Mukku Level 1 of the Dungeon (4, 24, D:1) a +0 whip (5, 24, D:1) a +0 short sword (7, 1, D:1) a +0 club (12, 4, D:1) a +3 spear (13, 3, D:1) a +4 short sword (19, 2, D:1) a +0 ring mail (28, 2, D:1) a stone (29, 2, D:1) a stone (32, 2, D:1) a +0 short sword a +0 dagger (35, 0, D:1) 17 sling bullets (42, 24, D:1) a +0 short sword (43, 17, D:1) a +0 club Level 2 of the Dungeon (0, 0, D:2) a +3 short sword of venom (1, 9, D:2) a +0 dagger (4, -12, D:2) 15 stones (20, -11, D:2) a stone (20, -10, D:2) a stone (21, -10, D:2) a +0 dagger 2 stones (21, -9, D:2) a stone (21, -7, D:2) a +0 dagger a stone (22, -10, D:2) a stone (36, -32, D:2) a cursed -2 club (39, -28, D:2) a +0 club (41, -2, D:2) a +0 dagger (45, -33, D:2) a +0 whip (53, 11, D:2) a +0 robe Level 3 of the Dungeon (0, 0, D:3) a +0 mace (4, -15, D:3) a +0 dagger (7, -26, D:3) 15 sling bullets (8, -17, D:3) a +0 dagger (9, -19, D:3) a +0 flail (9, -18, D:3) a +0 club a +1 halberd of distortion (11, 5, D:3) the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It protects you from acid and corrosion. (13, 4, D:3) a +0 club (16, -36, D:3) 7 arrows a cursed -2 hand axe a +1 vampiric dagger a +0 club a +0 falchion a +0 ring mail (17, -2, D:3) 22 stones (19, 2, D:3) a +0 hunting sling (23, -6, D:3) 15 stones (24, -4, D:3) a +0 whip (24, -1, D:3) a stone (26, -19, D:3) a +0 dagger (33, -9, D:3) 23 stones (34, -7, D:3) 16 poisoned needles (35, -3, D:3) a +0 club (36, -11, D:3) a +0 leather armour (42, -22, D:3) a +0 war axe Level 4 of the Dungeon (0, 0, D:4) 23 sling bullets (25, -19, D:4) a +0 club (25, -10, D:4) a +0 short sword (26, -19, D:4) a +0 hand axe a +0 scale mail (44, -24, D:4) 15 stones (46, -20, D:4) 15 arrows (48, -12, D:4) a +0 club a +0 ring mail (48, -9, D:4) a +2 dagger of venom a +0 robe (49, -9, D:4) a +0 club (50, -8, D:4) a +0 club (54, 14, D:4) a +0 war axe Level 5 of the Dungeon (0, 0, D:5) a +0 ring mail (16, 1, D:5) a +0 centaur barding (18, 0, D:5) a +0 giant club (18, 35, D:5) a +0 pair of gloves (23, 9, D:5) a +0 ring mail (36, -10, D:5) 7 stones (43, 1, D:5) a +0 plate armour (43, 5, D:5) a +0 dagger (43, 33, D:5) 11 bolts (51, 20, D:5) 18 sling bullets (53, -3, D:5) a +0 flail Level 6 of the Dungeon (0, 0, D:6) a +0 pair of gloves (9, -6, D:6) an arrow (9, -5, D:6) an arrow (10, -7, D:6) a cursed -2 shortbow 23 arrows (11, -7, D:6) an arrow (14, -12, D:6) 2 arrows (15, -14, D:6) 4 arrows (16, -14, D:6) 9 arrows (17, -14, D:6) a +0 whip of electrocution a cursed +0 robe a large rock the big kobold corpse of Pikel (19, -14, D:6) a large rock (23, -14, D:6) a large rock