ASSERT(!invalid_monster(&mons)) in 'mon-death.cc' at line 1904 failed. Version: Dungeon Crawl Stone Soup 0.22-a0-369-gc73351f94e Platform: unix Bits: 64 Game mode: normal Tiles: online Command line: /usr/games/crawl-git-c73351f94e -name MummyMadness -rc /dgldir/rcfiles/crawl-git/MummyMadness.rc -macro /dgldir/rcfiles/crawl-git/MummyMadness.macro -morgue /dgldir/morgue/MummyMadness/ -webtiles-socket /crawl-master/webserver/sockets/MummyMadness:2018-04-24.18:48:06.sock -await-connection RC options: restart_after_game = false Crash caused by signal #6: Aborted Obtained 17 stack frames. /usr/games/crawl-git-c73351f94e(_Z17write_stack_traceP8_IO_FILEi+0x28) [0x565192650788]: write_stack_trace(_IO_FILE*, int) /usr/games/crawl-git-c73351f94e(_Z13do_crash_dumpv+0x480) [0x565192658b10]: do_crash_dump() /usr/games/crawl-git-c73351f94e(_Z20crash_signal_handleri+0x7e) [0x565192650a8e]: crash_signal_handler(int) /lib/x86_64-linux-gnu/libc.so.6(+0x33030) [0x7ff4d78aa030]: /lib/x86_64-linux-gnu/libpthread.so.0(raise+0xcf) [0x7ff4d7c26f9f]: /usr/games/crawl-git-c73351f94e(+0x30a2e6) [0x5651926582e6]: /usr/games/crawl-git-c73351f94e(+0x30a452) [0x565192658452]: /usr/games/crawl-git-c73351f94e(_Z11monster_dieR7monster11killer_typeibbb+0x44e4) [0x565192926184]: monster_die(monster&, killer_type, int, bool, bool, bool) /usr/games/crawl-git-c73351f94e(_ZN5actor28constriction_damage_defenderERS_i+0x4a0) [0x5651925d9c10]: actor::constriction_damage_defender(actor&, int) /usr/games/crawl-git-c73351f94e(_ZN5actor19handle_constrictionEv+0xed) [0x5651925db48d]: actor::handle_constriction() /usr/games/crawl-git-c73351f94e(_Z13player_reactsv+0x111) [0x5651929eab11]: player_reacts() /usr/games/crawl-git-c73351f94e(_Z12world_reactsv+0x565) [0x565192bba7a5]: world_reacts() /usr/games/crawl-git-c73351f94e(+0x8726d0) [0x565192bc06d0]: /usr/games/crawl-git-c73351f94e(+0x873145) [0x565192bc1145]: /usr/games/crawl-git-c73351f94e(main+0x136) [0x5651925ba4d6]: /lib/x86_64-linux-gnu/libc.so.6(__libc_start_main+0xf1) [0x7ff4d78972b1]: /usr/games/crawl-git-c73351f94e(_start+0x2a) [0x5651925bab6a]: /usr/bin/gdb not executable. Compilation info: <<<<<<<<<<< Compiled with GCC 6.3.0 20170516 on Apr 24 2018 at 00:19:03 Build platform: x86_64-linux-gnu Platform: x86_64-linux-gnu CFLAGS: -O2 -pipe -DUSE_TILE -DUSE_TILE_WEB -Wall -Wformat-security -Wundef -Wno-array-bounds -Wno-format-zero-length -Wmissing-declarations -Wredundant-decls -Wno-tautological-unsigned-enum-zero-compare -Wno-parentheses -Wwrite-strings -Wshadow -pedantic -Wuninitialized -Iutil -I. -isystem /usr/include/lua5.1 -Irltiles -g -DWIZARD -DASSERTS -DREGEX_PCRE -DCLUA_BINDINGS -DDGAMELAUNCH -DSAVE_DIR_PATH="/crawl-master/crawl-git-c73351f94e/saves" -DSHARED_DIR_PATH="/crawl-master/crawl-git/saves" -DDATA_DIR_PATH="/crawl-master/crawl-git-c73351f94e/data/" -DWEB_DIR_PATH="/crawl-master/crawl-git-c73351f94e/data/web/" -D_GNU_SOURCE -D_DEFAULT_SOURCE -isystem /usr/include/ncursesw LDFLAGS: -rdynamic -fuse-ld=gold -O2 >>>>>>>>>>> Place info: branch = 34, depth = 1 Level id: Depths:1 Level build method = , level layout type = open_caves, absdepth0 = 22 Level vaults: layout_cave_pools pan_entry serial_column_ruins column_ruins_portal_hut column_ruins_open_small column_ruins_grid_2 column_ruins_columns_corner column_ruins_grid_2 column_ruins_grid_4 hell_entry dungeon_decor minmay_misc_feat_tower st_stairs_2 minmay_misc_feat_chi minmay_misc_feat_square fake_guardian_serpent_vault uniq_sojobo Markers: <<<<<<<<<<<<<<<<<<<<<< Marker 0 at (66, 29): feature (stone_stairs_up_i) >>>>>>>>>>>>>>>>>>>>>> Messages: <<<<<<<<<<<<<<<<<<<<<< K - 5 chunks of flesh (gained 4) You butcher the human corpse. K - 8 chunks of flesh (gained 3) Your pack is full. Items here: ))))) = [[[[ ÷ Could not pick up an item here; shall I ignore it? [Y]es or [N]o only, please. Could not pick up an item here; shall I ignore it? Okay, then. Your pack is full. Items here: ))))) = [[[[ ÷ Drop what? 52/52 slots (_ for help) (? for menu, Esc to quit) You drop 6 potions of flight. You drop 10 potions of berserk rage {!q}. You drop a ring of wizardry. n - a ring of positive energy; q - 7 potions of heal wounds {@q2} Items here: ))))) [[[[ ÷ Things that are here: a ring of wizardry; 10 potions of berserk rage {!q}; 6 potions of flight You see here a scorched rapier {vamp}. You see here a scorched rapier {vamp}. h - 625 stones (gained 1) You see here a scorched rapier {vamp}. I - a scorched rapier {vamp} As you read the scroll of identify {@r1}, it crumbles to dust. I - the +7 rapier of Anguish {vamp, rN+} You drop the +7 rapier of Anguish {vamp, rN+}. Things that are here: a ring of wizardry; 10 potions of berserk rage {!q}; 6 potions of flight Items here: ))))) [[[[ ÷ h - 638 stones (gained 13) Items here: ( )) [ an arbalest; an uncursed war axe; a plate armour; 21 bolts h - 641 stones (gained 3) You see here a large rock {=f}. h - 649 stones (gained 8) There is an open door, spattered with blood here. Items here: )) [ † an enchanted long sword; a broad axe of electrocution; a chain mail a human corpse You butcher the human corpse. K - 10 chunks of flesh (gained 2) There is an open door, spattered with blood here. Things that are here: an enchanted long sword; a broad axe of electrocution; a chain mail There is an open door, spattered with blood here. Things that are here: an enchanted long sword; a broad axe of electrocution; a chain mail Found the +9 heavy crossbow "Sniper" {velocity, Acc+∞ SInv} and a long sword. o - 136 sling bullets (gained 4); h - 651 stones (gained 2) Things that are here: a great sword of flaming; 2 large rocks {=f} Things that are here: an enchanted battleaxe; a chain mail Found a flail of protection. h - 655 stones (gained 4) Some of the chunks of flesh in your inventory have rotted away. Things that are here: a great mace; a dire flail Things that are here: a great sword of flaming; 2 large rocks {=f} There is an open door, spattered with blood here. Things that are here: an enchanted long sword; a broad axe of electrocution; a chain mail h - 659 stones (gained 4) Things that are here: a great sword; a runed chain mail h - 660 stones (gained 1) h - 661 stones (gained 1) You see here a large rock {=f}. There is an open door, spattered with blood here. Things that are here: an enchanted long sword; a broad axe of electrocution; a chain mail Things that are here: a great sword of flaming; 2 large rocks {=f} Things that are here: a great mace; a dire flail Found a falchion. Found a ration and a crooked glowing staff. f - 43 rations (gained 1) I - a crooked glowing staff Wield which item (- for none, * to show all)? (? for menu, Esc to quit) I - an uncursed staff of energy (weapon) You see here the +9 heavy crossbow "Sniper" {velocity, Acc+∞ SInv}. You are now empty-tentacled. You drop an uncursed staff of energy {!a}. You see here the +9 heavy crossbow "Sniper" {velocity, Acc+∞ SInv}. I - the +9 heavy crossbow "Sniper" {velocity, Acc+∞ SInv} Some of the chunks of flesh in your inventory have rotted away. Drop what? 51/52 slots (_ for help) (? for menu, Esc to quit) You drop the +9 heavy crossbow "Sniper" {velocity, Acc+∞ SInv}. Search for what [Enter for "fusti", or ? for help]? punk Can't find anything matching that. You see here an uncursed staff of energy {!a}. Search for what [Enter for "punk", or ? for help]? sling All of the chunks of flesh in your inventory have rotted away. Things that are here: a great sword of flaming; 2 large rocks {=f} There is an open door, spattered with blood here. Things that are here: an enchanted long sword; a broad axe of electrocution; a chain mail Things that are here: a great sword; a runed chain mail There is an open door here. There is an open door here. There is an open door here. Found 2 scrolls of random uselessness. You see here 2 scrolls of random uselessness. There is an open door here. There is an open door here. There is an open door here. There is an open door here. You open the door. Found a ring of see invisible. Found a scroll of enchant weapon. There is an open door here. S - 9 scrolls of enchant weapon (gained 1) You open the door. There is an open door here. You open the door. There is an open door here. There is an open door here. There is an open door here. There is an open door here. There is an open door here. You see here a giant club. There is an open door, spattered with blood here. Items here: ))))) [[[ Items here: ( ))))) [[[ Items here: ))) [ a club; a leather armour; a short sword; an enchanted flail Items here: )) [[ a hand axe; a ring mail; a long sword; a chain mail There is an open door here. There is an open door here. Found 11 gold pieces. You now have 1098 gold pieces (gained 11). Items here: ))) [ a club; a dagger; a robe; a mace You see here a trident. There is an open door, spattered with blood here. Items here: ))))) [[[ There is an open door here. You open the door. There is an open door here. You open the door. There is an open door here. You open the door. There is an open door here. There is an open door here. You open the door. There is an open door here. Done exploring. Done exploring. Done exploring. There is an open door here. There is an open door here. Things that are here: a bardiche; a scale mail There is a stone staircase leading down here. You climb downwards. A floating eye, 7 ogres, 2 giants and 24 vault guards come into view. A vault guard is wielding a dire flail of venom. A vault guard is wielding a great sword of slicing. A vault guard is wielding a great sword of holy wrath. A vault guard is wielding a long sword of pain. The stone giant shouts! The vault guard shouts! The floating eye turns its gaze towards you. The vault guard shouts! x12; The two-headed ogre shouts in stereo! The vault guard shouts! x3; The ettin shouts in stereo! The vault guard shouts! The two-headed ogre shouts in stereo! The ogre mage shouts! The ogre shouts! You hear a shout! x2; The vault guard shouts! The two-headed ogre shouts in stereo! The vault guard shouts! You hear a shout! x2 Found three escape hatches in the ceiling. Found two stone staircases leading up. There is a stone staircase leading up here. The vault guard shouts! The stone giant throws a large rock. You block the large rock. You block the two-headed ogre's attack. The two-headed ogre completely misses you. The vault guard shouts! You climb upwards. There is a stone staircase leading down here. You tentacle-slap the two-headed ogre. You squeeze the two-headed ogre. The two-headed ogre is lightly wounded. You tentacle-slap the two-headed ogre. Your tentacle spike misses the two-headed ogre. The two-headed ogre is moderately wounded. You block the two-headed ogre's attack. x2 You tentacle-slap the two-headed ogre. The two-headed ogre is moderately wounded. You block the two-headed ogre's attack. x2 You tentacle-slap the two-headed ogre. You pierce the two-headed ogre, but do no damage. You squeeze the two-headed ogre! The two-headed ogre is heavily wounded. The two-headed ogre closely misses you. You block the two-headed ogre's attack. You can now pass through a line of other dancers. You barely miss the two-headed ogre. The two-headed ogre is heavily wounded. You barely miss the two-headed ogre. You squeeze the two-headed ogre. The two-headed ogre is heavily wounded. The two-headed ogre hits you with a giant club! You block the two-headed ogre's attack. You tentacle-slap the two-headed ogre. You pierce the two-headed ogre. The two-headed ogre is heavily wounded. You block the two-headed ogre's attack. x2 You are feeling hungry. You tentacle-slap the two-headed ogre but do no damage. You pierce the two-headed ogre, but do no damage. The two-headed ogre is heavily wounded. The two-headed ogre misses you. The two-headed ogre barely misses you. You tentacle-slap the two-headed ogre. You squeeze the two-headed ogre. The two-headed ogre is severely wounded. You tentacle-slap the two-headed ogre. You pierce the two-headed ogre, but do no damage. You squeeze the two-headed ogre. The two-headed ogre is almost dead. You block the two-headed ogre's attack. The two-headed ogre completely misses you. You closely miss the two-headed ogre. You squeeze the two-headed ogre. The two-headed ogre is almost dead. The two-headed ogre hits you with a giant club. You block the two-headed ogre's attack. Uskayaw will force your foes to helplessly watch your dance. Uskayaw prepares the audience for your solo! The helpless two-headed ogre fails to defend itself. You tentacle-slap the two-headed ogre. You kill the two-headed ogre! No target in view! Things that are here: a giant club x2 There is an open door here. (D) Dungeon (T) Temple (L) Lair (S) Swamp (N) Spider Nest (M) Slime Pits (O) Orcish Mines (E) Elven Halls (V) Vaults (C) Crypt (U) Depths Where to? (Enter - Vaults:4 @ (x,y), ? - help) What level of the Elven Halls? (default 1, ? - help) Okay, then. Unknown command. Put on which piece of jewellery? (? for menu, Esc to quit) Okay, then. (D) Dungeon (T) Temple (L) Lair (S) Swamp (N) Spider Nest (M) Slime Pits (O) Orcish Mines (E) Elven Halls (V) Vaults (C) Crypt (U) Depths Where to? (Enter - Vaults:4 @ (x,y), ? - help) What level of the Depths? (default 1, ? - help) There is a stone staircase leading up here. You can no longer pass through a line of other dancers. You climb upwards. There is a stone staircase leading down here. There is an open door here. HP restored. There is an open door here. There is a stone staircase leading up here. You climb upwards. There is a stone staircase leading down here. There is an open door here. You see here a mace. There is an open door here. There is a stone staircase leading up here. You climb upwards. There is a stone staircase leading down here. You open the door. There is an open door here. There is a gate leading back out of this place, spattered with blood here. You go up through the gate. Welcome back to the Dungeon! There is a gate to the Vaults, spattered with blood here. There is a stone staircase leading down here. You climb downwards. There is a stone staircase leading up here. There is a stone staircase leading down here. You climb downwards. There is a stone staircase leading up here. There is a staircase to the Depths here. You climb downwards. Welcome to the Depths! There is a staircase back to the Dungeon here. A tengu reaver comes into view. It is wielding an enchanted battleaxe. Sojobo, Queen of Tengu comes into view. She is wielding a great sword of electrocution. Sojobo shouts! You hear a shout! The tengu reaver points at you and mumbles some strange words. The fireball explodes! The fireball engulfs you! You resist. Sojobo barks, "Your form is terrible!" Sojobo drinks a potion. Sojobo suddenly seems more agile. You hear a shout! x4 The tengu reaver casts a spell. A battlesphere comes into view. There is a staircase back to the Dungeon here. Casting: Ignite Poison (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Borgnjor's Vile Clutch (safe; 3% risk of failure) Press: ? - help, Dir - move target cursor, f - tengu reaver Aim: a tengu reaver, wielding an enchanted battleaxe and wearing a scale mail Out of range. Okay, then. a - the +8 hunting sling of Valour (weapon) {velocity, Str+4} A tengu reaver comes into view. It is wielding a war axe. Unknown command. Unknown command. Casting: Borgnjor's Vile Clutch (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Borgnjor's Vile Clutch (safe; 3% risk of failure) Press: ? - help, Dir - move target cursor Decaying hands burst forth from the earth! The battlesphere is unaffected. Zombie hands grab Sojobo. Zombie hands grab the tengu reaver. You are feeling very hungry. The zombie hands constrict Sojobo! The zombie hands constrict the tengu reaver. The tengu reaver struggles to escape constriction. Sojobo casts a spell. The tengu reaver casts a spell. The tengu reaver conjures a globe of magical energy! A battlesphere comes into view. Casting: Borgnjor's Vile Clutch (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You begin to radiate toxic energy. Sojobo is poisoned. The tengu reaver is poisoned. x2; The zombie hands constrict Sojobo! The zombie hands constrict the tengu reaver. The tengu reaver struggles to escape constriction. Sojobo struggles to escape constriction. The tengu reaver struggles to escape constriction. Evoke which item? (* to show all) (? for menu, Esc to quit) Okay, then. Okay, then. Casting: Olgreb's Toxic Radiance (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You ignite the poison in your surroundings! Sojobo seems to burn from within! Sojobo is moderately wounded. The tengu reaver seems to burn from within! The tengu reaver is lightly wounded. The tengu reaver seems to burn from within! The tengu reaver is moderately wounded. Sojobo is poisoned. The tengu reaver is poisoned. x2 The zombie hands constrict Sojobo. The zombie hands constrict the tengu reaver! A vortex of raging winds appears around the air elemental! x2 Sojobo escapes! The tengu reaver escapes! You can now pass through a line of other dancers. A yaktaur comes into view. Casting: Ignite Poison (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You ignite the poison in your surroundings! The tengu reaver seems to burn from within! The tengu reaver is moderately wounded. Sojobo seems to burn from within! Sojobo is moderately wounded. The tengu reaver seems to burn from within! The tengu reaver is heavily wounded. Sojobo is poisoned. The tengu reaver is poisoned. x2; The yaktaur is poisoned. A vortex of raging winds appears around the air elemental! Sojobo casts a spell at you. The bolt of lightning hits the air elemental. The air elemental completely resists. The bolt of lightning hits the air elemental. The air elemental completely resists. The bolt of lightning misses you. The yaktaur wields an arbalest. The yaktaur shoots a bolt. You block the bolt. You block the air elemental's attack. Uskayaw will force your foes to helplessly watch your dance. Uskayaw prepares the audience for your solo! Casting: Ignite Poison (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You ignite the poison in your surroundings! Sojobo seems to burn from within! Sojobo is heavily wounded. The tengu reaver seems to burn from within! The tengu reaver is almost dead. The tengu reaver seems to burn from within! The tengu reaver is severely wounded. The yaktaur seems to burn from within! The yaktaur is moderately wounded. Sojobo is poisoned. The tengu reaver is poisoned. x2; The yaktaur is poisoned. Your toxic aura wanes. The vortex of raging winds lifts you up. You fly up into the air. The tengu reaver dies! The battlesphere dissipates. Uskayaw will force your foes to share their pain. Uskayaw links your audience in an emotional bond! A glowing orange brain and 3 yaktaurs come into view. Casting: Ignite Poison (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You begin to radiate toxic energy. You are engulfed in raging winds. The glowing orange brain is poisoned. The yaktaur is poisoned. x3 The winds around the air elemental start to calm down. The battlesphere is destroyed! The winds around the air elemental start to calm down. The yaktaur wields an arbalest. The yaktaur shoots a bolt. The bolt misses you. Casting: Olgreb's Toxic Radiance (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You ignite the poison in your surroundings! Sojobo seems to burn from within! You destroy the air elemental! You kill the tengu reaver! You destroy the air elemental! Sojobo is almost dead. The yaktaur seems to burn from within! The yaktaur is severely wounded. The yaktaur seems to burn from within! The yaktaur is severely wounded. The yaktaur seems to burn from within! You kill the glowing orange brain! The yaktaur is heavily wounded. The yaktaur seems to burn from within! You kill the yaktaur! You are engulfed in raging winds. Sojobo is poisoned. The yaktaur is poisoned. x3 You kill Sojobo! The air elemental disappears in a puff of smoke! You can now merge with and destroy a victim. Casting: Ignite Poison (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You ignite the poison in your surroundings! The yaktaur seems to burn from within! You kill the yaktaur! x2 The yaktaur seems to burn from within! The yaktaur is almost dead. You float gracefully downwards. The yaktaur is poisoned. The yaktaur shoots a bolt. You block the bolt. You are too injured to fight recklessly! Firing (i - inventory. (/) - cycle) h - 661 stones (quivered) Press: ? - help, Shift-Dir - straight line, f - yaktaur Aim: a yaktaur, wielding an arbalest (almost dead, poisoned, sharing its pain) You shoot a stone. The stone hits the yaktaur! You kill the yaktaur! Unknown command. Your toxic aura wanes. You can no longer merge with and destroy a victim. You can no longer pass through a line of other dancers. A yaktaur comes into view. It is wielding an enchanted halberd. Unknown command. Firing (i - inventory. (/) - cycle) h - 660 stones (quivered) Press: ? - help, Shift-Dir - straight line, f - yaktaur Aim: a yaktaur, wielding an enchanted halberd (hasn't noticed you) You shoot a stone. The yaktaur shouts! The stone hits the yaktaur! The yaktaur is moderately wounded. You hear a shout! Firing (i - inventory. (/) - cycle) h - 659 stones (quivered) Press: ? - help, Shift-Dir - straight line, f/p - yaktaur Aim: a yaktaur, wielding an enchanted halberd (moderately wounded) You shoot a stone. The stone hits the yaktaur. The yaktaur is heavily wounded. Firing (i - inventory. (/) - cycle) h - 658 stones (quivered) Press: ? - help, Shift-Dir - straight line, f/p - yaktaur Aim: a yaktaur, wielding an enchanted halberd (heavily wounded) You shoot a stone. The stone hits the yaktaur! The yaktaur is severely wounded. Firing (i - inventory. (/) - cycle) h - 657 stones (quivered) Press: ? - help, Shift-Dir - straight line, f/p - yaktaur Aim: a yaktaur, wielding an enchanted halberd (severely wounded) You shoot a stone. The stone hits the yaktaur!! You kill the yaktaur! You can now pass through a line of other dancers. No target in view! No target in view! A yaktaur comes into view. Firing (i - inventory. (/) - cycle) h - 656 stones (quivered) Press: ? - help, Shift-Dir - straight line, f - yaktaur Aim: a yaktaur You shoot a stone. The stone barely misses the yaktaur. The yaktaur wields an arbalest. The yaktaur shoots a bolt. You block the bolt. You hear a shout! Firing (i - inventory. (/) - cycle) h - 655 stones (quivered) Press: ? - help, Shift-Dir - straight line, f/p - yaktaur Aim: a yaktaur, wielding an arbalest You shoot a stone. The stone hits the yaktaur! The yaktaur is moderately wounded. Firing (i - inventory. (/) - cycle) h - 654 stones (quivered) Press: ? - help, Shift-Dir - straight line, f/p - yaktaur Aim: a yaktaur, wielding an arbalest (moderately wounded) You shoot a stone. The stone barely misses the yaktaur. Firing (i - inventory. (/) - cycle) h - 653 stones (quivered) Press: ? - help, Shift-Dir - straight line, f/p - yaktaur Aim: a yaktaur, wielding an arbalest (moderately wounded) You shoot a stone. The stone hits the yaktaur! The yaktaur is heavily wounded. The yaktaur shoots a bolt. You block the bolt. You hear a shout! Firing (i - inventory. (/) - cycle) h - 652 stones (quivered) Press: ? - help, Shift-Dir - straight line, f/p - yaktaur Aim: a yaktaur, wielding an arbalest (heavily wounded) You shoot a stone. The stone hits the yaktaur! The yaktaur is almost dead. Uskayaw will force your foes to helplessly watch your dance. Uskayaw prepares the audience for your solo! Firing (i - inventory. (/) - cycle) h - 651 stones (quivered) Press: ? - help, Shift-Dir - straight line, f/p - yaktaur Aim: a yaktaur, wielding an arbalest (almost dead, paralysed) You shoot a stone. The stone hits the yaktaur but does no damage. The yaktaur is almost dead. Firing (i - inventory. (/) - cycle) h - 650 stones (quivered) Press: ? - help, Shift-Dir - straight line, f/p - yaktaur Aim: a yaktaur, wielding an arbalest (almost dead, paralysed) You shoot a stone. The stone hits the yaktaur!! You kill the yaktaur! No target in view! No target in view! You can no longer pass through a line of other dancers. A yaktaur comes into view. Firing (i - inventory. (/) - cycle) h - 649 stones (quivered) Press: ? - help, Shift-Dir - straight line, f - yaktaur Aim: a yaktaur You shoot a stone. The stone hits the yaktaur! The yaktaur is heavily wounded. Firing (i - inventory. (/) - cycle) h - 648 stones (quivered) Press: ? - help, Shift-Dir - straight line, f/p - yaktaur Aim: a yaktaur (heavily wounded) You shoot a stone. The stone hits the yaktaur!! You kill the yaktaur! No target in view! No target in view! Magic restored. A yaktaur comes into view. Firing (i - inventory. (/) - cycle) h - 647 stones (quivered) Press: ? - help, Shift-Dir - straight line, f - yaktaur Aim: a yaktaur You shoot a stone. The stone hits the yaktaur. The yaktaur is lightly wounded. The yaktaur wields an arbalest. The yaktaur shoots a bolt. You block the bolt. Firing (i - inventory. (/) - cycle) h - 646 stones (quivered) Press: ? - help, Shift-Dir - straight line, f/p - yaktaur Aim: a yaktaur, wielding an arbalest (lightly wounded) You shoot a stone. The stone hits the yaktaur. The yaktaur is moderately wounded. Firing (i - inventory. (/) - cycle) h - 645 stones (quivered) Press: ? - help, Shift-Dir - straight line, f/p - yaktaur Aim: a yaktaur, wielding an arbalest (moderately wounded) You shoot a stone. The stone hits the yaktaur!! The yaktaur is almost dead. You can now pass through a line of other dancers. Firing (i - inventory. (/) - cycle) h - 644 stones (quivered) Press: ? - help, Shift-Dir - straight line, f/p - yaktaur Aim: a yaktaur, wielding an arbalest (almost dead) You shoot a stone. The stone hits the yaktaur! You kill the yaktaur! No target in view! No target in view! You can no longer pass through a line of other dancers. A wizard comes into view. It is wielding a dagger. Casting: Ignite Poison (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You begin to radiate toxic energy. The wizard shouts! The wizard is poisoned. Casting: Olgreb's Toxic Radiance (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Summon Lightning Spire (safe; 4% risk of failure) Press: ? - help, Dir - move target cursor An electric hum fills the air. Casting: Summon Lightning Spire (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Borgnjor's Vile Clutch (safe; 3% risk of failure) Press: ? - help, Dir - move target cursor Decaying hands burst forth from the earth! Zombie hands grab the wizard. The zombie hands constrict the wizard! The wizard gestures wildly while chanting. The wizard seems to speed up. Firing (i - inventory. (/) - cycle) h - 643 stones (quivered) Press: ? - help, Shift-Dir - straight line, f - wizard Aim: a wizard, wielding a dagger and wearing a robe (heavily wounded, fast, poisoned, constricted by zombie hands) You shoot a stone. The stone hits the wizard. The wizard is severely wounded. The zombie hands constrict the wizard. The wizard struggles to escape constriction. Firing (i - inventory. (/) - cycle) h - 642 stones (quivered) Press: ? - help, Shift-Dir - straight line, f/p - wizard Aim: a wizard, wielding a dagger and wearing a robe (severely wounded, fast, poisoned, constricted by zombie hands) You shoot a stone. The stone hits the wizard!! You kill the wizard! Your toxic aura wanes. You can now pass through a line of other dancers. You can no longer pass through a line of other dancers. HP restored. Your lightning spire disappears in a puff of smoke! You are near starving! Things that are here: an arbalest; 12 bolts; a yaktaur corpse You butcher the yaktaur corpse. I - 4 chunks of flesh Things that are here: an arbalest; 12 bolts Things that are here: an arbalest; 12 bolts Eating one of 4 chunks of flesh. You eat one of the 4 chunks of flesh. This raw flesh tastes terrible. You are feeling hungry. Eating one of 3 chunks of flesh. You eat one of the 3 chunks of flesh. This raw flesh tastes terrible. Things that are here: an arbalest; 20 bolts Found 33 arrows and a glowing scale mail. h - 642 stones (gained 1) Things that are here: an arbalest; 9 bolts h - 646 stones (gained 4) Things that are here: an arbalest; 31 bolts A water elemental comes into view. A water elemental is nearby! A water elemental is nearby! Unknown command. Firing (i - inventory. (/) - cycle) h - 646 stones (quivered) Press: ? - help, Shift-Dir - straight line, f - water elemental Aim: a water elemental (hasn't noticed you) You shoot a stone. The stone hits the water elemental! The water elemental is lightly damaged. Firing (i - inventory. (/) - cycle) h - 645 stones (quivered) Press: ? - help, Shift-Dir - straight line, f/p - water elemental Aim: a water elemental (lightly damaged) You shoot a stone. The stone hits the water elemental! The water elemental is heavily damaged. Firing (i - inventory. (/) - cycle) h - 644 stones (quivered) Press: ? - help, Shift-Dir - straight line, f/p - water elemental Aim: a water elemental (heavily damaged) You shoot a stone. The stone hits the water elemental. The water elemental is heavily damaged. Firing (i - inventory. (/) - cycle) h - 643 stones (quivered) Press: ? - help, Shift-Dir - straight line, f/p - water elemental Aim: a water elemental (heavily damaged) You shoot a stone. The stone barely misses the water elemental. Firing (i - inventory. (/) - cycle) h - 642 stones (quivered) Press: ? - help, Shift-Dir - straight line, f/p - water elemental Aim: a water elemental (heavily damaged) You shoot a stone. The stone hits the water elemental! The water elemental is severely damaged. You can now pass through a line of other dancers. Firing (i - inventory. (/) - cycle) h - 641 stones (quivered) Press: ? - help, Shift-Dir - straight line, f/p - water elemental Aim: a water elemental (severely damaged) You shoot a stone. The stone hits the water elemental. The water elemental is severely damaged. Firing (i - inventory. (/) - cycle) h - 640 stones (quivered) Press: ? - help, Shift-Dir - straight line, f/p - water elemental Aim: a water elemental (severely damaged) You shoot a stone. The stone hits the water elemental! You destroy the water elemental! No target in view! No target in view! Okay, then. Things that are here: a runed arbalest; 24 bolts h - 642 stones (gained 3) Things that are here: a dagger; a robe h - 643 stones (gained 1) d - 11 scrolls of identify {@r1} (gained 1) You butcher the yaktaur corpse. I - 8 chunks of flesh (gained 6) Things that are here: an enchanted halberd; an arbalest; 10 bolts You can no longer pass through a line of other dancers. Things that are here: an enchanted halberd; an arbalest; 10 bolts Things that are here: a dagger; a robe h - 650 stones (gained 7) Things that are here: an arbalest; 16 bolts h - 651 stones (gained 1) h - 652 stones (gained 1) h - 653 stones (gained 1) h - 655 stones (gained 2) Things that are here: an arbalest; 31 bolts h - 657 stones (gained 2) Things that are here: an arbalest; 19 bolts Found a short sword. Things that are here: a great sword of electrocution; a shiny ring mail; the tengu corpse of Sojobo You butcher the tengu corpse of Sojobo. I - 9 chunks of flesh (gained 1) Things that are here: a great sword of electrocution; a shiny ring mail; the tengu skeleton of Sojobo Things that are here: a great sword of electrocution; a shiny ring mail; the tengu skeleton of Sojobo Things that are here: an enchanted battleaxe; a scale mail; a tengu corpse You butcher the tengu corpse. I - 11 chunks of flesh (gained 2) Things that are here: an enchanted battleaxe; a scale mail; a tengu skeleton Things that are here: an enchanted battleaxe; a scale mail; a tengu skeleton Things that are here: a war axe; a scale mail; a buckler Found a stone staircase leading down. Found a scroll of amnesia. A tengu warrior comes into view. It is wielding a long sword of flaming. Firing (i - inventory. (/) - cycle) h - 657 stones (quivered) Press: ? - help, Shift-Dir - straight line, f - tengu warrior Aim: a tengu warrior, wielding a long sword of flaming, wearing a ring mail and wearing a buckler (resting) You shoot a stone. The stone hits the tengu warrior! The tengu warrior shouts! The tengu warrior is moderately wounded. Firing (i - inventory. (/) - cycle) h - 656 stones (quivered) Press: ? - help, Shift-Dir - straight line, f/p - tengu warrior Aim: a tengu warrior, wielding a long sword of flaming, wearing a ring mail and wearing a buckler (moderately wounded) You shoot a stone. The stone hits the tengu warrior but does no damage. The tengu warrior is moderately wounded. Firing (i - inventory. (/) - cycle) h - 655 stones (quivered) Press: ? - help, Shift-Dir - straight line, f/p - tengu warrior Aim: a tengu warrior, wielding a long sword of flaming, wearing a ring mail and wearing a buckler (moderately wounded) You shoot a stone. The stone misses the tengu warrior. Firing (i - inventory. (/) - cycle) h - 654 stones (quivered) Press: ? - help, Shift-Dir - straight line, f/p - tengu warrior Aim: a tengu warrior, wielding a long sword of flaming, wearing a ring mail and wearing a buckler (moderately wounded) You shoot a stone. The stone hits the tengu warrior but does no damage. The tengu warrior is moderately wounded. Firing (i - inventory. (/) - cycle) h - 653 stones (quivered) Press: ? - help, Shift-Dir - straight line, f/p - tengu warrior Aim: a tengu warrior, wielding a long sword of flaming, wearing a ring mail and wearing a buckler (moderately wounded) You shoot a stone. The stone hits the tengu warrior. The tengu warrior is moderately wounded. Firing (i - inventory. (/) - cycle) h - 652 stones (quivered) Press: ? - help, Shift-Dir - straight line, f/p - tengu warrior Aim: a tengu warrior, wielding a long sword of flaming, wearing a ring mail and wearing a buckler (moderately wounded) You shoot a stone. The stone hits the tengu warrior. The tengu warrior is heavily wounded. You can now pass through a line of other dancers. Firing (i - inventory. (/) - cycle) h - 651 stones (quivered) Press: ? - help, Shift-Dir - straight line, f/p - tengu warrior Aim: a tengu warrior, wielding a long sword of flaming, wearing a ring mail and wearing a buckler (heavily wounded) You shoot a stone. The stone hits the tengu warrior. The tengu warrior is heavily wounded. Firing (i - inventory. (/) - cycle) h - 650 stones (quivered) Press: ? - help, Shift-Dir - straight line, f/p - tengu warrior Aim: a tengu warrior, wielding a long sword of flaming, wearing a ring mail and wearing a buckler (heavily wounded) You shoot a stone. The stone hits the tengu warrior but does no damage. The tengu warrior is heavily wounded. Firing (i - inventory. (/) - cycle) h - 649 stones (quivered) Press: ? - help, Shift-Dir - straight line, f/p - tengu warrior Aim: a tengu warrior, wielding a long sword of flaming, wearing a ring mail and wearing a buckler (heavily wounded) You shoot a stone. The stone hits the tengu warrior!! The tengu warrior is almost dead. Firing (i - inventory. (/) - cycle) h - 648 stones (quivered) Press: ? - help, Shift-Dir - straight line, f/p - tengu warrior Aim: a tengu warrior, wielding a long sword of flaming, wearing a ring mail and wearing a buckler (almost dead) You shoot a stone. The tengu warrior blocks the stone. The tengu warrior closely misses you. The tengu warrior pecks you but does no damage. The tengu warrior misses you. Firing (i - inventory. (/) - cycle) h - 647 stones (quivered) Press: ? - help, Shift-Dir - straight line, f/p - tengu warrior Aim: a tengu warrior, wielding a long sword of flaming, wearing a ring mail and wearing a buckler (almost dead) You shoot a stone. The stone hits the tengu warrior. You kill the tengu warrior! Uskayaw will force your foes to helplessly watch your dance. No target in view! No target in view! h - 648 stones (gained 2) Things that are here: a long sword of flaming; a ring mail; a buckler h - 650 stones (gained 2) Some of the chunks of flesh in your inventory have rotted away. Found a scroll of noise. h - 652 stones (gained 2) You can no longer pass through a line of other dancers. h - 653 stones (gained 1) h - 654 stones (gained 1) h - 655 stones (gained 1) g - 6 scrolls of amnesia (gained 1) Found a rapier. 2 ugly things come into view. There are monsters nearby! There are monsters nearby! Firing (i - inventory. (/) - cycle) h - 655 stones (quivered) Press: ? - help, Shift-Dir - straight line, f - red ugly thing Aim: a red ugly thing (resting) You shoot a stone. The stone hits the red ugly thing! The red ugly thing gurgles horribly! The red ugly thing is moderately wounded. Firing (i - inventory. (/) - cycle) h - 654 stones (quivered) Press: ? - help, Shift-Dir - straight line, f/p - red ugly thing Aim: a red ugly thing (moderately wounded) You shoot a stone. The red ugly thing gurgles horribly! The stone hits the red ugly thing!! The red ugly thing is heavily wounded. You hear a horrible gurgling sound! A red ugly thing comes into view. Firing (i - inventory. (/) - cycle) h - 653 stones (quivered) Press: ? - help, Shift-Dir - straight line, f/p - red ugly thing Aim: a red ugly thing (heavily wounded) You shoot a stone. The stone closely misses the red ugly thing. Firing (i - inventory. (/) - cycle) h - 652 stones (quivered) Press: ? - help, Shift-Dir - straight line, f/p - red ugly thing Aim: a red ugly thing You shoot a stone. The stone hits the red ugly thing. The red ugly thing is lightly wounded. Firing (i - inventory. (/) - cycle) h - 651 stones (quivered) Press: ? - help, Shift-Dir - straight line, f/p - red ugly thing Aim: a red ugly thing (lightly wounded) You shoot a stone. The stone closely misses the red ugly thing. Casting: Borgnjor's Vile Clutch (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Borgnjor's Vile Clutch (safe; 3% risk of failure) Press: ? - help, Dir - move target cursor, f/p - red ugly thing Aim: a red ugly thing (lightly wounded) Decaying hands burst forth from the earth! Zombie hands grab the red ugly thing. x3 The zombie hands constrict the red ugly thing. x3 The red ugly thing struggles to escape constriction. x3 You can now pass through a line of other dancers. Firing (i - inventory. (/) - cycle) h - 650 stones (quivered) Press: ? - help, Shift-Dir - straight line, f/p - red ugly thing Aim: a red ugly thing (lightly wounded, constricted by zombie hands) You shoot a stone. The stone hits the red ugly thing! The red ugly thing is moderately wounded. The zombie hands constrict the red ugly thing. x3 The red ugly thing struggles to escape constriction. x2 Firing (i - inventory. (/) - cycle) h - 649 stones (quivered) Press: ? - help, Shift-Dir - straight line, f/p - red ugly thing Aim: a red ugly thing (heavily wounded, constricted by zombie hands) You shoot a stone. The stone hits the red ugly thing. The red ugly thing is heavily wounded. The zombie hands constrict the red ugly thing. x2 The zombie hands constrict the red ugly thing! The red ugly thing struggles to escape constriction. Uskayaw will force your foes to helplessly watch your dance. Uskayaw prepares the audience for your solo! Firing (i - inventory. (/) - cycle) h - 648 stones (quivered) Press: ? - help, Shift-Dir - straight line, f/p - red ugly thing Aim: a red ugly thing (heavily wounded, paralysed, constricted by zombie hands) You shoot a stone. The stone hits the red ugly thing but does no damage. The red ugly thing is heavily wounded. The zombie hands constrict the red ugly thing. x2 The zombie hands constrict the red ugly thing! Firing (i - inventory. (/) - cycle) h - 647 stones (quivered) Press: ? - help, Shift-Dir - straight line, f/p - red ugly thing Aim: a red ugly thing (heavily wounded, paralysed, constricted by zombie hands) You shoot a stone. The stone hits the red ugly thing! The red ugly thing is severely wounded. The zombie hands constrict the red ugly thing. x3 You kill the red ugly thing! You have reached level 23! Firing (i - inventory. (/) - cycle) h - 646 stones (quivered) Press: ? - help, Shift-Dir - straight line, f/p - red ugly thing Aim: a red ugly thing (severely wounded, paralysed, constricted by zombie hands) You shoot a stone. The stone hits the red ugly thing but does no damage. The red ugly thing is severely wounded. The zombie hands constrict the red ugly thing. x2 The red ugly thing is no longer paralysed. A fire giant comes into view. It is wielding a great sword of flaming. Firing (i - inventory. (/) - cycle) h - 645 stones (quivered) Press: ? - help, Shift-Dir - straight line, f/p - red ugly thing Aim: a red ugly thing (almost dead, constricted by zombie hands) You shoot a stone. The stone hits the red ugly thing! You kill the red ugly thing! The zombie hands constrict the red ugly thing. Uskayaw will force your foes to share their pain. Uskayaw links your audience in an emotional bond! Firing (i - inventory. (/) - cycle) h - 644 stones (quivered) Press: ? - help, Shift-Dir - straight line, f - red ugly thing Aim: a red ugly thing (moderately wounded, paralysed, sharing its pain, constricted by zombie hands) You shoot a stone. The stone hits the red ugly thing!! The red ugly thing is almost dead. The zombie hands constrict the red ugly thing. You kill the red ugly thing! Firing (i - inventory. (/) - cycle) h - 643 stones (quivered) Press: ? - help, Shift-Dir - straight line, f - fire giant Aim: a fire giant, wielding a great sword of flaming (moderately wounded, sharing its pain) You shoot a stone. The stone hits the fire giant. The fire giant is moderately wounded. Firing (i - inventory. (/) - cycle) h - 642 stones (quivered) Press: ? - help, Shift-Dir - straight line, f/p - fire giant Aim: a fire giant, wielding a great sword of flaming (moderately wounded, sharing its pain) You shoot a stone. The stone hits the fire giant but does no damage. The fire giant is moderately wounded. Firing (i - inventory. (/) - cycle) h - 641 stones (quivered) Press: ? - help, Shift-Dir - straight line, f/p - fire giant Aim: a fire giant, wielding a great sword of flaming (moderately wounded, sharing its pain) You shoot a stone. The stone hits the fire giant. The fire giant is moderately wounded. Firing (i - inventory. (/) - cycle) h - 640 stones (quivered) Press: ? - help, Shift-Dir - straight line, f/p - fire giant Aim: a fire giant, wielding a great sword of flaming (moderately wounded, sharing its pain) You shoot a stone. The stone hits the fire giant. The fire giant is moderately wounded. Casting: Borgnjor's Vile Clutch (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Borgnjor's Vile Clutch (safe; 3% risk of failure) Press: ? - help, Dir - move target cursor, f/p - fire giant Aim: a fire giant, wielding a great sword of flaming (moderately wounded, sharing its pain) You miscast Borgnjor's Vile Clutch. You are very lightly contaminated with residual magic. Pain shoots through your body. Casting: Borgnjor's Vile Clutch (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Borgnjor's Vile Clutch (safe; 3% risk of failure) Press: ? - help, Dir - move target cursor, f/p - fire giant Aim: a fire giant, wielding a great sword of flaming (moderately wounded, sharing its pain) Decaying hands burst forth from the earth! Zombie hands grab the fire giant. The zombie hands constrict the fire giant. The fire giant struggles to escape constriction. Firing (i - inventory. (/) - cycle) h - 639 stones (quivered) Press: ? - help, Shift-Dir - straight line, f/p - fire giant Aim: a fire giant, wielding a great sword of flaming (heavily wounded, sharing its pain, constricted by zombie hands) You shoot a stone. The stone hits the fire giant. The fire giant is heavily wounded. The zombie hands constrict the fire giant. The fire giant is no longer sharing its pain. The fire giant points at you and mumbles some strange words. You deflect the bolt of fire! You can now merge with and destroy a victim. Firing (i - inventory. (/) - cycle) h - 638 stones (quivered) Press: ? - help, Shift-Dir - straight line, f/p - fire giant Aim: a fire giant, wielding a great sword of flaming (heavily wounded, constricted by zombie hands) You shoot a stone. The stone hits the fire giant! The fire giant is severely wounded. The zombie hands constrict the fire giant! The fire giant gestures at you while chanting. The fireball explodes! The fireball engulfs you! You resist. Firing (i - inventory. (/) - cycle) h - 637 stones (quivered) Press: ? - help, Shift-Dir - straight line, f/p - fire giant Aim: a fire giant, wielding a great sword of flaming (severely wounded, constricted by zombie hands) You shoot a stone. The stone hits the fire giant! The fire giant is almost dead. The zombie hands constrict the fire giant. Firing (i - inventory. (/) - cycle) h - 636 stones (quivered) Press: ? - help, Shift-Dir - straight line, f/p - fire giant Aim: a fire giant, wielding a great sword of flaming (almost dead, constricted by zombie hands) You shoot a stone. The stone hits the fire giant. The fire giant is almost dead. The zombie hands constrict the fire giant. The fire giant escapes! Firing (i - inventory. (/) - cycle) h - 635 stones (quivered) Press: ? - help, Shift-Dir - straight line, f/p - fire giant Aim: a fire giant, wielding a great sword of flaming (almost dead) You shoot a stone. The stone hits the fire giant. You kill the fire giant! No target in view! No target in view! You can no longer merge with and destroy a victim. A yaktaur comes into view. A yaktaur is nearby! A yaktaur is nearby! Firing (i - inventory. (/) - cycle) h - 634 stones (quivered) Press: ? - help, Shift-Dir - straight line, f - yaktaur Aim: a yaktaur You shoot a stone. The stone hits the yaktaur! The yaktaur is moderately wounded. The yaktaur wields an arbalest. The yaktaur shoots a bolt. You block the bolt. You can now merge with and destroy a victim. Firing (i - inventory. (/) - cycle) h - 633 stones (quivered) Press: ? - help, Shift-Dir - straight line, f/p - yaktaur Aim: a yaktaur, wielding an arbalest (moderately wounded) You shoot a stone. The stone hits the yaktaur! The yaktaur is severely wounded. Firing (i - inventory. (/) - cycle) h - 632 stones (quivered) Press: ? - help, Shift-Dir - straight line, f/p - yaktaur Aim: a yaktaur, wielding an arbalest (severely wounded) You shoot a stone. The stone hits the yaktaur! The yaktaur is almost dead. The yaktaur reads a scroll. Wisps of shadow swirl around the yaktaur. Firing (i - inventory. (/) - cycle) h - 631 stones (quivered) Press: ? - help, Shift-Dir - straight line, f/p - yaktaur Aim: a yaktaur, wielding an arbalest (almost dead) You shoot a stone. The stone hits the purple ugly thing! The purple ugly thing is moderately wounded. Uskayaw links your audience in an emotional bond! Firing (i - inventory. (/) - cycle) h - 630 stones (quivered) Press: ? - help, Shift-Dir - straight line, f/p - purple ugly thing Aim: a purple ugly thing (moderately wounded, sharing its pain, summoned) You shoot a stone. The stone closely misses the purple ugly thing. The stone hits the purple ugly thing! The purple ugly thing is moderately wounded. Firing (i - inventory. (/) - cycle) h - 629 stones (quivered) Press: ? - help, Shift-Dir - straight line, f/p - purple ugly thing Aim: a purple ugly thing (heavily wounded, sharing its pain, summoned) You shoot a stone. The stone hits the purple ugly thing! The purple ugly thing is heavily wounded. Casting: Borgnjor's Vile Clutch (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Borgnjor's Vile Clutch (safe; 3% risk of failure) Press: ? - help, Dir - move target cursor, p - purple ugly thing Decaying hands burst forth from the earth! Zombie hands grab the purple ugly thing. x4 You kill the yaktaur! The zombie hands lose their grip on the purple ugly thing. The purple ugly thing dissolves into shadows! The zombie hands lose their grip on the purple ugly thing. The purple ugly thing dissolves into shadows! The zombie hands lose their grip on the purple ugly thing. The purple ugly thing dissolves into shadows! The zombie hands lose their grip on the purple ugly thing. The purple ugly thing dissolves into shadows! The deep troll dissolves into shadows! x2 The zombie hands constrict DEAD MONSTER!!! >>>>>>>>>>>>>>>>>>>>>> Game state: mouse_enabled: 0, waiting_for_command: 0, terminal_resized: 0 io_inited: 1, need_save: 1, saving_game: 0, updating_scores: 0: seen_hups: 0, map_stat_gen: 0, type: 1, arena_suspended: 0 prev_cmd = CMD_FORCE_CAST_SPELL repeat_cmd = CMD_NO_CMD Player: {{{{{{{{{{{ Name: [MummyMadness] Species: Octopode Job: Artificer HP: 156/165; mods: 0/0 MP: 34/48; mod: 0 Stats: 17 (17) 25 (25) 26 (26) Position: (50, 43), god: Uskayaw (24), turn_is_over: 1, banished: 0 Standing on/in/over feature: floor Skills (mode: manual) Name | can_train | train | training | level | points | progress Fighting | X | 0 | 0 | 16 | 8200 | 0/1250 Short Blades | | 0 | 0 | 1 | 145 | 95/100 Long Blades | | 0 | 0 | 0 | 0 | 0/50 Axes | | 0 | 0 | 0 | 0 | 0/50 Maces & Flails | | 0 | 0 | 0 | 0 | 0/50 Polearms | | 0 | 0 | 0 | 0 | 0/50 Staves | | 0 | 0 | 0 | 0 | 0/50 Slings | X | 0 | 0 | 12 | 4228 | 28/850 Bows | | 0 | 0 | 0 | 0 | 0/50 Crossbows | | 0 | 0 | 0 | 0 | 0/50 Throwing | X | 0 | 0 | 0 | 0 | 0/50 Dodging | X | 0 | 0 | 17 | 9735 | 285/1350 Stealth | X | 0 | 0 | 16 | 4290 | 190/625 Shields | X | 0 | 0 | 15 | 7074 | 24/1150 Unarmed Combat | X | 0 | 0 | 0 | 0 | 0/50 Spellcasting | X | 0 | 0 | 12 | 5007 | 13/1011 Conjurations | X | 0 | 0 | 0 | 0 | 0/50 Hexes | X | 0 | 0 | 0 | 0 | 0/50 Charms | X | 0 | 0 | 5 | 953 | 203/300 Summonings | X | 0 | 0 | 0 | 0 | 0/50 Necromancy | X | 2 | 50 | 5 | 758 | 8/300 Translocations | X | 0 | 0 | 0 | 0 | 0/50 Transmutations | X | 0 | 0 | 8 | 1812 | 12/450 Fire Magic | X | 0 | 0 | 0 | 0 | 0/50 Ice Magic | | 0 | 0 | 0 | 0 | 0/50 Air Magic | X | 0 | 0 | 7 | 1424 | 24/400 Earth Magic | X | 0 | 0 | 8 | 1840 | 40/450 Poison Magic | X | 0 | 0 | 8 | 1274 | 2/318 Invocations | X | 2 | 50 | 16 | 7909 | 1014/1051 Evocations | X | 0 | 0 | 3 | 301 | 49/168 Spell bugs: Durations: Attributes: #12: 5654 #13: 4556 #23: 69253 #24: 1260849155 #27: 711295 #44: 1 #49: 8570 #59: 1 Mutations: tentacle spike: 1 icy blue scales: 1 camouflage: 1 (innate) clever: 1 poison resistance: 1 gelatinous body: 1 (innate) Inventory bugs: Equipment: eq slot #0, inv slot #0: +8 hunting sling of Valour {velocity, Str+4} eq slot #2, inv slot #46: +2 hat of intelligence eq slot #5, inv slot #24: +2 shield of Resistance {rF+ rC+ MR+} eq slot #9, inv slot #1: amulet "Dyij" {Faith rF+ rC+ MR-} eq slot #10, inv slot #48: ring of magical power eq slot #11, inv slot #39: ring of positive energy eq slot #12, inv slot #23: +4 ring of dexterity eq slot #13, inv slot #40: +2 ring of protection eq slot #14, inv slot #25: ring of wizardry eq slot #15, inv slot #37: +5 ring of dexterity eq slot #16, inv slot #9: ring "Posan Yzo" {rElec EV+3 Dex+3} eq slot #17, inv slot #50: +4 ring of slaying }}}}}}}}}}} Webtiles message buffer: Webtiles JSON stack: Screenshot: .......8.8.... (..... ....(......... ..().. ....).8.8.8.8.. ..((.. ................ ...(..# ...(...8.8.8.8.# ....(.. ..(............# .....(.##(.......8.8.8.# #...#...............# #...@.......#......## #.......#..####.#### #..###..##.####.## #.##....##..>##..# #................# #.........8.8.8..# #................# ######....≈≈≈).###.8..# .......≈≈≈.....# #....# clua stack: dlua stack: Lua persistent data: <<<<<<<<<<<<<<<<<<<<<< bailey_type: bailey_axe grunt_orc_gardens_store: antique weapon shop grunt_orc_gardens_boss: false grunt_orc_gardens_giant_problem: true >>>>>>>>>>>>>>>>>>>>>> Lua marker contents: <<<<<<<<<<<<<<<<<<<<<< >>>>>>>>>>>>>>>>>>>>>>