MummyMadness Level 1 of the Dungeon (0, 0, D:1) a +0 ring mail (11, 8, D:1) a +0 club (28, 12, D:1) a +0 mace (45, -4, D:1) a +0 robe Level 2 of the Dungeon (0, 0, D:2) a +0 hand axe (6, 8, D:2) a +0 dagger (11, 9, D:2) a +0 cloak (11, 10, D:2) a +0 dagger (41, 4, D:2) a +0 dagger (43, -20, D:2) a +0 robe (43, -8, D:2) a +0 club (45, 9, D:2) a +0 ring mail a +0 chain mail (53, -8, D:2) a +0 leather armour Level 3 of the Dungeon (0, 0, D:3) a +0 club (5, -29, D:3) a +0 club (16, -39, D:3) a +0 club (23, -28, D:3) a +0 mace (28, -12, D:3) a +0 blowgun {@w1} a +0 whip (28, -10, D:3) a +0 naga barding (30, -31, D:3) a cursed -2 short sword (35, -16, D:3) a +0 trident (36, -17, D:3) a +0 club (36, -16, D:3) a +2 dagger a cursed -1 dagger a +0 flail a +0 leather armour (56, 5, D:3) a +0 falchion (58, -3, D:3) a +0 robe Level 4 of the Dungeon (0, 0, D:4) a +0 spear (6, 2, D:4) 16 bolts (11, 10, D:4) a +0 hand axe of chopping (14, 3, D:4) a cursed -2 war axe (27, 5, D:4) a cursed +0 leather armour a +0 whip (33, 16, D:4) a +0 spear a +0 ring mail (34, -12, D:4) a +0 dagger a +0 leather armour a +0 flail (46, -18, D:4) 12 bolts Level 5 of the Dungeon [Shop] Zyplu's Antique Armour Shoppe the +1 crystal plate armour of a bailey {+Blink Dex+2} (2759 gold) It affects your dexterity (+2). It lets you blink. a cursed -1 leather armour (2 gold) the +3 pair of boots of the Elven Halls {rN+ Int+4} (1055 gold) It affects your intelligence (+4). It protects you from negative energy. a +2 leather armour of poison resistance (432 gold) a +0 pair of gloves (121 gold) a +0 pair of boots (121 gold) a +0 robe (18 gold) (0, 0, D:5) a +0 club a +0 ring mail (8, -24, D:5) a +0 ring mail (25, -25, D:5) a +0 club a +0 ring mail (26, 2, D:5) a +0 quarterstaff (27, -16, D:5) a cursed +0 halberd (31, -13, D:5) a +0 spear (37, -7, D:5) a +0 halberd (38, -7, D:5) a +0 halberd of chopping (39, -7, D:5) a +0 club (39, 7, D:5) a +0 club (51, -8, D:5) a +0 scale mail Level 6 of the Dungeon (0, 0, D:6) 2 tomahawks (1, 33, D:6) a +0 shortbow (8, -12, D:6) 2 tomahawks 22 sling bullets an uncursed amulet of the acrobat 3 poisoned tomahawks (10, -2, D:6) 18 bolts (10, 20, D:6) a +0 spear (11, 21, D:6) a +0 short sword a +0 short sword (13, 26, D:6) a +0 spear a +0 robe a cursed +3 battleaxe (15, 26, D:6) a +0 robe a cursed +0 scimitar (18, 25, D:6) a +0 robe (19, 25, D:6) a +0 shortbow a +0 hand axe a +0 dagger (20, 11, D:6) 15 bolts (20, 25, D:6) a +0 flail a +0 short sword a +0 robe a cursed +0 flail (29, 20, D:6) a +1 great sword of freezing a +0 robe (31, -6, D:6) a +0 scale mail (44, 8, D:6) a +0 whip (48, 10, D:6) a +0 mace a +0 ring mail (50, 10, D:6) a +0 leather armour Level 7 of the Dungeon (0, 0, D:7) a +0 rapier (3, 8, D:7) 9 stones (5, 0, D:7) a +0 dagger (11, 50, D:7) 27 stones (13, 21, D:7) a +0 dagger a +0 robe (16, 8, D:7) a +0 ring mail an uncursed ring of teleportation (20, 0, D:7) a +0 leather armour (26, 16, D:7) a +0 leather armour (26, 20, D:7) a +0 giant spiked club (27, 5, D:7) a +0 leather armour (32, 28, D:7) a +0 short sword a +0 flail a cursed -2 falchion (32, 29, D:7) a +0 dagger a +0 robe (40, 11, D:7) a cursed -1 club (47, 2, D:7) 19 sling bullets Level 8 of the Dungeon [Shop] Sas Bate's Antique Armour Shoppe the +1 plate armour of Cheibriados {rC++ rN+++ Dex-2 Stlth+} (1874 gold) It affects your dexterity (-2). It greatly protects you from cold. It renders you almost immune to negative energy. It makes you more stealthy. a +2 shield (429 gold) a +2 pair of boots of flying (559 gold) a +0 pair of gloves (117 gold) a +3 scale mail of fire resistance (676 gold) a +0 cloak (117 gold) a +3 plate armour of magic resistance (1170 gold) the +1 ring mail "Idupod" {Dex+2} (525 gold) It affects your dexterity (+2). a +0 cloak (117 gold) a +0 leather armour (52 gold) a +0 ring mail (104 gold) a +0 chain mail (117 gold) a +0 chain mail (117 gold) (0, 0, D:8) the +7 quarterstaff of a bailey {pain, rF+ MP+9 Str+3 Dex+4} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It affects your strength (+3). It affects your dexterity (+4). It protects you from fire. It affects your magic capacity (+9). (5, 3, D:8) a +0 giant club (12, 13, D:8) a cursed -1 flail a +0 leather armour (19, 9, D:8) a +0 mace a +0 ring mail a +0 dagger a cursed +0 robe (21, 29, D:8) a +0 giant club (30, 10, D:8) 18 bolts (30, 25, D:8) a +0 scale mail (43, 11, D:8) a +0 falchion (45, 8, D:8) a +0 shortbow Level 9 of the Dungeon (0, 0, D:9) a +0 dagger (3, 1, D:9) a +0 shortbow (5, 3, D:9) a +0 dire flail a +0 robe (6, -28, D:9) a +0 robe a cursed +5 trident (6, -25, D:9) 2 stones (7, -24, D:9) a +0 short sword (8, -23, D:9) a +0 plate armour a +0 trident (10, -18, D:9) a cursed +0 robe a +0 dagger (10, 4, D:9) a +0 dagger (11, 2, D:9) a +0 short sword a +0 robe (11, 3, D:9) a +0 dagger a +0 robe (11, 4, D:9) a +2 whip of electrocution a +0 short sword a +0 whip (12, 1, D:9) a stone (12, 2, D:9) a stone (13, -20, D:9) a +0 whip a +0 robe a cursed ring of teleportation (13, -16, D:9) a +0 robe a +2 dagger (13, -15, D:9) a +0 robe a cursed +0 short sword (13, -1, D:9) a +4 scimitar a +0 robe (14, -11, D:9) a +0 blowgun {@w1} (14, -5, D:9) a +0 whip (14, -4, D:9) a +0 short sword of venom a +0 robe (14, -3, D:9) a +0 dagger 2 stones (14, -2, D:9) a stone (14, 0, D:9) a stone (14, 1, D:9) a +0 flail (16, 11, D:9) a cursed +2 dire flail of freezing a +0 robe (17, -11, D:9) a +5 whip (19, -11, D:9) a +0 whip (19, 25, D:9) a +0 robe (32, 15, D:9) a +0 dagger a +0 ring mail a +1 antimagic dagger a +0 robe (32, 16, D:9) a +0 dagger a +0 robe (40, -22, D:9) a +0 dire flail a +0 giant club (42, -2, D:9) a stone (43, -8, D:9) a +0 hand axe a +0 leather armour (43, -4, D:9) a stone (43, 2, D:9) a +0 shortbow (44, -8, D:9) a +0 short sword (44, -7, D:9) 4 poisoned tomahawks (44, 2, D:9) a +0 short sword a +0 leather armour (45, -8, D:9) a +0 short sword 4 stones a +0 blowgun {@w1} (45, -6, D:9) a poisoned tomahawk (46, 18, D:9) a +0 giant club (47, -20, D:9) a +4 quarterstaff of protection (48, 6, D:9) 16 bolts (49, 14, D:9) a +0 whip (59, 21, D:9) a +0 robe the Ecumenical Temple Level 1 of the Orcish Mines (0, 0, Orc:1) 15 gold pieces (4, 3, Orc:1) 47 gold pieces (10, 2, Orc:1) 17 gold pieces (12, -31, Orc:1) 26 gold pieces (12, -12, Orc:1) 25 gold pieces (13, -16, Orc:1) 13 gold pieces (16, -16, Orc:1) 19 gold pieces (20, -6, Orc:1) 26 gold pieces (20, 4, Orc:1) 30 gold pieces (22, -24, Orc:1) 16 gold pieces (22, -23, Orc:1) 18 gold pieces (24, 1, Orc:1) 32 gold pieces (25, 8, Orc:1) 22 gold pieces (25, 9, Orc:1) 24 gold pieces (31, -6, Orc:1) 22 gold pieces (37, -7, Orc:1) 21 gold pieces Level 1 of the Lair of Beasts (0, 0, Lair:1) an uncursed ring of stealth (4, -28, Lair:1) a +0 rapier (8, -33, Lair:1) 2 scrolls of random uselessness 2 potions of degeneration {!q} (28, -15, Lair:1) a +0 war axe (31, -18, Lair:1) a +0 scale mail (39, -26, Lair:1) 23 stones (43, -20, Lair:1) 2 tomahawks (45, -21, Lair:1) a +0 rapier (46, -23, Lair:1) a +0 short sword Level 2 of the Lair of Beasts (0, 0, Lair:2) 17 gold pieces (13, 3, Lair:2) 17 gold pieces (14, -8, Lair:2) 9 gold pieces (30, -8, Lair:2) 7 gold pieces (33, 15, Lair:2) a +0 large shield (35, 1, Lair:2) 19 gold pieces (37, 37, Lair:2) 2 arrows (38, 36, Lair:2) a +0 war axe (39, 31, Lair:2) 7 gold pieces (unseen) (39, 36, Lair:2) an arrow (39, 37, Lair:2) an arrow (41, 37, Lair:2) an arrow (42, 19, Lair:2) a +0 halberd (42, 35, Lair:2) an arrow (42, 37, Lair:2) an arrow (44, 12, Lair:2) an arrow (45, -7, Lair:2) 24 gold pieces (45, 11, Lair:2) 6 gold pieces (unseen) (45, 32, Lair:2) an arrow (46, 11, Lair:2) an arrow (46, 32, Lair:2) an arrow (47, 7, Lair:2) an arrow (49, 7, Lair:2) an arrow (50, 6, Lair:2) 2 arrows (50, 29, Lair:2) an arrow (50, 34, Lair:2) an arrow (51, 6, Lair:2) an arrow (51, 10, Lair:2) a +0 pair of boots a +0 flail (52, 6, Lair:2) an arrow (52, 11, Lair:2) 12 gold pieces (still there?) 6 gold pieces (still there?) (52, 13, Lair:2) 9 gold pieces (53, 6, Lair:2) an arrow (53, 12, Lair:2) 7 gold pieces (53, 37, Lair:2) the +1 rapier "Vuenwigh" {pierce, Str+6} It inflicts extra damage upon your enemies. It affects your strength (+6). (54, 19, Lair:2) a +0 falchion (55, -11, Lair:2) 23 gold pieces (55, 0, Lair:2) 6 gold pieces (unseen) (56, 6, Lair:2) an arrow (57, 1, Lair:2) 15 gold pieces an arrow (57, 5, Lair:2) an arrow (58, 0, Lair:2) an arrow