Dungeon Crawl Stone Soup version 0.33-a0-566-gaf1b155deb (webtiles) character file. Game seed: 5472103984334620214 81 MuffinMelody the Apothecary (level 4, 0/30 HPs) Began as a Coglin Alchemist on Dec 16, 2024. Slain by a sickly merfolk siren (10 damage) ... in a sewer. The game lasted 00:10:26 (2449 turns). MuffinMelody the Apothecary (Coglin Alchemist) Turns: 2449, Time: 00:10:26 Health: 0/30 AC: 4 Str: 8 XL: 4 Next: 42% Magic: 2/6 EV: 11 Int: 17 God: Gold: 44 SH: 0 Dex: 14 Spells: 3/6 levels left rFire . . . f - +0 short sword {Eunwoo} rCold . . . h - +0 dagger {Chidori} rNeg . . . a - +0 robe rPois . (no helmet) rElec . d - +1 cloak rCorr . (no gloves) SInv . (no boots) Will ..... (amulet unavailable) Stlth + (ring unavailable) HPRegen 0.25/turn (ring unavailable) MPRegen 0.10/turn (no gizmo) %: no passive effects @: very slow A: off-hand wielding, slow wielding, warmup strikes, no jewellery a: Invent Gizmo You were in a sewer. You visited 1 branch of the dungeon, and saw 3 of its levels. You also visited: Sewer. You collected 44 gold pieces. Inventory: Hand Weapons c - a +0 antimagic short sword (You found it on level 1 of the Dungeon) f - a +0 short sword (weapon) {Eunwoo} (You found it on level 1 of the Dungeon) h - a +0 dagger (offhand) {Chidori} (You found it on level 1 of the Dungeon) Armour a - a +0 robe (worn) d - a +1 cloak (worn) (You found it on level 1 of the Dungeon) Magical Staves o - a staff of death {rN+} (You found it on level 3 of the Dungeon) Scrolls i - a scroll of revelation {unknown} j - a scroll of silence {unknown} l - a scroll of enchant weapon {unknown} n - a scroll of fog {unknown} Potions e - a potion of cancellation {unknown} g - a potion of lignification {unknown} k - a potion of mutation {unknown} m - a potion of curing {unknown} Skills: - Level 1.7 Dodging - Level 1.5 Stealth - Level 1.7 Spellcasting - Level 2.0 Conjurations - Level 2.0 Air Magic + Level 4.3 Alchemy You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Poisonous Vapours Alch/Air 48% 1d3 5% 1 b - Mercury Arrow Conj/Alch 24% 2d6 9% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Mephitic Cloud Conj/Alch/Air 10% N/A 19% 3 Olgreb's Toxic Radiance Alch 16% N/A 34% 4 Sticky Flame Fire/Alch 8% 2d4 63% 4 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Sewer (1/1) Altars: Innate Abilities, Weirdness & Mutations You can wield a second weapon in your off-hand. It takes a long time for you to wield or remove held weapons. Your first few attacks do less damage. You cannot equip rings or amulets. Message History A river rat comes into view. You can't see any susceptible monsters within range! (Use Z to cast anyway.) A river rat is nearby! A crocodile comes into view. The river rat squeaks loudly. You hear a loud squeak. x2 You hear an angry hiss. You hear a shout! The crocodile moves out of view. A sickly merfolk siren comes into view. The sickly merfolk siren shouts! The sickly merfolk siren chants a haunting song. You are mesmerised by the sickly merfolk siren! You hear a loud squeak. x2 You break out of your daze! You enter the shallow water. Moving in this stuff is going to be slow. A frilled lizard and 2 rats come into view. The rat squeaks loudly. The frilled lizard hisses angrily. The rat squeaks loudly. The sickly merfolk siren chants a haunting song. You resist. The sickly merfolk siren chants a haunting song. You are mesmerised by the sickly merfolk siren! The sickly merfolk siren chants its luring song. You cannot move away from the sickly merfolk siren! You are no longer entranced. You enter the shallow water. Moving in this stuff is going to be slow. Casting: Poisonous Vapours (safe; 5% risk of failure) Aiming: Mercury Arrow (safe; 9% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a crocodile (chance to weaken: 72%) The glob of mercury hits the frilled lizard! The frilled lizard looks weaker. You kill the frilled lizard! You now have 4/6 mp. Casting: Mercury Arrow (safe; 9% risk of failure) Aiming: Poisonous Vapours (safe; 5% risk of failure) Press: ? - help, Dir - move target Aim: a sickly merfolk siren Poisonous fumes billow around the sickly merfolk siren! The sickly merfolk siren is poisoned. You now have 3/6 mp. The sickly merfolk siren closely misses you. Casting: Poisonous Vapours (safe; 5% risk of failure) Aiming: Poisonous Vapours (safe; 5% risk of failure) Press: ? - help, Dir - move target Aim: a crocodile Poisonous fumes billow around the crocodile! The crocodile is poisoned. The crocodile barely misses you. The sickly merfolk siren chants a haunting song. You are mesmerised by the sickly merfolk siren! You hear a loud squeak. You now have 2/6 mp. You cannot move away from the sickly merfolk siren! Casting: Poisonous Vapours (safe; 5% risk of failure) Aiming: Poisonous Vapours (safe; 5% risk of failure) Press: ? - help, Dir - move target Aim: a crocodile (lightly wounded, poisoned) Poisonous fumes billow around the crocodile! The crocodile looks even sicker. You break out of your daze! The crocodile barely misses you. The sickly merfolk siren hits you! You take 10 damage, and have 20/30 hp. MASSIVE DAMAGE!! You now have 1/6 mp. Casting: Poisonous Vapours (safe; 5% risk of failure) Aiming: Poisonous Vapours (safe; 5% risk of failure) Press: ? - help, Dir - move target Aim: a crocodile (lightly wounded, very poisoned) Poisonous fumes billow around the crocodile! The crocodile looks even sicker. The crocodile misses you. A rat comes into view. The sickly merfolk siren chants a haunting song. You resist. You now have 0/6 mp. Magic courses through your body. The crocodile bites you! The sickly merfolk siren chants a haunting song. You resist. You take 10 damage, and have 10/30 hp. MASSIVE DAMAGE!! MP restored: 6 Casting: Poisonous Vapours (safe; 5% risk of failure) Aiming: Mercury Arrow (safe; 9% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a crocodile (moderately wounded, very poisoned, chance to weaken: 72%) The glob of mercury hits the crocodile. The crocodile looks weaker. The mercury splashes! The river rat looks weaker. The rat looks weaker. The sickly merfolk siren looks weaker. The sickly merfolk siren looks more healthy. The crocodile misses you. The sickly merfolk siren chants a haunting song. You resist with almost no effort. You now have 4/6 mp. Casting: Mercury Arrow (safe; 9% risk of failure) Aiming: Mercury Arrow (safe; 9% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a crocodile (heavily wounded, very poisoned, weak, chance to weaken: 72%) The glob of mercury hits the crocodile. The crocodile looks even weaker. The mercury splashes! The river rat looks even weaker. The rat looks even weaker. The sickly merfolk siren looks even weaker. The crocodile closely misses you. The sickly merfolk siren hits you! You die... # .. #######... #.......~~ #.##~r~~~~ #### #r#≈≈≈# ##..#############m~≈# ~..~..~~~††~~~~~@lr≈# ≈~≈≈≈≈≈≈≈~≈########## ############## .......~~~~∩∩# #######.~~~### ##.~## #### You could see a crocodile (very poisoned, weak), a sickly merfolk siren (weak), a river rat (weak) and 2 rats. Vanquished Creatures A gnoll (D:2) An adder (D:2) A river rat (Sewer) 2 dart slugs (D:2 D:3) A ribbon worm (D:3) 5 endoplasms (D:1 D:2) 4 giant cockroaches (D:1 D:3 Sewer) A goblin (D:2) 7 hobgoblins (D:1 D:2 D:3) 2 quokkas (D:1 D:2) 3 ball pythons (D:1 D:2) 4 bats (D:1 D:2 D:3) 7 frilled lizards (D:1 D:2 Sewer) 10 rats (D:2 D:3 Sewer) 49 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | MuffinMelody the Coglin Alchemist began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 266 | D:1 | Reached skill level 1 in Air Magic 283 | D:1 | Reached XP level 2. HP: 19/19 MP: 0/4 535 | D:1 | Learned a level 2 spell: Mercury Arrow 946 | D:2 | Reached skill level 1 in Conjurations 1194 | D:2 | Reached XP level 3. HP: 24/24 MP: 2/5 2168 | D:3 | Reached XP level 4. HP: 30/30 MP: 4/6 2238 | D:3 | Reached skill level 4 in Alchemy 2290 | D:3 | Found a glowing drain. 2294 | Sewer | Entered a sewer 2431 | Sewer | Noticed a crocodile 2449 | Sewer | Slain by a sickly merfolk siren Illustrated notes Levels and vault maps discovered: D:1: elethiomel_arrival_quiet, layout_loops_ring D:2: layout_loops_ring, amethyst_killhole D:3: layout_loops_cross, gup_sewer_entry_bowl Sewer: sewer_sea Skill XL: | 1 2 3 4 | ---------------+-------------+----- Air Magic | 1 2 | 2.0 Conjurations | 1 2 | 2.0 Alchemy | 4 | 4.3 Dodging | | 1.7 Stealth | | 1.5 Spellcasting | | 1.7 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Melee: Unarmed | 3 | || 3 Short sword | 9 | 5 || 14 Dagger | 6 | 6 || 12 Cast: Poisonous Vapours | 58 | 19 || 77 Mercury Arrow | | 4 || 4 Use: Potion | | 1 || 1 Armour: Robe | 11 | 7 || 18 Dodge: Dodged | 11 | 13 || 24 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 2465 | 2419 | 46 | 650 | 1267 | 4 | 616.2 | Dungeon | 2298 | 2252 | 46 | 588 | 1216 | 3 | 766.0 | Sewer | 166 | 166 | 0 | 62 | 51 | 1 | 166.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:2: 1187 daAuts D:1: 909 daAuts D:3: 201 daAuts Sewer: 166 daAuts Levels and vault maps discovered: D:1: elethiomel_arrival_quiet, layout_loops_ring D:2: layout_loops_ring, amethyst_killhole D:3: layout_loops_cross, gup_sewer_entry_bowl Sewer: sewer_sea Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 2465 | 2419 | 46 | 650 | 1267 | 4 | 616.2 | Dungeon | 2298 | 2252 | 46 | 588 | 1216 | 3 | 766.0 | Sewer | 166 | 166 | 0 | 62 | 51 | 1 | 166.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:2: 1187 daAuts D:1: 909 daAuts D:3: 201 daAuts Sewer: 166 daAuts Table legend: A = Kills in this place as a percentage of kills in the entire game. B = Kills by you in this place as a percentage of kills by you in the entire game. C = Kills by friends in this place as a percentage of kills by friends in the entire game. D = Other kills in this place as a percentage of other kills in the entire game. E = Experience gained in this place as a percentage of experience gained in the entire game. F = Experience gained in this place divided by the number of levels of this place that you have seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | N/A | N/A | 100.0 | 29.2 Dungeon | 83.7 | 83.7 | N/A | N/A | 82.1 | 32.0 Sewer | 16.3 | 16.3 | N/A | N/A | 17.9 | 21.0 +-------+-------+-------+-------+-------+----------------------