Mukku Level 1 of the Dungeon (0, 0, D:1) a +0 ring mail (3, 13, D:1) 14 stones (6, -1, D:1) a +0 short sword (6, 2, D:1) a +0 pair of gloves (16, -5, D:1) a stone (17, -6, D:1) a stone (17, -1, D:1) a +0 short sword (20, 13, D:1) 31 arrows (21, 24, D:1) a +0 club (24, 4, D:1) a +0 dagger (24, 19, D:1) a +0 leather armour (26, -5, D:1) a +0 dagger (41, 17, D:1) a +0 spear (42, 2, D:1) a +0 club (54, -11, D:1) a +0 short sword (54, 30, D:1) a cursed -3 club Level 2 of the Dungeon (0, 0, D:2) 17 stones (17, 23, D:2) an uncursed staff of summoning (19, -4, D:2) 19 stones (26, 35, D:2) 2 scrolls of noise (31, 29, D:2) a +0 club (34, 5, D:2) 19 sling bullets (39, -1, D:2) a +0 club (41, 13, D:2) a +0 club (43, -1, D:2) a +0 leather armour Level 3 of the Dungeon (0, 0, D:3) a +0 dagger (2, 5, D:3) a +0 flail a +0 chain mail (3, 11, D:3) a +0 dagger (23, -15, D:3) a +0 short sword (29, -9, D:3) a +0 club (unseen) (30, -5, D:3) a cursed +0 hand axe (30, 0, D:3) a +0 short sword (32, -3, D:3) 6 javelins (34, -12, D:3) Sif Muna's Tome of Good Luck Spells Type Level a - Infusion Charms 1 (34, 8, D:3) a poisoned needle (35, -18, D:3) a +0 dagger a +0 robe (35, 8, D:3) a poisoned needle (36, 9, D:3) a cursed +0 blowgun 16 poisoned needles (39, 17, D:3) a +0 chain mail (41, -2, D:3) a +0 spear (44, -1, D:3) 12 stones (61, -3, D:3) a +0 mace Level 4 of the Dungeon (6, 17, D:4) a +0 dagger (7, 35, D:4) a +0 hand axe (11, 26, D:4) a cursed -3 dagger (28, 35, D:4) 15 stones (30, 11, D:4) 24 stones (35, 15, D:4) a +0 robe (38, 12, D:4) 26 stones (45, 11, D:4) a cursed -3 dagger (52, 2, D:4) a +0 spear (52, 25, D:4) a +0 spear Level 5 of the Dungeon [Shop] Feewnuji's Quality Used Wands a wand of enslavement (0/24) (28 gold) a wand of disintegration (0/24) (56 gold) a wand of iceblast (0/15) (56 gold) a wand of confusion (0/48) (21 gold) a wand of flame (0/48) (14 gold) a wand of random effects (0/48) (14 gold) a wand of digging (0/24) (112 gold) a wand of lightning (0/15) (56 gold) a wand of random effects (0/48) (14 gold) a wand of random effects (0/48) (14 gold) a wand of acid (0/15) (112 gold) (4, 27, D:5) a +0 rapier a +0 leather armour (25, 42, D:5) a +0 spear (33, 3, D:5) 11 stones (34, 42, D:5) a +0 scythe a cursed +0 robe (35, 16, D:5) a +0 giant spiked club (44, -1, D:5) a +0 club a +0 hand axe (48, 10, D:5) a +0 flail (48, 11, D:5) a +0 halberd (48, 13, D:5) 8 arrows (51, 22, D:5) a scroll of random uselessness (54, 5, D:5) a +0 dagger Level 6 of the Dungeon (0, 0, D:6) 19 stones (2, 26, D:6) a +0 flail (4, 37, D:6) a +0 shortbow 24 arrows (5, 39, D:6) an arrow (6, 1, D:6) a +0 robe (6, 37, D:6) an arrow (7, 0, D:6) a +0 dagger of draining a +2 whip of venom (7, 37, D:6) an arrow (8, 38, D:6) an arrow (9, -7, D:6) a +0 flail (10, -8, D:6) a +0 falchion (13, -15, D:6) a +0 scale mail (17, 30, D:6) a +0 ring mail (18, 32, D:6) a +0 ring mail (23, -3, D:6) a +0 mace (26, -2, D:6) a +4 quarterstaff of chaos a +0 cloak (37, -14, D:6) 19 stones (41, -6, D:6) 19 stones Level 7 of the Dungeon (0, 0, D:7) a +0 hand axe (1, 18, D:7) a +0 dagger (2, 52, D:7) a +0 robe a cursed +3 dire flail a +0 robe a cursed +0 falchion a +0 robe (3, 55, D:7) a cursed +6 battleaxe of freezing a +0 robe (4, 45, D:7) a +0 robe (9, 28, D:7) a +0 falchion (19, 48, D:7) a throwing net (20, 49, D:7) a cursed -2 giant spiked club (23, 10, D:7) a +0 dagger a +0 robe (24, 9, D:7) a +0 dagger a +0 robe a +0 mace (30, 10, D:7) a +0 giant spiked club (34, 43, D:7) a potion of heal wounds (35, 0, D:7) a +0 falchion (35, 9, D:7) a +0 leather armour (36, 40, D:7) a +0 leather armour (38, 41, D:7) an uncursed ring of loudness (38, 42, D:7) a +0 mace (46, 14, D:7) a scroll of random uselessness (46, 19, D:7) 24 sling bullets (49, 27, D:7) a +0 hand axe a +0 flail a +0 ring mail (55, 21, D:7) a +0 cloak Level 8 of the Dungeon (0, 0, D:8) a +0 dagger a +0 robe a +0 club a cursed -1 club a +0 morningstar a +0 club a +0 ring mail (14, 10, D:8) a +0 falchion (16, 5, D:8) a +0 spear (18, 2, D:8) the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It protects you from acid and corrosion. (18, 19, D:8) a +0 short sword a +0 dagger a +0 robe a +0 dagger a +0 robe a +0 dagger (22, 31, D:8) a +0 trident a +0 leather armour (23, 32, D:8) a +0 dagger (25, 3, D:8) a +1 hand axe of venom a +0 leather armour (25, 33, D:8) a +0 dagger a +0 robe a +0 dagger of venom a +0 robe (26, 2, D:8) a cursed +0 scimitar a +1 dagger of speed (26, 4, D:8) a +0 leather armour a +0 falchion a cursed +0 leather armour (27, 2, D:8) a +0 robe a +0 robe (28, -8, D:8) a +0 dagger a +0 ring mail a cursed +0 ring mail a +1 dagger of electrocution a cursed +0 robe a +2 dagger of distortion a +0 leather armour (28, 2, D:8) a +0 mace (29, -9, D:8) a +0 club a +0 leather armour a +0 dagger (29, -8, D:8) a +1 dagger of venom (32, -10, D:8) 24 bolts (50, 2, D:8) a +0 club (50, 20, D:8) a +0 quarterstaff a +0 hunting sling 27 sling bullets a +0 leather armour (51, 2, D:8) a +0 dagger a +0 robe 8 stones (51, 3, D:8) a +0 dagger a +0 robe a +0 leather armour a +0 dagger a +0 robe (51, 20, D:8) a sling bullet (53, 3, D:8) a cursed -2 giant spiked club (55, 20, D:8) 2 sling bullets (56, 20, D:8) a sling bullet (62, 3, D:8) a +2 morningstar of holy wrath Level 9 of the Dungeon (0, 0, D:9) a +0 giant spiked club a +0 giant club (3, 7, D:9) a +0 arbalest (20, 19, D:9) 3 stones a +3 blowgun a curare-tipped needle a +0 whip a +0 short sword (21, 19, D:9) a +3 whip (24, 1, D:9) 13 bolts (26, 0, D:9) a +0 leather armour (26, 21, D:9) a +0 scale mail (27, 31, D:9) a poisoned needle (28, 4, D:9) a +0 giant club (28, 32, D:9) 2 poisoned needles (29, 32, D:9) a poisoned needle (30, 32, D:9) a +0 dagger a stone (31, 32, D:9) a +0 whip a +0 blowgun 7 poisoned needles (32, 32, D:9) a stone (33, 31, D:9) 2 poisoned needles (33, 32, D:9) 12 poisoned needles a +0 dagger a +0 blowgun (34, -16, D:9) 32 arrows (34, -3, D:9) a +0 chain mail (34, 25, D:9) a +0 short sword (35, -15, D:9) a +0 flail (43, 17, D:9) 22 stones (46, 23, D:9) a +0 morningstar a +0 leather armour (47, 4, D:9) 20 stones Level 10 of the Dungeon [Shop] Xuplius's Book Boutique a book of Cantrips (260 gold) a book of Clouds (585 gold) a book of Minor Magic (260 gold) a book of Power (585 gold) a book of Beasts (715 gold) a book of Flames (455 gold) a book of Flames (455 gold) a book of Necromancy (390 gold) a book of Spatial Translocations (845 gold) a manual of Unarmed Combat (1435 gold) a book of Alchemy (975 gold) a book of Dreams (975 gold) a book of Debilitation (520 gold) a book of Beasts (715 gold) [Shop] Wiutehae's Assorted Antiques a +0 great sword (188 gold) a lamp of fire (1160 gold) a +0 ring mail (116 gold) a +2 demon trident of draining (1131 gold) a +0 chain mail (130 gold) a potion of curing (87 gold) a +0 leather armour (58 gold) a lamp of fire (1160 gold) a book of Debilitation (1160 gold) a scroll of fog (58 gold) a +0 ring mail (116 gold) a +0 plate armour (667 gold) (0, 0, D:10) 11 bolts (13, 24, D:10) 5 javelins (21, 8, D:10) a wand of flame (0/48) (21, 10, D:10) a +0 shortbow 8 arrows (21, 12, D:10) an arrow (21, 15, D:10) a +0 giant club a +0 giant club (22, 17, D:10) a +0 robe of positive energy (24, 18, D:10) a wand of random effects (7/48) (26, 18, D:10) a bolt (28, 18, D:10) 13 bolts a +0 arbalest (30, 13, D:10) a +2 antimagic quarterstaff (44, 32, D:10) a black bear corpse (46, 32, D:10) a bullfrog corpse (49, 13, D:10) a scroll of noise (55, 9, D:10) a +0 giant club the Ecumenical Temple