Dungeon Crawl Stone Soup version 0.32-a0-1219-g78dc6a7b8a (webtiles) character file. Game seed: 13921760930223799974 19 MummyMadness the Apothecary (level 2, -2/22 HPs) Began as a Djinni Hexslinger on May 20, 2024. Shot with a sling bullet by a gnoll (6 damage) ... on level 1 of the Dungeon. The game lasted 00:03:33 (468 turns). MummyMadness the Apothecary (Djinni Hexslinger) Turns: 468, Time: 00:03:33 Health: -2/22 AC: 2 Str: 7 XL: 2 Next: 95% Gold: 32 EV: 11 Int: 14 God: SH: 0 Dex: 15 rFire + + . a - +1 sling rCold x . . (no shield) rNeg . . . c - +0 robe rPois ∞ (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (boots unavailable) Will ..... (no amulet) Stlth + (no ring) HPRegen 0.23/turn (no ring) %: infuse magic (-3 HP) @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 32 gold pieces. Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. Your flesh is very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Skills: - Level 1.0 Fighting * Level 2.6 Ranged Weapons - Level 2.1 Dodging - Level 2.6 Spellcasting - Level 2.6 Conjurations - Level 2.6 Hexes - Level 2.6 Summonings - Level 2.6 Necromancy - Level 2.6 Translocations - Level 2.6 Fire Magic - Level 2.6 Ice Magic - Level 2.6 Air Magic - Level 2.6 Earth Magic - Level 2.6 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level f - Inner Flame Hex/Fire 9% N/A 22% 3 x - Cause Fear Hex 4% N/A 58% 4 X - Jinxbite Hex 18% N/A 11% 2 Y - Sigil of Binding Hex 9% N/A 22% 3 Z - Dimensional Bullseye Hex/Tloc 4% N/A 58% 4 Your spell library was empty. Inventory: Hand Weapons a - a +1 sling (weapon) Armour c - a +0 robe (worn) Scrolls b - a scroll of poison d - a scroll of fear {unknown} e - a scroll of acquirement {unknown} f - 2 scrolls of identify {unknown} h - a scroll of enchant armour {unknown} Potions g - a potion of degeneration {unknown} Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Annotations: D:1 exclusion: gnoll ........#.###.# ...g........... #.)...### #.....'.# #..g..#.. #####'### #.......# #.......# #.@.....# #########.#+#+### ... #...........#.# ...# #.#######.###.# ..#### #.#######.....#### ##..... #................# #...##. ###########......# #...##. #......####...##. ######....#...'.. You could see a gnoll. Message History Fire: a) +1 sling Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f/p - gnoll Aim: a gnoll, wielding a +0 sling (heavily wounded, 61% to hit) You shoot a sling bullet. The sling bullet barely misses the gnoll. Fire: a) +1 sling Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f/p - gnoll Aim: a gnoll, wielding a +0 sling (heavily wounded, 61% to hit) You shoot a sling bullet. The sling bullet hits the gnoll but does no damage. The gnoll is heavily wounded. The gnoll shoots a sling bullet. The sling bullet misses you. Fire: a) +1 sling Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f/p - gnoll Aim: a gnoll, wielding a +0 sling (moderately wounded, 61% to hit) You shoot a sling bullet. The sling bullet hits the gnoll! The gnoll is almost dead. The gnoll shoots a sling bullet. The sling bullet hits you! * * * LOW HITPOINT WARNING * * * The gnoll shoots a sling bullet. The sling bullet hits you. * * * LOW HITPOINT WARNING * * * You aren't carrying any items that you can evoke. Unknown command. Fire: a) +1 sling Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f/p - gnoll Aim: a gnoll, wielding a +0 sling (almost dead, 61% to hit) You shoot a sling bullet. The sling bullet barely misses the gnoll. The gnoll shoots a sling bullet. The sling bullet hits you. You die... Skill XL: | 1 | ---------------+----+----- Ranged Weapons | 2 | 2.6 Fighting | | 1.0 Dodging | | 2.1 Spellcasting | | 2.6 Conjurations | | 2.6 Hexes | | 2.6 Summonings | | 2.6 Necromancy | | 2.6 Translocations | | 2.6 Fire Magic | | 2.6 Ice Magic | | 2.6 Air Magic | | 2.6 Earth Magic | | 2.6 Alchemy | | 2.6 Action || total ---------------------------++------- Fire: Sling || 35 Cast: Jinxbite || 2 Armour: Robe || 14 Dodge: Dodged || 2 Levels and vault maps discovered: D:1: erik_arrival_blinker_ship, layout_basic, chequers_ecumenical_altar_island Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | MummyMadness the Djinni Hexslinger began the quest for the | Orb. 0 | D:1 | MummyMadness set off with the following spells memorised: | Jinxbite, Sigil of Binding, Inner Flame, Cause Fear, | Dimensional Bullseye. 0 | D:1 | Reached XP level 1. HP: 17/17 MP: 0/0 29 | D:1 | Reached skill level 2 in Ranged Weapons 44 | D:1 | Reached XP level 2. HP: 22/22 MP: 0/0 280 | D:1 | HP: 2/22 [kobold/+0 dagger (3)] 468 | D:1 | Shot with a sling bullet by a gnoll Vanquished Creatures A dart slug (D:1) 2 ball pythons (D:1) 2 endoplasms (D:1) A goblin (D:1) 3 hobgoblins (D:1) A frilled lizard (D:1) 4 kobolds (D:1) A rat (D:1) 15 creatures vanquished.