (safe; 3% risk of failure) Aiming: Kinetic Grapnel (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a rat (71% to hit) The kinetic grapnel hits the rat. You now have 0/3 mp. You hit the rat but do no damage. You completely miss the rat with your +0 dagger. The rat barely misses you. You hit the rat but do no damage. You closely miss the rat with your +0 dagger. The rat barely misses you. You barely miss the rat with your +0 dagger. x2 The rat closely misses you. You hit the rat but do no damage. You closely miss the rat with your +0 dagger. The rat closely misses you. You hit the rat with your +0 dagger. You kill the rat! The bat barely misses you. You hit the bat with your +0 dagger. You kill the bat! You start resting. A rat comes into view. The kinetic grapnel hits the rat. The rat squeaks loudly. You now have 0/3 mp. The grapnel guides your strike. You hit the rat with your +0 dagger. You kill the rat! You have reached level 2! You regained 3 hp, and now have 11/20 hp. You start resting. Health restored: 20; MP restored: 4 You see here 5 stones. A jackal comes into view. The jackal barks! You hear a bark! Found a stone staircase leading down. A jackal comes into view. Okay, then. ...# #... >... ##... ...h .... #h. #.. #.. #.## #.##..# #...#.### #@#...# #.....### ####### ###....=# ###.....#########.#.# #..........##.......# #.#.....##.##.#.#......... #.##.......##.#.########.. #.######.........# #.# #.....##.## You could see 2 jackals. Vanquished Creatures A bat (D:1) An endoplasm (D:1) A goblin (D:1) A ball python (D:1) A kobold (D:1) 2 rats (D:1) 7 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | MuffinMelody the Coglin Forgewright began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 99 | D:1 | Reached XP level 2. HP: 11/20 MP: 0/4 203 | D:1 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: lemuel_arrival_behind_the_door_large, layout_basic, hex_intersection Skill XL: | 1 | ---------------+----+----- Stealth | 2 | 2.0 Fighting | | 0.9 Dodging | | 1.7 Spellcasting | | 1.7 Forgecraft | | 4.8 Action || total ---------------------------++------- Melee: Dagger || 23 Cast: Kinetic Grapnel || 4 Armour: Robe || 10 Dodge: Dodged || 5 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 203 | 203 | 0 | 60 | 64 | 1 | 203.0 | Dungeon | 203 | 203 | 0 | 60 | 64 | 1 | 203.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 203 daAuts Levels and vault maps discovered: D:1: lemuel_arrival_behind_the_door_large, layout_basic, hex_intersection Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 203 | 203 | 0 | 60 | 64 | 1 | 203.0 | Dungeon | 203 | 203 | 0 | 60 | 64 | 1 | 203.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 203 daAuts Table legend: A = Kills in this place as a percentage of kills in the entire game. B = Kills by you in this place as a percentage of kills by you in the entire game. C = Kills by friends in this place as a percentage of kills by friends in the entire game. D = Other kills in this place as a percentage of other kills in the entire game. E = Experience gained in this place as a percentage of experience gained in the entire game. F = Experience gained in this place divided by the number of levels of this place that you have seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | N/A | N/A | 100.0 | 10.0 Dungeon | 100.0 | 100.0 | N/A | N/A | 100.0 | 10.0 +-------+-------+-------+-------+-------+----------------------